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BallyAlley_r2_c1.gif BallyAlley_r2_c2.gif The Tiny Arcade BallyAlley_r2_c4.gif
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     Download digitally archived Bally Arcade tape programs that will load with AstroBASIC (the BASIC with the built-in tape-interface).

Art Show Art Show
By Tiny Arcade.
1982.
Tape 103.

Michael Prosise, in his September 1983 review of this program in the "Arcadian" newsletter wrote, "ART SHOW is one of the finest graphic-display programs available for the Astrocade unit. It contains seven separate and most excellent, full-color graphic programs."

These are Paul Thackers July 29, 2022 archive notes about this program:

Second recording is Art Show. Enter option 1-7 to decide what to see.
[1] Computer Crochet
[2] Spirathon
[3] Jewel Box
[4] Radiation
[5] Tones I
[6] Starflakes
[7] Combined Display

This archive includes a screenshot of the game , a review of Tape 103 from 1983, and additional archiving information.
Astro Terror

"Astro Terror."
The Tiny Arcade (Tom McConnell).
1982. On Tape 101 with "Omega Valley."
AstroBASIC.

This game description is from a Tiny Arcade ad from the Bob Fabris Collection.

"The merciless Vultor warrior race have attacked on the outer reaches of the solar system at your lonely asteroid outpost. They hurl deadly destruction bombs and their terrifying robot command station at you. You must frantically punch in target co-ordinates and fire your deflector beam to stave off the attack. You'll have shields to protect you, but once their depleted your aiming will have to be flawless. Features intense non-stop action-- not for the easily distracted."
  1. The Tiny Arcade Advertisement (July 1982) - Contains screenshots and game descriptions of four tapes with nine programs, including "Astro Terror."
  2. "Astro Terror" Instructions (pdf) - Instructions for the 1982 AstroBASIC version of "Astro Terror." [NOT Available yet]
  3. "Omega Valley and Astro Terror" Tape - Pictures of sides 1 and 2 of the "Omega Valley and Astro Terror" cassette tape.
  4. "Astro Terror" AstroBASIC Program Listing (RTF) - "Astro Terror" AstroBASIC Program Listing in wBallyBin Format
  5. "Omega Valley and Astro Terror" Game Review (text) - "Omega Valley and Astro Terror" game review from "The Game Player" column in "Arcadian" November 1982.
Beep! Beep!
The Tiny Arcade (Tom McConnell)
Dec. 1982, Tape 105 and Supertape I.

     From the "Beep!" instructions: "Beep lives in the land of Boggin where the inhabitants' favorite pastime is travelling back & forth between the towns of Hither & Yon. Your job is to guide Beep safely through his journey by maneuvering him from the lower right-hand box (Hither) to the upper left-hand box (Yon) and back again as many times as possible.

     "The main obstacles in Beep's journey are the square 'Blobs' and the two Kibosh Kids: Skooter and his speedy little sister, Skeeter. You use the joystick to move Beep around the Blobs while avoiding being tapped by the 'Kids.'"

  1. "Beep!," Instructions (Color Scan)
  2. "Beep!," Instructions (Text Version)
Fireworks Fireworks.
By The Tiny Arcade (Tom McConnell).
Oct. 1982, Tape 103 and Supertape I.

"Fireworks" shoots different colored fireworks into the air and there are some explosion sounds. Lance Square says, "[I] had never seen the fireworks prog before. Simplistic by todays standards, but manages to get 4 (or more?) colours out of BASIC."

The Tiny Arcade's "Fireworks" became the first Bally Arcade/Astrocade program ever to be digitally archived on July 4, 2002.
Gamma Wars Gamma Wars
The Tiny Arcade (Tom McConnell)
1982, Tape 104 and Supertape II.

From ad in ARCADIAN 4, no. 11 (Sept 11, 1982 ): 109:

     It's the year 9011. The Draconian Empire has crushed all opposition in the Milky Way galaxy, save for your fortress on a moon of the ringed planet Iridesca. City-size Draconian star destroyers move in for the kill. All remaining civilization is depending on you. This will be the final conflict of the... GAMMA WARS.

