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Download digitally archived Bally Arcade tape programs that will load with AstroBASIC (the BASIC with the built-in tape-interface).

Here is a list of L&M Software from a two-page ad in the Spring 1984 Sourcebook:/


L&M Software, Program Listing:

This list links to the L&M Software that has been archived thus far. When an AstroBASIC version isn't archived, then the link will bring you to the archived Bally BASIC version, if it is available. If there is no link, then the software has not yet been archived.

Note: This list is still in progress. Only tapes 1-9 have been completed. Every program on tapes 10-18 has been archived in either "AstroBASIC" or Bally BASIC.

Tape 1 - Claim Jumper ("AstroBASIC") / River City Gambler ("AstroBASIC")
Tape 2 - Cosmic Saucer Battle ("AstroBASIC") / The Black Lagoon ("AstroBASIC")
Tape 3 - Bombardier ("AstroBASIC") / Meteoroids ("AstroBASIC")
Tape 4 - Target (Bally BASIC)/ Mind Bender ("AstroBASIC")
Tape 5 - Search & Destroy (Bally BASIC) / Air Raid (Bally BASIC)
Tape 6 - Star Base 2000 (Bally BASIC) / Space Quest 2001 ("AstroBASIC")
Tape 7 - Phantom Star Fighters 2003 (Bally BASIC) / Space Checkers ("AstroBASIC")
Tape 8 - Crazy Ball ("AstroBASIC") / Ayatollah Dart Board ("AstroBASIC")
Tape 9 - The Mummy's Treasure ("AstroBASIC") / Galactic War 2002 ("AstroBASIC")
Tape 10 - Coyote-Roadrunner Desert Race / Atom Smasher
Tape 11 - Sink the U-Boat / Rescue Air Drop
Tape 12 - Mission Impossible / 3D Tic-Tac-Toe
Tape 13 - The Fox & the Hare / Space Sleuth
Tape 14 - Alien Invasion / Claim Jumpers
Tape 15 - Secret of Pellucitor I / Secret of Pellucitor II ("AstroBASIC")
Tape 16 - Exitor's Revenge / The Mummy's Treasure
Tape 17 - Nautilus / 3D Tic-Tac-Toe
Tape 18 - Candy Man / River City Gambling

Miscellaneous Software

3D Graphics Demo / Bit Mapping Demo ("AstroBASIC")
Color Organ/Light Show Demo ("AstroBASIC," but a conversion of a Bally BASIC program.)
Magic Jack-O-Lantern, The ("AstroBASIC")
Video Tape Screen Utility ("AstroBASIC")
What Zit ("AstroBASIC") (BASIC Express, May/June 1981)


3D Graphic Demo / Bit-Mapping Demo 3D Graphic Demo / Bit-Mapping Demo.
L&M Software.
Tape, 1982.

This is a simple drawing program.

The "3D Graphic Demo" was originally archived as the "Bit-Mapping Demo." It turns out, that these are both the same program.
  1. "Bit-Mapping Demo" and and "Voice Narration" Tape - Pictures of sides 1 and 2 of the "Bit-Mapping Demo" and "Voice Narration" cassette tape.
  2. "3D Graphic Demo/Bit-Mapping Demo" AstroBASIC Program Listing (RTF) - "3D Graphic Demo/Bit-Mapping Demo" AstroBASIC Program Listing in wBallyBin Format
3D Graphic Demo 3D Graphic Demo.
L&M Software.
Tape

3D Tic-Tac-Toe 3D Tic-Tac-Toe.
L&M Software.
Tape 17, October 1981.

3D Tic-Tac-Toe (Improved) 3D Tic-Tac-Toe (Improved)
L&M Software.
Tape, September 1987.

Air Raid

"Air Raid."
L&M Software.
Tape 5, 1981.
(AstroBASIC).

"The object is to protect the city below from the enemy air craft which is firing upon it. The enemy air craft will make five passes over the city during each game. You must destroy the air craft as quickly as possible, thus allowing the enemy a minimum amount of time to fire upon the city."
  1. Air Raid - Instructions for the 1981 AstroBASIC version of "Air Raid."
  2. Air Raid - Instructions and program listing for the 1980 Bally BASIC version of "Air Raid."
Alien Invasion "Alien Invasion."
L&M Software.
Tape 14, April 1982.
"Arcadian" 4, no. 7 (May 7, 1982): 67. (Full-Page Ad)

"Star Fleet Command has put you at the controls of a pulse-pounding photon cannon. Your orders are to stop the invasion of alien's war machines. It takes a cool head and a steady hand. Only you stand in their way. Can Earth be saved or will the aliens destroy your cannon and invade Earth?"

