cover ASTROCADE PINBALL 3005 It has everything except a slot to collect your quarters! Thumper bumpers! Kicker targets! Drop targets! Realistic flipper action! They'll even catch the ball and roll it back and forth to give you the direction you want! Two different playing fields create the impression of having two pinball machines in one. Up to 4 players. Copyright (c) 1981 Astrocade, Inc. All Rights Reserved. page 1 ASTROCADE PINBALL #3005 Programmed by Bob Ogdon Audio by Scot Norris LOADING INSTRUCTIONS 1. Turn on your Astrocade and TV set, then select channel 3 or 4. 2. Connect the hand controls by inserting control #1 into the first jack on the back left side (as you face the front of the Astrocade). From left to right, the jacks connect to players 1, 2, 4 and 3. 3. Insert the game cartridge, label side up, into the cartridge slot. Press it firmly to lock it into position. 4. Press the RESET button and the menu of games will be displayed. page 2 ASTROCADE PINBALL 1 (1 to 4 players) Enjoy hours of fun with your Astrocade Pinball machine. Score points by bouncing your ball off various targets, bumpers and spinners. Win with the highest score after five balls are played. STARTING THE GAME Choose Astrocade Pinball #1 by pressing 1 on the keypad or by using the remote game selection (pull the trigger on the hand control #1, turn the knob until 1 appears on the screen, then pull the trigger again). Enter the number of players (1-4) PLAYING THE GAME The hand control functions for Astrocade Pinball #1 are: HAND CONTROL #1 #2 Trigger Left Flippers Right Flippers Knob No function No function Joystick No function Controls Ball Shooter To start the game, release the ball into the playing field with the joystick of hand control #2. The ball shooter, located on the right side of the screen, moves the ball up and down before it is served. If the ball is released when it is high in the shooter, there will be a slow serve. If the ball is released low in the shooter, the serve will be fast. Each player used both hand controls to play the ball. When his turn ends, the current player passes both hand controllers to the next player, and the game continues until each person has played five balls. The remaining number of balls is shown in the box to the lower left of the playing field. The current player is indicated by the arrow pointing to his number. After a ball has been released, a spinner target appears above the ball shooter. When the spinner target is hit, it randomly moves the four middle bumpers and resets the drop targets. When the four upper kicker targets are hit, they light the four corresponding middle bumpers which then have a (+) at their centers. As the ball hits the various objects, sounds are heard as it rebounds at different speeds and angles. The flippers are used to keep the ball in the playing field. The ball reacts as a "real" ball would then struck by a flipper. When the end or corner of the flipper strikes the ball, it results in stepper angles and faster action then if the middle of the flipper strikes the ball. The players' scores are located in the boxes as the base of the playing field. After each person has used up all five balls, the player with the highest score is the winner. page 3 SCORING Control where the ball is sent through skillful use of the shooter and flippers. If a flipper is used too early or too late, there will be very little, if any, control of the ball. By keeping the ball in the playing field as long as possible and aiming at the highest scoring targets, you will soon achieve a record number of points. The values of each object are: Drop targets...........................100 points Upper Kicker Targets...................150 points Bumpers (unlit)........................ 10 points Bumpers (lit)..........................100 points In addition, a 200 point bonus is awarded when the four drop targets in the chute on the left are knocked out. A 1,000 point bonus is awarded and ALL point values are doubles when the 20 drop targets on the top are knocked out. When a doubled or tripled scoring is achieved, a 2X and 3X will appear on the left side of the inside right flipper. PLAYING AGAIN To play Astrocade Pinball again, press the RESET button, and follow the instructions for starting the game. page 4 ASTROCADE PINBALL 2 (1 to 4 players) The object and the playing of Astrocade Pinball #2 is the same as #1, except that there is a different playing field. STARTING THE GAMES Choose Astrocade Pinball #2 by pressing 2 on the keypad or by using remote game selection (pull the trigger on hand control #1, turn the knob until 2 appears on the screen, then pull the trigger again) Enter the number of players (1-4). PLAYING THE GAME There are six upper kicker targets which, when hit, light the corresponding bumpers. The bumpers (when lit) will have a (+) at their centers. After a spinner has been hit, the five bumpers at the left are randomly moved and the drop targets are reset. SCORING Wall and Ceiling above Flippers................... 10 points Drop Targets......................................100 points Upper Kicker Targets..............................150 points Bumpers (unlit)................................... 10 points Bumpers (lit).....................................100 points Spinner (per rotation)............................ 10 points A 1,000 point bonus is awarded and ALL point values are doubled when the 24 drop targets on the top are knocked out. When a doubled or tripled scoring situation is achieved, a 2X or 3X will appear on the left side of the inside right flipper. PLAYING AGAIN To play Astrocade Pinball again, press the RESET button, and follow the instructions for starting the game. Typed in by: Scott Stone - tafoid@delphi.com - June 1st, 1997