     "Gamma Wars" is a unique videogaming experience. The dramatic spacescape & 3-D visuals create an other-worldly atmosphere. Action features include an orbital radar screen & machine graphic satellite bombs.
  1. "Gamma Wars," Ad
  2. "Gamma Wars," Review
Omega Valley

"Omega Valley."
The Tiny Arcade (Tom McConnell).
1982. On Tape 101 with "Astro Terror."
AstroBASIC.


This game description is from a Tiny Arcade ad from the Bob Fabris Collection.

"Omega Valley was an instant hit when it was released. This unique and colorful program simulates a 'multi-playfield' game that has you defending the three inhabited valleys of Omega Hydra 9 as eighteen invaders from beyond attempt to land. You fire the laser cannons at the descending creatures from your Arcade keypad. While you're fending them off in one valley, they're continuing to descend unseen in the other two valleys. You'll have to constantly switch views among the three to keep the invading forces from landing. One player."
  1. The Tiny Arcade Advertisement (July 1982) - Contains screenshots and game descriptions of four tapes with nine programs, including "Omega Valley."
  2. "Omega Valley" Instructions (pdf) - Instructions for the 1982 AstroBASIC version of "Omega Valley."
  3. "Omega Valley and Astro Terror" Tape - Pictures of sides 1 and 2 of the "Omega Valley and Astro Terror" cassette tape.
  4. "Omega Valley" AstroBASIC Program Listing (RTF) - "Omega Valley" AstroBASIC Program Listing in wBallyBin Format
  5. "Omega Valley and Astro Terror" Game Review (text) - "Omega Valley and Astro Terror" game review from "The Game Player" column in "Arcadian" November 1982.
Quadron
Quadron
Quadron
The Tiny Arcade (Tom McConnell)
1982, Tape 100, Supertape I, and ARCADIAN 6, no. 10 (August 24, 1984): 91-92.

     From the instructions, "This game challenges you to defend a four-walled energy fortress by pursuing and eliminating four monsters who are slowly impinging on the walls and intend on breaking through. If a monster breaks completely through a wall (i.e. creates a "hole" or space the width of a wall) the fortress is destroyed. You start the game with a complement of four fortresses. The game ends when all four have been destroyed."

  1. "Quadron," Instructions
Random Maze Generator Random Maze Generator
The Tiny Arcade (Tom McConnell)
198x.

     This program produces random mazes for use in games & puzzles. The computer will leave markers in the trails it carves out to keep track of the directions it has travelled, erasing them as it retraces its' steps looking for fresh paths. When all the markers are erased, the maze is complete.

     From the "Bob Fabris Tape Collection."

  1. "Random Maze Generator," Instructions
Star Siege
Star Siege
Star Siege
The Tiny Arcade (Tom McConnell)
March 1983, Tape and Supertape I.

     From the manual: "A large mother ship arrives over the player's planet and disgorges six bomb-toting aliens. The creatures drop their bombs one at a time, in random order. The player must maneuver the knob-controlled laser base under the falling bomb and intercept it before it hits and destroys the planet."

     Includes regular and revised versions. The revised version is a slight improvement over the regular version. It has different sound and you can start a new game by pulling the trigger rather than hitting a key.

  1. "Star Siege," (Color Scan)
  2. "Star Siege," Instructions (Text Version)
Vindicator Vindicator
By Tiny Arcade.
1982.
Tape 103 and SuperTape II.

"Dodge heat-seeking missiles and outdraw the sinister mechanoids as you seek to win back your planet."

These are Paul Thackers July 29, 2022 archive notes about this game:

"Two copies on tape, no apparent differences, but not byte for byte identical. No title screen. It's a space shooter that looks a bit like Defender. Your ship automatically moves from left to right before wrapping back to the left side of the screen. You can push left or right to slow down or speed up. Push up or down to move up or down. Pull the trigger to fire a beam a short distance in front of your ship. Use the beam to take out five stationary targets, which can fire horizontally in either direction. Avoid rockets moving directly up from the ground. Once you take out all the targets, more will generate. You have five lives to score as many points as possible. I found the rockets frustrating, as they respawn once they hit you or move above your ship, so you can get hit repeatedly when trying to take out targets near the ground."

This archive includes two screenshots of the game (one from the MAME emulator and one small jpg from real hardware), a review of Tape 103 from 1983, an ad for Tape 103 that appeared in the June 1982 "Arcadian" newsletter, featuring "Vindicator," and additional archiving information.
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