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     Download digitally archived Bally Arcade tape programs that will load with AstroBASIC (the BASIC with the built-in tape-interface).

Jekyl & Hyde "Jekyl & Hyde"
By Ken Springsteen (Video Wizards)
Arcadian, Vol. 4, 52, 53 and 55
Lizzard Lunch "Lizzard Lunch"
By Tim White
Niagara Bugs Club Tape 1, Arcadian, Vol. 6, Pg. 101, Niagara Bugs Bulletin, Vol. 2, Pg. 26 and 28

     Sound slightly different between Astro Bally BASIC. Title screen by Mike White.
Locksmith "Locksmith"
By Don Crider.
1983. ARCADIAN 5, no. 10 (Aug. 16, 1983): 157.

This program is the August 1983 $100 prize winner for the month. Unlike most programs released in 1983 (and later), "Locksmith" is compatible with both versions of Bally and Astro BASIC. The instructions in the Arcadian are extremely terse and consist of an extremely small line-drawing of the screen and with the text: "Object - Line-up slots with arrow at top. JX moves slots. JY selects line."

M-III Plus "M-III Plus"
By Stanley Kendall
Arcadian, Vol. 3, Pg. 45

     The letter that Mike White sent with this tape says, "MIII Plus is the entire 3rd issue of Arcadian, Vol. 5 in one program." However, there only appears to be one program here (the issue only has ONE program, but Mike goes on to name several authors). MIII Plus is an expanded version of the program MIII printed in the Arcadian.
Math Teacher "Math Teacher"
By Moinuddin Ahmed
ARCADIAN 6, no. 6 (April 20, 1984): 55.

     This program is an addition, subtraction, multiplication or division math quiz. In his cover letter to the "Arcadian, Mr. Ahmed hopes, "young fans of Astrocade will enjoy and use it to brush up their math."
  1. Math Teacher - Comments and Instructions
Memory Contents - Binary "Memory Contents - Binary"
By Max Manowski
ARCADIAN, 1, no. 6 (May 1979): 43

     Machine Language Utiltiy for BASIC. This program takes a decical number as memory location for input, then prints out the input number, followed by the contents of the memory location in AstroBASIC decical format, then the program prints out the contents of the memory location in binary format (also in AstroBASIC format). Since AstroBASIC PEEKs at locations two bytes at a time, the binary output will be 16 bits. Finally, the output will be in hex pair, reverse order (i.e. $FF00 = $00FF).
Memory Contents - Hex "Memory Contents - Hex"
By Gary Moser
ARCADIAN, 1, no. 6 (May 1979): 44

     Machine Language Utiltiy for BASIC. This program takes a decimal beginning memory address and an decimal ending memory address and then prints out the hex pairs. The output is NOT in AstroBASIC format- the hex pairs are in the correct order.
Memory Display "Memory Display"
By Chuck Thomka
ARCADIAN, 1, no. 8 (July 1979): 67

     Machine Language Utiltiy for BASIC. This program displays input memory locations in both Hexadecimal format (with hex pairs in reverse order) and Bally BASIC decimal format.
Metropolitan Attack
Metropolitan Attack!
Uncredited, but probably by Dale Low.
ARCADIAN 6, no. 11 (Oct. 31, 1984): 99-128.

This is a Missile Command clone written for "AstroBASIC."

Michael Prosise reviews the game (briefly) in his December 1983 Game Player column: "Metro Attack. Three cheers for Dale Low! This is a game I could really get excited about! It is the best MISSILE COMMAND simulation I have ever seen. It contains selectable levels, turns, players, bonus energy points, whew! In short, this game has it all! My personal favorite."

See the program's notes for many additional details about this program, including how it came to be archived.

Microtrek "Microtrek"
By Bill Andrus
Arcadian, Vol. 1, Pg. 88 and 89, Arcadian, Vol. 2, Pg. 4 (Corrections and suggestions by Bill Templeton)

     I'm not sure if this version has corrections and suggestions added. An "extended version" of the free listing was available on tape from the author.
Monster Chase
Monster Chase.
By Alex Morales.
BASIC Express, The 3, no. 3 (July/August 1981): 34.

Here is a short fun game that everyone can enjoy playing.

The object is to 'stay alive' (keep away from the Monster) for 10 moves. At level one this is pretty easy, level two is a little harder, and at level three it is almost impossible!

You are "Y" and can only move up, down, right, or left. The Monster "M" can also move diagonally.

More Art "More Art"
By Stanley Kendall
Arcadian, Vol. 5, Pg. 28
Morse Code Practice "Morse Code Practice"
By John Hedstrom.
1984.
ARCADIAN 6, no. 8 (Jun. 30, 1984): 70.
ARCADIAN 6, no. 8 (Jun. 30, 1984): 79. (Additions: Notes and Fixes)
AstroBASIC.

This program was found in the Bob Fabris Collection. These instructions are condensed from the original printing of program and the follow-up with bugs fixes in the next issue:

"Morse Code Practice" will enable you to brush-up on your code. The timing has been adjusted to accepted standards. You can select between given categories including a "custom" selection.

