Arcadian Newsletter

     Download non-digitally archived Bally Arcade tape programs that will load with Bally BASIC (the BASIC without the built-in tape-interface).

Program Name Author Source Comments
Bowl-A-Rama (Mod) Bob Hensel, modified by Klaus Doerge ARCADIAN, 2, no. 6 (April 25, 1980): 51-52.

ARCADIAN, 2, no. 7 (May 19, 1980): 65. (Program Fix)
This is a modified version of Bob Hensel's original program. This modification was NOT published in the Arcadian.

"Bowl-A-Rama is a two-player game. The computer displays the pins and keeps score. The ball is invisible at the bottom of the screen moving between the gutters. When the player UP pulls his trigger the ball appears and starts rolling down the alley. The player controls the curve on the ball by moving his joystick left or right. The frame number is shown in the center box at the bottom of the screen." - Arcadian
Checkers (Mod) John Collins, modified by Klaus Doerge ARCADIAN, 1, no. 6 (May 4, 1979): 41-42 (Original Program Listing)

ARCADIAN, 1, no. 7 (June 15, 1979): 47 (Program Fix)

ARCADIAN, 1, no. 10 (Sept. 31, 1979): 77 (Program Modification)

ARCADIAN, 1, no. 11 (Oct. 31, 1979): 90 (Program Fix)

ARCADIAN, 2, no. 1 (Nov. 29, 1979): 4 (Program Fix)

This is a modified version of John Collins' original program. This modification was NOT published in the Arcadian.

"There is an amazing amount of activity in this game, that is comparable to the $75 "Checker Challenger." Before the machine makes a move, it goes through some steps, and numbers appear to tell you where it is. The code for the steps is:

1. The computer has found that it can jump one of your men.
2. Checking to see it you can jump it.
3. Is a corner open?
4. Is there an open move?
5 and 6. Have the computer's men moving either to get kinged or toward and player's man left
7. Any move an unkinged computer's piece can make
8. Any move

To indicate a doube jump, enter the two numbers (of the square you go through and the landing square) as if it were a single jump only." - Arcadian
Computer Twixt (Mod) Joe Pipek, modified by Klaus Doerge ARCADIAN, 3, no. 6 (April 15, 1981): 67-68. This is a modified version of Joe Pipek's original program. This modification was NOT published in the Arcadian.

"Computer Twixt is based on the 3M game. The player with the square has to generate a line from one side of the playing square to the other, while the player with the cross has to work vertically. The computer will draw a line for you if your new piece is at a certain location from an existing piece. The two-over-and-one-across requirement is illustrated (the 2:1 can be in any direction, or 1:2). [See illustration in Arcadian newsletter.]"

"The computer will tell you if your wall extends across the playing square. Use TR(1) to start a new game." - Arcadian
Connect Four (Mod) L.L. Camnitz, modified by Klaus Doerge ARCADIAN, 2, no. 4 (Feb. 25, 1980): 35. This is a modified version of L.L. Camnitz's original program. This modification was NOT published in the Arcadian.

There are no instructions printed in the Arcadian.
Gobblers (Mod) Bob Wiseman, modified by Klaus Doerge ARCADIAN, 3, no. 12 (Oct. 5, 1981): 125. (Original Version)

ARCADIAN, 5, no. 4 (Feb. 18, 1983): 56,70. (Klaus Doerge revision)
This is a modified version of Bob Wiseman's original program. This modification WAS published in the Arcadian.

"This 2-player game requires you to eat a bunch of squares, where each square has one to four points in it, resulting in a score of 1 to 4 for each one eaten. They are positioned in a 5 x 10 grid, and you utilize the JX and JY directions of your controller to move your man. Of course, your opponent is doing the same. The computer is keeping score. It is listed in Bally BASIC, but plays in AstroBASIC as well, just a bit faster." - Arcadian
Golf (Mod) Bob Hensel, modified by Klaus Doerge ARCADIAN, 3, no. 4 (Feb. 7, 1981): 46-47 (Program Listing)

ARCADIAN, 3, no. 5 (Mar. 7, 1981): 51 (Program Fix)
This is a modified version of Bob Hensel's original program. This modification was NOT published in the Arcadian.

"Golf is a game of skill for 1 to 4 players. The computer generates 9 different holes each game, randomly placing each green and hazards such as tress, water, or sand traps. Each player selects the direction the ball will travel by moving JX(1) until the rotating line points in the proper direction. The distance is dependent on the club selected using JY(1). Remember the flight of the ball is affected by the direction and velocity of the wind." - Arcadian
Laser Evader (Mod) Dave Martin, modified by Klaus Doerge ARCADIAN, 4, no. 8 (June 11, 1982): 81. This is a modified version of Dave Martin's original program. This modification was NOT published in the Arcadian.

