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BallyAlley_r2_c1.gif BallyAlley_r2_c2.gif Arcadian Programs: A - H BallyAlley_r2_c4.gif

     Download digitally archived Bally Arcade tape programs that will load with AstroBASIC (the BASIC with the built-in tape-interface).

2-Letter Music Maker 2-Letter Music Maker
By Ken Lill
ARCADIAN 4, no. 10 (Aug. 06, 1982): 99.

2-LETTER MUSIC MAKER is another demonstration-type program. This one illustrates the various functions of the music/noise generation system that can be controlled using the two-letter controls of Astro Basic. This program is only AB, of course.

Arcadian program found in Bob Fabris collection. This version includes text title screen.

2000 AD "2000 AD"
By Ed Larkin
Best of Arcadian - 1980 [Tape], Arcadian, Vol. 2, Pg. 38, 42 and 43 (Listing)

     Screen graphics from Arcadian, Vol. 2, Pg. 26, by Timothy Hays (Sebree's Computing)
3D Corners
3D Corners.
By Dieter Heinerman.
ARCADIAN 3, no. 4 (Feb. 07, 1981): 49.

3D Corners is a video art program.

4D2 In AstroBASIC
4D2 In AstroBASIC
By Rusty Blommaert and Dale Smith (Modified by Jim Wilcher)
Original: ARCADIAN 4, no. 1 (November 10, 1981): 5.
Reprint: ARCADIAN 6, no. 11 (Oct. 31, 1984): 126.

     "4D2" displays graphic art with machine language for four color panels along with some hidden messages and sound effects. The original programmers concealed the messages so that they would be a surprise to anyone who typed the program into BASIC.
  1. "4D2" - Comments
Acme Driving Test "Acme Driving Test"
By Henry Sopko
Arcadian, Vol. 6, Pg. 87
Alien 2000 "Alien 2000"
By Henry Sopko
Arcadian, Vol. 6, Pg. 74 and 75

     This was the $100 contest winner for June 1984
Alien "Alien"
By Gary Green
Arcadian, Vol. 4, Pg. 40
By Aquila and Richard Houser (possibly modified by others).
ARCADIAN 1, no. 8 (Jul. 20, 1979): 58,60-61.

Amazed in Space is a rocketship-thru-the-maze challenge with a number of levels of difficulty.

Maneuver spaceship thru maze without crashing into walls. Direction is controlled by joystick 1. Path size, maze height, maze width and degree of difficulty, are selected by keyboard input. Score is based on these inputs and time taken to complete maze. It takes quite awhile to complete maze interior, so start small.

Analog (Non-Digital) Clock "Analog (Non-Digital) Clock"
By George Moses
Astrocade Handbook, Pg. 87, Arcadian, Vol. 3, Pg. 105, Arcadian, Vol. 5, Pg. 71
Arcade Dice "Arcade Dice"
By Klaus F. Grismayer and Mike White
Arcadian, Vol. 2, Pg. 6 and 7 (Bally BASIC version)

     Converted to Astro BASIC by Mike White
1) Arcadian Color Logo
2) Arcadian Logo
Arcadian Logo
By Guy McLimore
Arcadian 2, no. 1 (Nov. 29, 1979): 3.

I'm not sure if there are any differences between these two programs.

Arcadian Sampler Programs "Arcadian Sampler Programs"
By Various Authors

     The "Arcadian Sampler Programs" was a document that was created "to help [the user] enjoy [the] Arcade-Plus game unit.] This would put the release of the document at about 1981.

     A link to the "Arcadian Sampler Programs" document is here.

