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Download digitally archived Bally Arcade
tape programs that will load with Bally BASIC (the BASIC without the
built-in tape-interface).
Paul says, "I found the handwritten source code
to be easy to read, and only found one error in the two I checked through--Super
Wumpus and Down The Trench. I haven't done anything with Hit The Pedestrian,
Munch, Submarine Minefield, and UFO Battle, but I'd say these are certainly
candidates for typing in."
| Program Name |
Source |
Comments |
| Biorhythms & Moon Landing |
Tape |
1980
Biorhythms & Moon Landing was a joint release by Cursor and Sebree's Computing. Along
with the two programs, it includes a title screen for the tape. Moon Landing is
probably the most sophisticated version of a Lunar Lander-style game I've seen for
the system. After landing, you have to take off and dock with another ship, which
is pretty tricky.
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| Down The Trench |
|
1979
Down The Trench portrays an attack on the Death Star. If there's any
strategy to avoiding the enemy lasers, the archiver didn't figure it out. But he
did finally beat it on an easy difficulty. It's fairly intricate in that it
has two stages to the game, plus an ending animation.
Instructions and the source listing are available, here.
|
| Hit the Pedestrian |
No Tape Available, NOT YET ARCHIVED |
Instructions and the source listing are available, here.
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| Joystick Checkout |
|
1980
A simple program to test your joysticks.
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| Munch |
No Tape Available, NOT YET ARCHIVED |
Instructions and the source listing are available, here.
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| Star Fire |
|
1980
"Star Fire is a cockpit-perspective space shooting game. I found it difficult to locate
the enemy ships, however. I found this in both Bob Fabris' and Brett Bilbrey's tapes,
but in slightly different versions. The one from Brett Bilbrey matches the code on-line,
which is labeled as the "H.C. Version." I'm not sure what H.C. means. The one from
Bob Fabris has a few lines different, and a comment in the code calls it the
"JY VERSION." This version kept crashing on me. It seemed to archive OK, so since the
tape doesn't look like a release version, maybe it's just an early prototype. The code
on-line also has the Star Fire Assembler. This wasn't on the tapes, and I haven't typed it in."
Instructions and the source listing are available, here.
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| Star Fire Assembler |
|
1980
The STAR FIRE program uses a user-defined subroutine located in the BALLY's [8k] ROM,
this assembler is a program which assembles (writes) a machine language program to store
on tape for use in a BASIC program, which CALLs the machine language program from it's
location in the Input Buffer. The user can define his own character, and use it any way
he wants in the area of graphics. Because the program is in machine language, it runs
many times faster and is MUCH easier to use then putting BOXes on the screen with BASIC.
Example shows bowling ball character table 9x9 size. [Graphic of bowling ball in binary
table not shown]
Size of character is specified in lines 150 (Horiz) & 160 (Vert). Character table (at
left) [not shown] is stored in lines 210 to 250. GOSUB C increments by 2, GOSUB D
increments by 1. You can use table at left by using GOSUB D and input (X=Number),
starting with (shown at left) X=28;GOSUBD;X=0;GOSUB D; X=127;GOSUB D;X=0;GOSUB D;X=127...etc.
Remember to change the size parameters at 150, 160.
If you like what you see that you can do [in machine language, you can order my TUTORIAL
on the use of the Internal Subroutines Character Generator. This will cover the complete
use of this software, and show the user through examples, how he can CALL his own characters
onto the screen and make them move around in REAL TIME, total Machine Language
control. TUT.CHAR.GEN.$7.95
Instructions and the source listing are available, here.
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| Submarine Minefield |
No Tape Available, NOT YET ARCHIVED |
Instructions and the source listing are available, here.
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| Super Wumpus |
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1979
"I managed to nab the wumpus without falling into a bottomless pit."
Instructions and the source listing are available, here.
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| UFO Battle |
No Tape Available, NOT YET ARCHIVED |
Instructions and the source listing are available, here.
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| XY Tutorial |
Tape |
1979
This archive includes the six programs included with the "XY Tutorial." This
tutorial demonstrates how to use the BASIC XY command, including achieving
some rudimentary perspective.
Demonstration Program #2 on page 5 of the tutorial has a program, and then some
additions to the program. The tape just had the program followed by the additions,
but the program has been archived in two versions: both with and without the extra
lines. The tape didn't include the short program on page 7, but it was typed-in
and called Demonstration Program #4. Finally, there's a cool flight-simulation
type program."
1) 3-D Forward Simulation Above A Flat Plane
2) Cartesian Coordinates To XY Values Routine
3) Demonstration Program #2
4) Demonstration Program #2 (with Additions)
5) Demonstration Program #4
6) RND XY Value To Perspective Point
Read the 12-page "XY Tutorial" for BASIC, here.
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