On August 3, 2023, Adam Trionfo wrote, "'Alien Invasion' is an artillery-type as seen from a pseudo-3D perspective. Aliens move toward the player from the 'back' of the screen toward the player's cannon at the 'front' of the screen. The player sets the cannon's elevation which determines the range of the shot which must hit the oncoming aliens."
  1. "Alien Invasion" Instructions (pdf) - Instructions for the 1981 AstroBASIC version of "Alien Invasion."
  2. "Alien Invasion/L&M Software Demo" Tape - Pictures of sides 1 and 2 of the "Alien Invasion/L&M Software Demo" cassette tape.
  3. "Alien Invasion/Claim Jumper" Tape - Pictures of sides 1 and 2 of the "Alien Invasion/Claim Jumper" cassette tape.
  4. "Alien Invasion" AstroBASIC Title Screen Listing (RTF) - "Alien Invasion" AstroBASIC Title Screen Listing in wBallyBin Format
  5. "Alien Invasion" AstroBASIC Game Program Listing (RTF) - "Alien Invasion" AstroBASIC Game Program Listing in wBallyBin Format
Atom Smasher
"Atom Smasher."
L&M Software.
Tape 10, 1981.
(AstroBASIC).

"'Atom Smasher' combines strategy, action and luck for two players. One game of Atom Smasher can take minutes or hours to play, depending on the amount of strategy used. Players one and two enter their moves by using trigger 1 and 2 respectively. At the start of the game 36 atoms will be placed inside a reactor chamber. Each atom consists of a nucleus (center of atom), and four radioactive particles which are attached to the nucleus. The computer will then select which player will start the game. At the beginning of each new move, player turn and score will be displayed on the screen.
  1. "Coyote Roadrunner Desert Race/Atom Smasher" (pdf) - "Coyote Roadrunner Desert Race/Atom Smasher" Instructions
  2. "Atom Smasher" (Text) - "Atom Smasher" Instructions
  3. "Atom Smasher" AstroBASIC Program Listing (RTF) - "Atom Smasher" AstroBASIC Program Listing in wBallyBin Format
  4. "Coyote Roadrunner Desert Race/Atom Smasher" Tape - Pictures of sides 1 and 2 of the "Coyote Roadrunner Desert Race/Atom Smasher" cassette tape.
Ayatollah Dart Board Ayatollah Dart Board.
L&M Software.
Tape 8, October 1981.

Black Lagoon, The Black Lagoon, The.
L&M Software.
Tape 2, 1981.

Bombardier

"Bombardier."
L&M Software.
Tape 3, October 1981.

"Imagine yourself flying over a mountainous area in a bomber. This area is the base for numerous Russian missile silos. In your hand, you control the release pin of a very powerful bomb. [...] Wait! Don't fire yet!! Check the wind direction and speed. [...] Remember to wear your 'Flak Jacket' because the Russians will be firing back."
  1. "Bombardier / Meteoroids" Instructions (pdf) - Instructions for the 1981 AstroBASIC versions of "Bombardier / Meteoroids."
  2. "Bombardier / Meteoroids" Tape - Pictures of sides 1 and 2 of the "Bombardier / Meteoroids" cassette tape.
  3. "Bombardier" AstroBASIC Program Listing (RTF) - "Bombardier" AstroBASIC Program Listing in wBallyBin Format
Candy Man Candy Man.
L&M Software.
Tape 18, January 1983.

This is one of the best looking games for "AstroBASIC," and it is also one of the most fun. This archive includes a review of the game. The sequel to this game, Ms. Candyman, was released as a cartridge.

Fred Olivas scored 31,780 points on Candy Man, as reported in the Scoreboard of The Game Player, #11 in Arcadian 5, no. 11 (September 28, 1983): 165. That will be a pretty-tough score to beat.

The "AstroBASIC" version of Candy Man has a rather amusing animated loading/title screen, which is worth seeing.