     Here are all of the programs included in the archive:
  1. Bagels (Program #1) - Carl Morimoto
  2. Bingo (Program #3)- Ernie Sams
  3. Connect Four (Program #2) - Larry Camnitz
  4. Fifteen (Program #5) - Bob Wiseman
  5. Horserace (Program #4) - Paul Slezak
  6. Logo (Program #6) - Guy McLimore
  7. Microtrek (Program 7) - Bil Andrus
  8. Nichomachus (Program #8) - Hank Chiuppi
  9. Reverse (Program #9) - Brett Bilbrey and Mike Toth
  10. Spirals II (Program #10) - Matt Giwer
     Note that these programs were archived from the original master tape, but the master tape did have some program errors. Paul Thacker, the person that archived this tape, used the document to correct those errors.
Artillery Duel "Artillery Duel"
By John Perkins
ARCADIAN 2, no. 7 (May 19, 1980): 58-59. (Original Printing for Bally BASIC)
"Best of Arcadian - 1980" [Tape]
"Bally BASIC Handbook," Pages 95-96. (Referred to as the AstroBASIC Manual)
ARCADIAN 4, no. 4 (Jan. 22, 1982): 36. (AstroBASIC Manual, 1'st ed. Correction)
ARCADIAN 4, no. 5 (Mar. 05, 1982): 46. ("Best of Arcadian - 1980" Announcement)
ARCADIAN 5, no. 4 (Feb. 18, 1983): 56. (AstroBASIC Manual, 2'nd ed. Correction)
ARCADIAN 5, no. 5 (Mar. 14, 1983): 77. (Correction to page 56 correction)

"Artillery Duel," originally printed in the "Arcadian" newsletter in 1980, is such an outstanding game that Astrocade, Inc. reprinted it in the "AstroBASIC" manual (this is the manual that comes with the BASIC cartridge that includes the build-in interface). Both editions of the AstroBASIC manual's re-printing had errors which were corrected in the "Arcadian newsletter."

"Artillery Duel" is an intriguing game submitted courtesy of "The Arcadian," a monthly newsletter serving the Bally BASIC programming hobbyist and published by Bob Fabris. This program sets up a random mountain scene and adds two gun emplacements. As each player's turn is taken, he adjusts the knob for barrel elevation, moves the joystick to add or reduce the number of gunpowder bags (by whole bags sideways; by tenths back and forth). Then when ready, pull the trigger. There is gravity and a random wind. The gun recoils and fires the shell. There is an explosion when it lands. A gun is destroyed when less than half a gun remains (the repair crew can replace a gun barrel). The program uses all available space, so don't enter lines 3 and 4. Be sure to exercise the joystick to see how the variables work.

We're not sure if there is any differences between the different versions that are included in the archive.

Astro Black Box (With Title Screen) "Astro Black Box" (With Title Screen)
By Steve Walters (General Video)
Astro-Bugs Club Tape #1

     This game is based on the original Bally Black Box by Steve Walters (Tape 1). This is available here: Arcadian, Vol. 3, Pg. 103-105, 111 and 118, Arcadian, Vol. 6, Pg. 105 (Reprint of Listing)
Attack "Attack"
By Klaus Doerge
Arcadian, Vol. 5, Pg. 34 and 35
Bagels "Bagels."
By Carl Morimoto.
ARCADIAN 2, no. 3 (Jan. 15, 1980): 25.
"Arcadian Sampler Programs" (Reprint)

"Bagels" is a game in which a player, using logical deduction, predicts a given number. In this version, the number is a random 3 digits with no duplicating digits. After each guess the program displays one of six responses that gives the player a hint on the correct order of the numbers.

The original program submission letter and a commented version of "Bagels" is available here:
  1. Bagels - "Bagels" submission letter and commented BASIC listing.
Bally Christmas Card "Bally Christmas Card"
By Ed Grobe (Edge Software)
Arcadian, Vol. 5, Pg. 29
Bang Man "Bang Man"
By Ernie Sams
Arcadian, Vol. 1, Pg. 47-49

     Corrected for Astro BASIC by Dave Carson
Baseball "Baseball"
By Dave Martin
ARCADIAN 4, no. 12 (Oct. 07, 1982): 118-119.
ARCADIAN 6, no. 10 (Aug. 24, 1984): 90

This documentation from the August 1984 "Arcadian:"

A 2-player, 9-inning game. Player 1 is visitor and bats first. Player 2 is home and pitches first. Pitcher uses either trigger or joystick to start each pitch. At the top of the screen, an arrow will move quickly under a series of letters plus asterisks. The batter, using his trigger, tries to stop the arrow under a letter (single, double, triple, and home run), because stopping under an asterisk yields an out. If the arrow goes all the way without stopping, it is a strike. A hit may be caught by the computer. All runners advance on hits, but will not tag up on fly balls. Extra innings will be played if the score is tied after nine innings.

Note: Slightly different instructions were included with the original publication of this program.
  1. Baseball - "Arcadian" program submission letter for "Baseball" and the original handwritten BASIC listing.
Base Conversion "Base Conversion"
By Ron McCoy
ARCADIAN, 2, no. 10 (September 1980): 88-89.