Speeds 1-9 correspond to 36, 24, 18, 14, 12, 10, 9, 8, and 7 words per minute. In the Custom mode, 9 characters are needed to make an entry. If your item as only six characters, then add three spaces to fill out the required 9. The punctuation selection requires 10 array values to be added [these are listed in "Arcadian" along with array entry program].

Name Combined With Nicomachus "Name Combined With Nicomachus"
By Hank Chiuppi
Arcadian, Vol. 2, Pg. 72

     Original Version by David Ahl (Creative Computing)
New 2-Voice Music - Frogger Theme "New 2-Voice Music" (FROGGER Theme).
By Mike Peace.
ARCADIAN 5, no. 3 (Jan. 14, 1983): 53.

An example program that plays the theme song from the arcade game FROGGER using two voices.

The beginning of the article starts:

"Everyone has been mentioning the 'New Sound' coming from some of my latest games. Well I guess I'll let you in on how it is done. Most of the music you have heard from the Astrocade has been a kind of "Organ Music," nothing like what you hear at the arcades in games like FROGGER and VENTURE and all kinds of others. I made a small discovery, and it's very simple to do music like the big boys do. Here is a short program and some music from FROGGER. Once you get it all keyed in, you'll hear the difference and I'm sure you'll like it."

The article and music for this program are available:
  1. New 2-Voice Music - Frogger Theme - Original article in text format
  2. New 2-Voice Music - Frogger Theme - Music (in WAV Format)
Nim "Nim"
By Robert Hilferding
ARCADIAN, 3, no. 8 (June 8, 1981): 86-87.

     Nim is a one or two player game where the object is to force your opponent into taking the last piece. Starting with fifteen boxes, the players alternate in removing one, two or three boxes. (KN determines the number, TR removes the boxes.) In the one player mode, the computer determines how many boxes it will remove.

     The program permits options in who starts, and the degree of difficulty option in the one-player mode. Beginning options are entered through the keypad while play options are executed through the hand controllers.

     The original version of "Nim" from 1981 has not yet been archived.

     Allen W. Skaggs sent the "Arcadian" a modified version of "Nim" in 1983. It was not published, but it is included in this archive. The modified vesion is part of the "Robert Fabris Collection."
O-Jello (From Best of 1980) "O-Jello" (From Best of 1980)
By Clyde Perkins (Perkins Engineering)
Best of Arcadian - 1980 [Tape], Arcadian, Vol. 2, Pg. 38 and 41
O-Jello O-Jello
By Clyde Perkins (Perkins Engineering)
Arcadian, Vol. 2, Pg. 38 and 41

     Also on 'Best of Arcadian - 1980' tape.
Old Bent Nose "Old Bent Nose"
By Bob Wiseman
Arcadian, Vol. 3, Pg. 96 and 97
One Man Bowling "One Man Bowling"
By Bob Heckman
Arcadian, Vol. 4, Pg. 106
Paraschot Paraschot
By Tim White
Niagara Bugs Club Tape 1, Arcadian, Vol. 7, Pg. 8 and 9

     Title screen on Niagara Bugs Tape by Mike White
The Pits Pits, The
By Rex Goulding
ARCADIAN 3, no. 10 (Aug. 12, 1981): 108.

This game is extremely simple, and doesn't take long to play (just a minute or two)... but that's great, because the game is quite addicting. You'll find yourself have "just one more go" over and over again.

The object of the game is to move the small dot in the upper-left corner past the pits to the end of the medium-size box in the lower-right corner. The clunker is that the pits move up the screen all the time and can catch you. Each time the screen rolls up, it counts as one move. A successful trip in 16 moves is doing well.

Polo "Polo"
By Bob Hensel
Arcadian, Vol. 4, Pg. 86 and 87, Arcadian, Vol. 6, Pg. 52 and 53 (Reprinted)
Pool "Pool"
By Bob Hensel
Arcadian, Vol. 3, Pg. 94 and 95
Pop Art (Circles)
Pop Art (Circles).
By Ron Picardi.
ARCADIAN 3, no. 7 (May 08, 1981): 77.

The ARCADIAN contained no instructions for this video art program. Ron's program submission letter said only this about the program, "A self-running art program that features some unusual graphic patterns."

Printing With AB "Printing With AB"
By Al Rathmell.
ARCADIAN 5, no. 2 (Dec. 3, 1982): 43.

     This is a short driver program for using a printer with AstroBASIC and the old-style printer interface that was popular to use with Bally BASIC. Two identical copies were found in Bob Fabris' tape collection. One had the typewritten label "PRINTER :INPUT %(20258)". The other had a handwritten label which says (there lines are commands from the article):

     *PRINT :INPUT %(20258) to load
     %(20124)=20258;LIST;%(20124)=11531

     The full instructions have been OCR'ed and are available as part of the archive.

     A disassembly of the program has been made and it is available within the archive.

Puzzle "Puzzle"
By Bob Wiseman
Arcadian, Vol. 2, Pg. 64

     This game is like the game Fifteen, but with the alphabet instead. After the program starts, it takes about forty-five seconds to mix-up the puzzle and then begin.
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