The instructions for Candy Man are available here:
  1. Candy Man / River City Gambler Instructions
A review of Candy Man appear in The Game Player, #4 in Arcadian 5, no. 3 (January 14, 1983): 50. Search for "Candy Man" here:
  1. Candy Man Review
Here is a two-page advertisement for Candy Man and River City Gambler from Arcadian 5, no. 5 (Mar. 14, 1983): 51-52.
  1. Candy Man Review
Here is a picture of a sealed copy of Candy Man:
  1. Candy Man, Sealed
Claim Jumpers Claim Jumpers.
L&M Software.
Tape 1 and Tape 14.
October 1981.

This is the classic paper game where there is a grid of dots and two players draw lines between them. Simple, yet highly addictive. One or two players.

Color Organ/Light Show Demo Color Organ/Light Show Demo.
L&M Software.
September 1980.

This program was designed to work with the L&M interface Unit. According to the FAQ, "Interface Bally to any stereo amp with audio power 1 watt on up. TV displays in step with your stereo music." Even without it, it still displays various graphical effects (kind of like a screen saver). Another program simply labeled "Light Show Demo." is quite similar, but the menu has a few different effects.

From L&M's Software full-page ad in the Arcadian:

Stereo color organ, light show on your TV, Interface with Bally
Opto-Isolated / All Colors / Brilliant Display
Color Organ/Light Show: Interface Bally to any stereo amplifier with audio power of 1 watt on up. Will not affect stereo quality. TV displays in step with your stereo music. Complete interface unit with cassette demonstration program and instructions. $29.95. Add your own Favorite Art/Graphics, etc.

I examined this program's BASIC code. The program is looking for input from the knobs on the hand controllers in ports #2 and #4. It seems that knob #2 acts as the stereo's right channel and that knob #4 is the left channel. Although I've never seen the hardware or the instructions for Color Organ, I now presume that the hardware is a small box that plugs into ports 2 and 4. The volume levels that come into the box are changed to knob values between -128 to 127 (-128 is completely counterclockwise in BASIC and 127 is completely clockwise). This is just a guess, but it seems simple enough.

Archiving Notes: This is the 300-Baud Bally BASIC version of the program. It has been converted to run in "AstroBASIC" using Jay Fenton's 300 Baud to 2000 Baud Tape Conversion Program (see the "AstroBASIC" user's manual on Pages 104-107). Not one line of code from the 300-Baud version has been changed, which would normally mean that some sound effects no longer work correctly. However, this program doesn't seem to use any sound effects at all.

For additional information , there are more documents available:
  1. Full-page ad in(ARCADIAN 2, no. 10 (Sep. 17, 1980): 105.)
Cosmic Saucer Battle

"Cosmic Saucer Battle."
L&M Software.
Tape 2, 1981.
(AstroBASIC).

"Flying saucer invaders are bent on conquering the Earth. Star Fleet Command has given you and your co-pilot the task of halting their advances. Can you stop the saucers and their missiles in time?"
  1. Cosmic Saucer Battle/The Black Lagoon - Instructions for 1981's "Cosmic Saucer Battle/The Black Lagoon."
  2. "Archived 'Cosmic Saucer Battle' by L&M Software" Thread - This AstroBASIC game was archived on July 1, 2023 by Paul Thacker in this thread on the Astrocade discussion group on groups.io.
Coyote Roadrunner Desert Race
"Coyote Roadrunner Desert Race."
L&M Software.
Tape 10, 1981.
(AstroBASIC).

"This is probably one of the most unusual races you have ever seen! Coyote-Roadrunner Desert Race is a two player game with all of the excitement and thrill that a race can generate. [...] At the beginning of the game each player starts in zone 1, the desert area below each mountain range is the race track. [...] At the end of that zone, if you have eaten the proper # of objects, the computer will advance your player to the next zone, which includes a new section of mountains and different objects on the track for you to eat. There are three zones to be completed, on the left hand side of the screen there are three objects, one for each of the three zones and the # of each object to be eaten. The first player to reach the end of zone three after having consumed the necessary objects is the winner."
  1. "Coyote Roadrunner Desert Race/Atom Smasher" (pdf) - "Coyote Roadrunner Desert Race/Atom Smasher" Instructions
  2. "Coyote Roadrunner Desert Race" (Text) - "Coyote Roadrunner Desert Race" Instructions
  3. "Coyote Roadrunner Desert Race" AstroBASIC Program Listing (RTF) - "Coyote Roadrunner Desert Race" AstroBASIC Program Listing in wBallyBin Format
  4. "Coyote Roadrunner Desert Race/Atom Smasher" Tape - Pictures of sides 1 and 2 of the "Coyote Roadrunner Desert Race/Atom Smasher" cassette tape.
Crazy Ball Crazy Ball.
L&M Software.
Tape 8.
November 1980.