     Machine Language Utiltiy for BASIC. This program converts from one number system to another. Input is in either binary, decimal, hexadecimal or octal format and then is converted into the three other number systems.
Batting Average "Batting Average"
By Dick Klein
Program and Instructions: ARCADIAN 5, no. 9 (July 22, 1983): 135, 138.
Corrections: ARCADIAN 5, no. 10 (Aug 16, 1983): 149.

     "Batting Average" calculates the current and cumulative statistics for a Little League player.

  1. "Batting Average" - Instructions
Battleship "Battleship"
By Bill Mead
Arcadian, Vol 4, Pg. 92 and 93, Arcadian, Vol 6, Pg. 127.
Best of Arcadian 1980 Logo "Best of Arcadian 1980 Logo"
By Unknown Author
Best of Arcadian - 1980 [Tape]
Bingo "Bingo"
By Ernie Sams
Arcadian, Vol. 2, Pg. 33 and 34.
Bingo (Modified) "Bingo" (Modified)
By Ernie Sams, Dave Carson, and Mike White
Arcadian, Vol. 2, Pg. 33 and 34 (Bally BASIC Version)

     This Version modified for Astro BASIC
Biorhythms "Biorhythms"
By Cathy Collins.
ARCADIAN 5, no. 10 (Aug. 16, 1983): 154.

Educational; one player. In Astrovision BASIC only, written by Cathy Collins for Science Fair. Leap years are accounted for and plot sine curves for physical, emotional, and intellectual cycle, with day in cycle identified.

Blackjack "Blackjack"
By Dick Harris.
Program: ARCADIAN, 5, no. 6 (April 4, 1983): 98-99.
Bug Fixes: ARCADIAN, 5, no. 7 (May 6, 1983): 106.

Instructions from the "Arcadian, "Player's cards at top. Joystick Right = Hit, Joystick Left = Stand, Pays double for Blackjack, or 5 and under. .
Black Hole "Black Hole"
By Ron Picardi
Arcadian, Vol 2, Pg. 50 and 65
Bots "Bots"
By Ron McCoy
Best of Arcadian - 1980 [Tape], Arcadian, Vol. 2, Pg. 90 and 91
Bots II (With Title Screen) "Bots II" (With Title Screen)
By Steve Walters (General Video)
Astro-Bugs Club Tape #1, Arcadian, Vol. 6, Pg. 61 and 62

     This version includes a title screen, Bots II is a reworked version of Bots by Ron McCoy (Arcadian, Vol. 2, Pg. 90 and 91)
Bowl-a-Rama "Bowl-a-Rama"
By Bob Hensel
Best of Arcadian - 1980 [Tape], Arcadian, Vol. 2, Pg. 51 and 52
By Dieter Heinerman.
ARCADIAN 3, no. 4 (Feb. 07, 1981): 49.

Boxes is a video art program. On the program submission tape, this program was called RND Boxes.

Caterpillar "Caterpillar"
By Thadd*Pro (aka Kevin O'Neill)
NIAGARA B.U.G. BULLETIN, 1.7 (September 6, 1983): 8-10.
ARCADIAN, 6.10 (Aug. 24, 1984): 95.

Caterpillar is a game of luck and skill. You control the direction of travel of your caterpillar and try to eat the floppy disks that appear on the screen. Be careful-- if you touch any walls or the trail that you leave, your head gets crushed and you die. You also die if the timer at the bottom of the screen runs out. There are ? different screens and each one gets harder. Scoring works by the more time you have left the more points you score.

AstroBASIC only.

Caterpillar (Revised) "Caterpillar" (Revised)
By Thadd*Pro (aka Kevin O'Neill) and Klaus Doerge.
ARCADIAN, 7.4 (Aug. 15, 1986): 84-85.

Caterpillar is a solo game of skill and luck, originated by Kevin O'Neill, published in the ARCADIAN on August 24, 1984 in volume 6, #10, page 95, and now greatly enhanced for virtually limitless play with scoring precisely tailored to the player's performance.

The Astrocade's accumulation limit of 32,767 has been bypassed and this rather addicting game could easily become one of those we Arcadians will play competitively for highest score. The score limit on this game is 32,789,999.

