Robert Fabris, I've got a long way to go to get to where I want to be on this D&D game EPROM. However, I will eventually get there. At the moment the cowboy refuses to walk onto the screen, and unless he does I can't use the joystick to move from room to room. However, I am enclosing an EPROM with what I do have working: 1. Roll-up portion 2. Weapon selection from keyboard (not potentiometer as I originally mentioned- pot controls cowboy's arm now. 3. Screen blanking by hitting any key other than 1-4. 4. Room generation (Hit reset and restart to get new rooms and character) I am moving to Starkville (see new address) to go to Miss. State Univ. and may not get to work on the program for a year (unless I can locate a way to burn EPROM's there). Sorry I don't have more, but I am beginning to understand the system pretty well and should be there soon if I can find a way to assemble and burn EPROM. I used the Queue method from Gunfight adding monsters should be easy. The gunfighter will be red and flesh; the monsters will be blue and flesh. The gunfighter can not pass through an orange wall but attempting to walk off the screen will carry him into another room. If weapon is run he will move twice as fast as normal. Someday, Barry Barry McCleave 505 Briarwick Dr. Starksville, MS 39759 P.S. By the way looks like a reasonable game will fit in a 2716, a really sophisticated version could be done with a 2732. Also I am reproducing anything I need in EPROM so the game is machine independent (see listing). I think the problem with the cowboy may be that I disabled interrupts at the wrong time.