Exitor's Revenge Exitor's Revenge.
L&M Software.
Tape 16, October 1982.

Created with Andy Guevara (Bit Fiddlers).

Exitor's Revenge Demo
"Exitor's Revenge" Demo.
L&M Software.
1982.

These "Exitor's Revenge" demos were included on the "Alien Invasion" and "Bit-Mapping Demo" tapes and possibly elsewhere. Neither provides gameplay and there are two different versions. One has animation with a ship shooting enemies and the other has animation firing out at the screen and this matches the previously archived demo program.
  1. "Nautilus & Exitor's Revenge Demo / Bit-Mapping" Demo Tape - Scans of sides 1 and 2 of this tape
Galactic War 2002 Galactic War 2002.
L&M Software.
Tape 9, December 1980.

This is a very bland BASIC game: it's a very early release and should not be used as an indicator of how good a BASIC program can be. It here for historical purposes, and for use as comparison with program that would come later and show a little more of what BASIC could do.

Archiving Notes: The program was released in Bally BASIC in 300 Baud format. This is a conversion to "AstroBASIC" 2000 Baud format. An "AstroBASIC" version of this game was released, but this Bally BASIC version is the only version that would digitally archive properly.

Magic Jack-O-Lantern, The Magic Jack-O-Lantern, The.
By Bill Loos of (L&M Software).
Tape (Sept 1987).

Meteoroids "Meteoroids."
L&M Software.
Tape 3, January 1982.
AstroBASIC.

"You must use all of your joy stick skill to blast the Meteoroids & Saucers. A JOY STICK DELIGHT!"

"'Meteoroid' was inspired by a well-known game. We have put Bally's excellent graphic commands to use and went one better. Instead of only one location to shoot from you have a second one. This, coupled with the special sound effects and colors makes this a fast action game, one you won't want to stop playing. [...]

You will then see two large space outposts. Each space outpost can fire in any of eight joy stick directions. [...] When a meteoroid appears on the screen [...] you will have to decide which outpost to activate, then fire your lasers [...], trying to hit the meteoroid with as few shots as possible. [...] Should one of the flying saucers appear a projectile will be fired instead of a laser beam. To hit the flying saucer you must lead it depending on the speed at which it is traveling."
  1. "Bombardier / Meteoroids" Instructions (pdf) - Instructions for the 1981 AstroBASIC versions of "Bombardier / Meteoroids."
  2. "Bombardier / Meteoroids" Tape - Pictures of sides 1 and 2 of the "Bombardier / Meteoroids" cassette tape.
  3. "Meteoroids" AstroBASIC Program Listing (RTF) - "Meteoroids" AstroBASIC Program Listing in wBallyBin Format
Mind Bender "Mind Bender."
L&M Software.
Tape 4, 1981.
(AstroBASIC).

"L&M Software Catalog (Tapes 1-6) from about 1981 says this about the game, "Mind Bender is a fantastic number guessing game. [It is a] tournament [game], 1-4 players with handicapping options. Excellent color graphics, action & sound makes this paid a fine choice for family fun!"
  1. "Mind Bender" (pdf) - "Mind Bender" Instructions
  2. "Mend Bender" (Text) - "Mind Bender" Instructions
  3. "Mind Bender" AstroBASIC Program Listing (RTF) - "Mend Bender" AstroBASIC Program Listing in wBallyBin Format
  4. "Mind Bender/Space Sleuth" Tape - Pictures of sides 1 and 2 of the "Mind Bender/Space Sleuth" cassette tape.
Mission Impossible Mission Impossible.
L&M Software.
Tape, 1981.