Checkers II "Checkers II"
By John Collins
Best of Arcadian - 1980 [Tape], Arcadian, Vol. 2, Pg. 10 and 12

     "This is an updated version of the previous game by John Collins." - Arcadian
By Mike Skala
CHRDIS I. Arcadian 5, no. 1 (Nov. 5, 1982): 14-15.
CHRDIS II. Arcadian 5, no. 2 (Dec. 3, 1982): 37.
CHRDIS III. Arcadian 5, no. 4 (Feb. 18, 1983): 72.

The three-part CHRDIS article describes how to use the Bally Arcade's built-in Character Display routine from within Bally BASIC. The programs included in the article are "AstroBASIC"-only, but the general principles talked about in the article should apply to Bally BASIC too. The program, as archived here, seems to gather together several of the programs in the tutorial into one BASIC program.

"I've seen quite a bit of software lately utilizing the Graphic Character Maker, a machine code routine that Arcadian has published in the past year. This allowed us to use a display routine from the on-board ROM and put complex graphics on the screen instantly, rather than a slow series of BOX and LINE commands. The major drawback here was when moving the graphics, erasing and redrawing: it left us with considerable flashing or blinking. If you have been with us for a while, you know that we are continually evolving and improving; the following tutorial is our new generation of screen animation for the Astrocade!"

Christmas Card "Christmas Card"
By E. Groebe
Arcadian, Vol. 5, Pg. 29

     Compatability: Bally and Astro BASIC
Citadel "Citadel"
By Dave Martin
Arcadian, Vol 4, Pg. 112

     Sound all wrong using the given AB changes in newsletter.
Code-Decoder "Code-Decoder"
By Edge Software
ARCADIAN 6, no. 1 (November 10, 1981): 6,8.

Code-Decode is a 'utility' program that is used for a specific purpose. The program will automatically encrypt a message using some special rules. Only another Arcade with the same program will be able to decrypt the message. Note that this is not a substitution type of coda, but real encryption, where a single letter does not always have the same meaning.
Color Chart "Color Chart."
By Jim Winn.
ARCADIAN 3, no. 3 (Jan. 09, 1981): 35. (Original BASIC Listing).
ARCADIAN 6, no. 6 (Apr. 20, 1984): 59. (Reprint).

This program is a utility to help you select colors for a program. A menu first appears asking for a choice of 7 major colors. Once this has been picked, you can make a fine adjustment by the joystick, forward or back. Once you see one you like, move the joystick to the left, and you can make a selection for the second color. Pull the trigger to see how the colors interact, Start again by pushing the joystick right. Code numbers for each color also appear for future use.

Color Selector "Color Selector"
By Klaus Doerge
Arcadian, Vol 4, Pg. 121
Connect Four (2 Player) "Connect Four" (2 Player)
By Robert Leake
Cursor, Vol I, Pg. 51-54, Arcadian, Vol. 6, Pg. 79-81

     Program is the same for Astro BASIC, but loading and saving instructions are different.
Connect Four (Enlarged) "Connect Four" (Enlarged)
By Harry L Hanson
Arcadian, Vol 6, Pg. 110

     Based on Robert Leake's version in: Arcadian, Vol. 6, Pg. 79-81 (original Version)
Connect Four II "Connect Four II"
By Bob Wiseman
Best of Arcadian - 1980 [Tape], Arcadian, Vol. 2, Pg. 94 and 95
Connect Four "Connect Four"
By L.L. Camnitz
Arcadian, Vol. 2, Pg. 35
Control 30 "Control 30"
By Dale Low (Astrogames)
Arcadian, Vol. 5, Pg. 136, 137, 140 and 170
Convert Hex to Decimal "Convert Hex to Decimal"
By Ernie Sams
ARCADIAN, 1, no. 5 (March 1979): 36

     Machine Language Utiltiy for BASIC. This program accepts a two-byte hex number such as $D5FF and converts it to a decimal number that can be input into BASIC
Crazie Dice "Crazie Dice"
By Unknown Author
Arcadian, Vol. 6, Pg. 102 and 103
Crown of Zeus, The "Crown of Zeus, The"
By Todd Johnson.
ARCADIAN 5, no. 1 (Nov. 5, 1982): 7-10. (AstroBASIC Listing)
ARCADIAN 5, no. 3 (Jan. 14, 1983): 45. (Correction for maps 3 and 4)
ARCADIAN 5, no. 7 (May 6, 1983): 106. (Player Map Request)
Archived from the Mike White Collection.