Move left and right through a series of walls while avoiding the guards (at least, they're possibly guards; they do look a lot like dots). On the harder difficulties, it might just be impossible.

Mummy's Treasure, The Mummy's Treasure, The.
L&M Software.
Tape 16, October 1981.

Move around by selecting room numbers. Interesting setup.

Nautilus "Nautilus."
L&M Software.
Tape 17, 1982.

This game is a sequel to "Exitor's Revenge," which was on L&M Software's Tape 16. This is part of the text from a full-page advertisement for the Bally Arcade/Astrocade and AstroBASIC:

"You are the commander of the atomic powered attack sub, Nautilus. Your mission is to protect the fleet during it's stay in the harbor. The watch is proceeding smoothly, when suddenly you are startled to attention by a general alarm. You hurry to your battle station where the radio officer gives you the report of a UFO coming in fast.

"You watch the radar screen in puzzlement. The object grows in size as it nears. It's shape resembles a bird, no..NO it's more like a bat of tremendous size! Then as it begins to move menacingly back and forth above the fleet you suddenly realize with a sinking feeling, your worst fear, there is no doubt, it's Exitor. The devilish alien battle star commander is bent on destroying the star drive engine to stop mankind from exploring the galaxy and reaching the stars beyond."
  1. "Nautilus" Background Story (pdf) - "Nautilus" background story from full-page advertisement
  2. "Nautilus / 3-D Tic-Tac-Toe" (Tape) - Pictures of sides 1 and 2 of the "Nautilus/3-D Tic-Tac-Toe" cassette tape.
  3. "Nautilus" Review - Review of "Nautilus" from "The Game Player" column in the June 1983 issue of the "Arcadian" newsletter.
  4. "Nautilus" Title Screen Animation AstroBASIC Listing - BASIC program listing in "wBallyBin" format
  5. "Nautilus" Game AstroBASIC Listing - BASIC program listing in "wBallyBin" format. The machine language potions of the game are not included here.
Nautilus Demo
"Nautilus" Demo.
L&M Software.
198x.

This "Nautilus" demo was included on the "Alien Invasion" and "Bit-Mapping Demo" tapes and possibly elsewhere. This demo does not include gameplay. It shows the title screen that is included on the complete game with a short animation of a submarine exploding.
  1. "Nautilus & Exitor's Revenge Demo / Bit-Mapping" Demo Tape - Scans of sides 1 and 2 of this tape
River City Gambling River City Gambling.
L&M Software.
Tape 18, October 1981.

A dice game.

Search & Destroy

"Search & Destroy."
L&M Software.
Tape 5, 1981.
(AstroBASIC).

"Dr. Oppenheimer, a nuclear physicist in our research and development lab, has suffered a mental breakdown. He has gotten control of our experimental nuclear sub, Dolphin, which has the capability to destroy the world. Your mission is to man the battleship Falcon and search sectors 1 thru 60. Unfortunately, for the safety of the world, you must destroy the Dolphin using depth charges. Be careful, we have information that Dr. Oppenheimer has mined the area and also has full use of powerful lasers capable of destroying the Falcon."
  1. Search & Destroy - Instructions for the 1981 AstroBASIC version of "Search & Destroy."
Secret of Pellucitor "Secret of Pellucitor."
L&M Software.
Tape 15, September 1982.

"You are a soldier of fortune in command of the starship Zedra. A captured alien, while dying, has told of a vast silver treasure on a distant planet and given you the secret keys. Great riches lie in the prehistoric subterranean city of Pellucitar. You are hurried there, pushing the Zedra to all possible warp speed!

This is possibly the most complete use of Astrocade graphic resolution to date, and one of the largest most detailed play fields yet developed for Basic. The amount of definition is fantastic. Added to this, a fine musical score by George Moses and it has the potential to become a classic."

Written by Greg Miller, with music by George Moses. The standard descriptor file contains the full text of the advertisement (which are instructions, of sorts). There is also a review included. There is a spelling peculiarity with this game. The advertisements in the Arcadian spell the name "Pellucitar," while the tape and program use "Pellucitor."
  1. "Secret of Pellucitor" Instructions
Sink the U-Boat Sink the U-Boat.
L&M Software.
Tape 11, October 1981.

Sink the U-Boat is a one-player game that pits your submarine against a German U- Boat that is controlled by the computer.

Archiving Notes: This version of Sink the U-Boat was archived by retyping the program from the hard-written program code available on BallyAlley.com. The program auto-runs because it was saved in a special way (PRINT ";RUN";:PRINT %(16384),1887).

A loading screen was created by modifying the Claim Jumper screen and then combining the screen with the program by using the Blue Ram BASIC version of Repacker.

For additional information , there are more documents available:
  1. Notes on Loading and How the 2000-Baud Version was Created
  2. Text Transcription of the Original Instructions
  3. Original 300-Baud Instructions and Type-In Program
Space Checkers Space Checkers.
L&M Software.
Tape 7, July 1981.

Archiving Notes: This is the 300-Baud Bally BASIC version of the program. It has been converted to run in "AstroBASIC" using Jay Fenton's 300 Baud to 2000 Baud Tape Conversion Program (see the "AstroBASIC" user's manual on Pages 104-107). Not one line of code from the 300-Baud version has been changed, which probably means that some sound effects no longer work correctly.

For additional information , there are more documents available:
  1. 300-Baud to 2000-Baud Conversion Information
  2. A brief review of the game by Paul Thacker
  3. Original 300-Baud Instructions and Type-In Program
  4. Text Transcription of the Original Instructions
Space Sleuth "Space Sleuth."
L&M Software.
Tape 13, 1981.
(AstroBASIC).

"This game takes place in the year 2010, on board the orbiting space station which was constructed by repeated trips from earth by the United States space shuttle system. An emergency meeting of the Federation council has been called to decide the fate of all friendly allies against the dreaded Kufurriens, who's ruthless advances into friendly star space is of upmost concern. The council, made up of 8 humans and 8 aliens from allied planets, is to meet on the space station when it becomes known that one of the council members, a traitor, has kidnapped another member to keep him from reporting important information and to avoid exposure. The famous detective Space Sleuth must find the culprit and restore order to the council meeting."

These are Paul Thacker's notes from 2021 when "Space Sleuth" (on the reverse side of the "Mind Bender" tape) was first archived:

"Two loads, first is an intro graphic, second is the main program. I needed to make a second recording to get the main program to process correctly. The intro graphic sets up the main program to load automatically, but there doesn't seem to be enough of a delay on the tape for this to work without pausing. I added some extra silence to the processed version to make this work without pausing. The answers are displayed in a difficult to read color scheme that you're supposed to use some red cellophane that came with the instructions to read."
  1. "Space Sleuth/Fox & the Hare Manual" Instructions (pdf) - "Space Sleuth/Fox & the Hare" Instructions
  2. "Space Sleuth" (Text) - "Space Sleuth" Instructions
  3. "Space Sleuth Extras" (pdf) - These are three pages of extras for Space Sleuth. There is a small page that says "Private Questions," another that's "Rules and Explanations" and there is a stack of sheets that the player would fill out as the game is played. The "Private Questions" sheet has a piece of red cellophane stapled to it.
  4. "Space Sleuth" AstroBASIC Title Screen Listing (RTF) - "Space Sleuth" AstroBASIC Title Screen in wBallyBin Format
  5. "Space Sleuth" AstroBASIC Program Listing (RTF) - "Space Sleuth" AstroBASIC Program Listing in wBallyBin Format
  6. "Mind Bender/Space Sleuth" Tape - Pictures of sides 1 and 2 of the "Mind Bender/Space Sleuth" cassette tape.
  7. "Help with 'Space Sleuth' Loading Error" Thread - This game has a known loading error which is talked about in this Astrocade Discussion Group thread on Groups.io.
Space Quest 2001 Space Quest 2001.
L&M Software.
Tape 6, November 1980.

Archiving Notes: The program was released in Bally BASIC in 300 Baud format. This is a conversion to "AstroBASIC" 2000 Baud format. An "AstroBASIC" version of this game was released, but this Bally BASIC version is the only version that would digitally archive properly.

Video Tape Screen Utility Video Tape Screen Utility.
L&M Software.
Tape, September 1987.

What-Zit What-Zit.
L&M Software.
The BASIC Express, 3, no. 2 (May/June 1981): 22-23.

This game is very-much like the board game Mastermind-- except you don't need a second player. he entire game can be played with the hand controller.

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