     This program, for AstroBASIC only, takes you to a dark decaying castle in the evil land of Sorom. You've been asked, as the best warrior in the land of Beekum, to retrieve the Crown of Zeus which the Scromites have stolen. The crown, when worn, gives the wearer the awesome ability to cause anything he or she wishes to vanish. Apparently the Scromites have not yet discovered the crown's powers. But as you hid in the forest outside the castle, you saw a troop of orcs from the warring land of Machor slip in through the front gate. They surely know the power of the crown and will have to be dealt with...

     According to an ads in the "Arcadian" (ARCADIAN 5, no. 1 (Nov. 5, 1982): 9. and ARCADIAN 4, no. 10 (Aug. 06, 1982): 103., "The Crown of Zeus" is the first in a series of four programs that take place on the planet Gibeleous. The other three games in the series are available only on tape and are called:
  1. "The Rescue of Catherine"
  2. "Escape from Rantanam IV"
  3. "The Tower of Machor"
     Regular and Expert versions of this game are included. I'm not sure what the difference between the two programs is.

     Six issues after "Crown of Zues" was published, the "Arcadian" newsletter printed this small note about user maps: "'Crown of Zeus' castle floor plan - Have you determined what the castle looks like? We have one idea here and would like to get other opinions, so send in your version." (ARCADIAN 5, no. 7 (May 6, 1983): 106.)

Crypt-O-Grams (Modified) "Crypt-O-Grams" (Modified)
By Robert DeHaye
Arcadian, Vol. 6, Pg. 3

     Original version by Ken Springsteen (Arcadian, Vol. 4, Pg. 42, 55 and 69).
Cube, The "Cube, The"
By Bob Weber (W&W Software Sales)
Arcadian, Vol 4, Pg. 36 and 37
Cubic Rub "Cubic Rub"
By Dorothy Neff.
Source: ARCADIAN 6, no. 4 (Feb. 23, 1984): 36.
AstroBASIC, 2000-Baud.

As the name suggests, this game was inspired by the Rubic's Cube. To play, select cube face by rotating knob - center of cube flashes. Use joystick right to rotate selected face clockwise. Use joystick left to rotate selected face counter-clockwise. Use trigger to reset all faces solid.

D&D Speedway "D&D Speedway"
By Mario DeLaura
ARCADIAN 4, no. 3 (December 24, 1981): 30-31.

The instructions for "D&D Speedway" were not included in the "Arcadian."
Darts "Darts"
By Al Roginsky
ARCADIAN, 4, no. 10 (August 1982): 102.

This game is graphically impressive for an AstroBASIC game that doesn't even use machine language graphics. It's amazing how much like a dart these characters look like: "-=<" Nice effects and worth a look for a simple game. This game runs circles around the other AstroBASIC game also called "Darts" by Bill Mead.

In 1983, Joe Peoples made some changes to "Darts." He sent the modifications to the "Arcadian," but the changes, while laid out for publication, were never actually published. The changes include:
  1. Use joystick to move dart up and down while in flight.
  2. Change scoring.
  3. If dart hits exact center, then it plays the "Frogger" music from the "New 2 Voice Music" article by Mike Peace in ARCADIAN 5, no. 4 (Feb. 18, 1983): 55-74.
The required changes for Darts (mod) are here:
  1. Darts (mod) - (Type-In Modifications by Joe Peoples)
Defender II "Defender II"
By Dave Mei
Arcadian, Vol. 5, Pg. 110 and 111
By Dieter Heinerman.
ARCADIAN 3, no. 5 (March 7, 1981): 58.
ARCADIAN 3, no. 8 (June 8, 1981): 88. (Bug Fixes)

"DEFUSE is a three-dimensional guessing game where you have to locate a point in the center using "hot-cold" type clues."

This game was originally published in More BASIC Computer Games, by Creative Computing, Edited by David H. Ahl. 1979: 48.

The instructions from More BASIC Computer Games are:

"In this game, you are in an experimental building with one million rooms in it. The building is one hundred rooms long, one hundred rooms wide, and one hundred rooms high.

"You have just received a telephone call from a mad bomber who tells you he has planted a bomb someplace in the building. Fortunately you are armed with a bomb detector that registers a stronger and stronger signal as you get closer to the bomb. You start at the bottom right-hand door of the building, at the room 0,0,0. In response to the signals from your detector, every ten seconds you may try a new room to search for the bomb. You have two hundred seconds or twenty trials to find it.

"It's fairly easy to find the bomb once you get the knack of how your detector works. However, we're not going to spoil it for you and tell the secret."
  1. Defuse - pdf of Defuse from More BASIC Computer Games
By Dieter Heinerman.
ARCADIAN 3, no. 4 (Feb. 07, 1981): 49.

Denominator is based on an article called Extended Precision Computation by Stephen Rogowski that explains "how to compute to a practically unlimited number of places with just the memory your micro has on board." The original article appeared in Creative Computing 6, no. 3 (March 1980): 94-95.
  1. Extended Precision Computation by Stephen Rogowski - pdf of original article
Digital Couch
Digital Couch
By Bob Weber (based on a program by David Tunbo).
ARCADIAN 3, no. 5 (Mar. 07, 1981): 51-52.
Archived from tape in the Richard Houser Collection.

The Digital Couch program was rewritten for the Bally from a program by David Tunbo. Originally presented in [the January 1981] Creative Computing, and written for the Ohio Scientific Challenger II.

Digital Couch turns your computer into a psychiatrist. It draws a picture not unlike an inkblot and gives three choices as to what the picture looks like. The program keeps score and rates the player when the "tests" are over. This program is not to be taken seriously, and would probably be best put to use at parties, etc. The choices given, and conclusions reached, are random.

Here is the original art for this program from Creative Computing:

Digital Couch (Original Art)

Electronic Blanked
Electronic Blanked.
By Dieter Heinerman.
ARCADIAN 3, no. 4 (Feb. 07, 1981): 49.

Electronic Blanked is a video art program.

Exterminators, The "Exterminators, The"
By Video Wizards (Ken Springsteen)
Arcadian. Vol 4, Pg. 111

     Arcadian listing has Bally BASIC code left in line 3.
Find Yogi "Find Yogi"
By Stanley Kendall
Aradian, Vol. 5, Pg. 17
Fishin' Hole "Fishin' Hole"
By Michael Montauck
Arcadian, Vol. 5, Pg. 116 and 120
Flaps Up! "Flaps Up!"
By Kevin O'Neill.
ARCADIAN 6, no. 2 (Dec. 22, 1983): 11, 13.
Niagara BUG. Bulletin 2, no 4 (1984): 18.

In this one-player game of skill, you become the pilot of a WWI biplane. After returning from a dangerous mission, you try to land at your home airstrip, only to find that it is being repaired. You receive points for the amount of time you manage to spend on the runway, but watch out! When you see a box of repair supplies ahead, pull up quick or you will collide with it and have 30 points taken from your score. Once you pass 20 boxes, the game will end. A squeeze of the trigger will show you the high score of the day. More squeezes will bring simple instructions, & the game. Have fun with this one!

Frogway Frogway
By Mike Skala.
ARCADIAN 6, no. 2 (Dec. 22, 1983): 12,16.

Frogway is a game for one to four players where you try to help the little frogs across a busy six lane highway into the ponds at the top of the screen. Use the joysticks to make the frog hop, and please, one frog per pond. There is one more problems: chuckholes!! The faster you get across, the more flies (points) you are awarded. Final scores will be posted, and TR(1) will start a new game.

Written in "AstroBASIC" with machine language subroutines.

1. Frog Leap (With Title Screen)
2. Frog Leap (v1-5)
"Frog Leap:
By Ben and David Ibach (General Video)
Astro-Bugs Club Tape #1, Arcadian, Vol. 5, Pg. 138 and 146, Niagara Bugs Bulleten, Vol. I, Pg 17 and 19

     July 1983 $100 contest winner. Lance notes (and I'm not sure why) that the "standalone file works better." These exact programs are also in the "Dave Ibach section."
Frustration Fortress "Frustration Fortress"
By Ken Lill (Gambits)
ARCADIAN 6, no. 8 (Jun. 30, 1984): 72.

This is a one player game. The object is to get all of the keys in each room without getting hit by any of the randomly firing Laser Cannons. To move, use the joystick (the trigger and knob have no effect). To get a key, all you have to do is touch it with the Blinking Box (your piece).

This archive has many prototypes, including an early version of the same game called "Laser Fortress."

Game of War, The "Game of War, The"
By Edward Mahoney
ARCADIAN 6, no. 11/12 (October 31, 1984): 113.

     It is the classic game of war where each player tries to take the other players card with a larger card. If the cards match each other, then a "war" condition exists and the next cards are selected to see who wins the war. Points are awarded based on the number of cards won.
  1. The Game Of War - Instructions
'Game Over' Routine "'Game Over' Routine"
By Tom Wood
ARCADIAN, 1, no. 4 (February 1979): 25

     Machine Language Utiltiy for BASIC. This very short AstroBASIC machine language routine has been modified from its original Bally BASIC form to displays the words "GAME OVER" from the Bally ROM.
1) Ghost Fleet (v1)
2) Ghost Fleet (v2)
"Ghost Fleet"
By Ken Lill (Gambits)
Arcadian, Vol. 5, Pg. 107, 111, 144, 145, 181 and 182

     Ghost Fleet (1) has the common error that affects sound (NT=0). Ghost Fleet (2) has been corrected by Lance Squire (NT=-1).
Gobblers "Gobblers"
By Bob Wiseman and Dave Carson
Arcadian, Vol. 3, Pg. 125

     Colors by Dave Carson.
Golf "Golf"
By Bob Hensel
Arcadian, Vol. 3, Pg. 46, 47 and 51
Halloween Ghost Halloween Ghost
By James Wilkinson.
Arcadian 2, no. 10 (Sep. 17, 1980): 103-104.

From the "Arcadian:"

Halloween Ghost is a self-running program that is topical. The author sets up a TV at a window near his front door, and the program, a "talking" skull, makes snide remarks about the people going by. It re-cycles, and uses random statements on the screen, shifting colors as well.

When the program is run it says: "HORRIBLE HARRY THE INSULTING TV GHOST MYSTERIOUSLY APPEARS HERE EVERY HALLOWEEN" The nine insults that "Harry" will throw at those passing by are:
Archive Notes: This program is also known as 'Horrible Harry.' Alternate version 2 has sound that works correctly with AstroBASIC. I'm not sure if there is any difference between the versions.

A modified version of this program, called "New Ghost," by Ron Picardi is also included with the archive. Ron's mod is an unpublished submission to the ARCADIAN newsletter. Ron comments on his modified version of HALLOWEEN GHOST: "Here is a revision to Horrible Harry. He pops in and out of the TV. Then he insults you with his ghostly laughter." This versions BASIC listing is VERY different from the original version of the program.

Hamurabi "Hamurabi"
By Dick Houser
Best of Arcadian - 1980 [Tape], Arcadian, Vol. 2, 32 and 33
Hex Poker "Hex Poker"
By Al Rathmell
ARCADIAN, 3, no. 7 (May 1981): 78

     Machine Language Utiltiy for BASIC. This program inputs hexadecimal numbers into memory. There is no need to swap hexadecimal pairs because the program does it for you.
Hockey "Hockey"
By Brian Hildebrand, Inspired by Pete Murray
AstroBASIC, 2000-Baud
ARCADIAN, 6, no. 11/12 (Oct. 31, 1984): 115.

This game was published with no instructions. Brief documentation was included with the program's submission to the "Arcadian," but it was not published. It has been OCRed from the Bob Fabris Collection:

Hockey is a two player game. Controller #1 guards the left goal and shoots for the fight goal. Controller #2 guards the right goal and shoots for the left goal, your men are controlled by the knob. Turning the knob moves the men up or down. If the puck hits the edge of your men the puck will glance off at an angle. I noticed one flaw that I couldn't correct. At the start of the game, if both controls are equal player #2's men won't appear until controller #1 moves. To reset the game just pull either trigger. All values are reset.
  1. Hockey (BASIC LISTing and Docs)
Horserace Horserace.
By Paul Slezak.
Arcadian 3, no. 2 (Dec. 05, 1980): 26-27. (Original Listing)
Arcadian Sampler Programs (1980): 6. (Reprint)

No instructions or comments were included in the original printing of Horserace, but when the program was reprinted in Arcadian Sampler Programs in 1980, very brief instructions were added:

"Eight horses are available to bet upon, using the keypad to enter your horse (B) and the value you bet (C). The computer then randomly moves the horses across the screen and calculates the winnings."

Paul Slezak gives a few details on his game in his original program submission letter, "It took me about 50 hours to create. I was debating on whether to have it published or put up for sale, but since it is my first attempt (not at programming- I'm a programmer/analyst) and the Arcadian has given me so much, I thought I owe it at least one program."

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