"Laser Evader is a cute little game of chance. The object is to move through a field of lasers without being hit. The five laser units fire at random, making it difficult to predict when to pass one. If you make it safely to the top, up to 100 points are added to your score, depending upon how quickly you made the trip. You continue traveling through the laser field, accumulating points until you are "zapped" three times, and the game is over. Use joystick to move, TRigger to restart at end of game. Remember that gravity will tend to pull you back." - Arcadian
Mastermind (Mod) Bob Wiseman, modified by Klaus Doerge ARCADIAN, 3, no. 2 (Dec. 5, 1980): 19. (Original Version) This is a modified version of Bob Wiseman's original program. This modification was NOT published in the Arcadian.

"In this version of Mastermind, the computer hold a four-color code that you must guess. Enter the first letter of each color guessed via the keypad. Each Black response means a correct color in the correct spot, while a White response means a correct color in the wrong spot." - Arcadian
Nim (Mod) Robert Hilferding, modified by Klaus Doerge ARCADIAN, 3, no. 8 (June 8, 1981): 86-87. This is a modified version of Robert Hilferding's original program. This modification was NOT published in the Arcadian.

"Nim is a one or two player game where the object is to force your opponent into taking the last piece. Starting with fifteen boxes, the players alternate in removing one, two or three boxes. (KN determines the number, TR removes the boxes.) In the one player mode, the computer determines how many boxes it will remove."

"The program permits options in who starts, and the degree of difficulty option in the one-player mode. Beginning options are entered through the keypad while play options are executed through the hand controllers. " - Arcadian
Pool (Mod) Bob Hensel, modified by Klaus Doerge ARCADIAN, 3, no. 9 (July 9, 1981): 94-95 This is a modified version of Bob Hensel's original program. This modification was NOT published in the Arcadian.

"Pool is a computer version of the Billiards game 8-Ball. The computer will rack the balls and break. The direction of the Cue ball is controlled by JX(1) and JY(1). The length of the shot is controlled by the Cue stick at the right of the screen. After selecting the desired angle and length, pull the trigger TR(1) to make the shot. The direction of any other balls hit by the Cue ball is controlled by KN(1). If KN(1) is at its center the other balls will continue in the same direction as the Cue ball. Turning KN(1) all the way clockwise or counter-clockwise will deflect the balls 45 degrees from the path of the Cue ball." - Arcadian
Slot Machine (Mod) Mueller, modified by Klaus Doerge ARCADIAN, 2, no. 3 (Jan. 15, 1980): 21. This is a modified version of Mueller's original program. This modification was NOT published in the Arcadian.

"This version of Slot Machine has an interesting set of graphics as the "reels" rotate. I kept losing money, maybe you'll have better luck." - Arcadian
Sound Graph (Mod) Chuck Thomka, modified by Klaus Doerge ARCADIAN, 1, no. 8 (July 20, 1979): 65. This is a modified version of Chuck Thomka's original program. This modification was NOT published in the Arcadian.

This program has an entire article that goes along with it called "The Music Synthesizer." The article explains how the synthesizer circuit contained in the 40-pin custom I/O chip functions. The circuit is very versatile. It contains counters and amplifiers to give the programmer tremendous control of the three-voice output along with tremolo, vibrato, and even a noise generator. The "Sound Graph" program allows the user to experiment with these functions of the sound circuit.
Sub Hunter (Mod) Bob Wiseman, modified by Klaus Doerge ARCADIAN, 3, no. 7 (May 8, 1981): 74-75. (Original Version) This is a modified version of Bob Wiseman's original program. This modification was NOT published in the Arcadian.

"You command the destroyer in an attempt to locate and destroy the enemy submarine fleet. First, you will be asked what the winning score should be. Enter this through the keyboard. This is a one-player game against the computer. A computer sub is submerged somewhere on the grid. One each turn he will either move or fire torpedoes. If he fires, he must reveal his location. You use the joystick to control your movement, up, down, right left, or diagonal. After you tweek the top, a loud beep is heard. Now count, "One submarine, two submarines, etc" until a softer beep is heard. This represents the distance to the submarine. Sonar!! Now your crew fires depth charges into the two squares in front of you. Move again. Good luck." - Arcadian
Yahtzee (Mod) Bob Wiseman, modified by Klaus Doerge ARCADIAN, 2, no. 8 (June 23, 1980) 74-75. (Original Version)

ARCADIAN, 2, no. 9 (July 28, 1980) 82. (Modification for 4-players)

ARCADIAN, 2, no. 10 (Sept. 17 , 1980) 88. (Fix for 4-player Modified Version)

This is a modified version of Bob Wiseman's original program. This modification was NOT published in the Arcadian.

"One to four players. On your turn, use the JY to position the arrow to the dice you want re-rolled. Then push JX to erase the dice (once gone they're done for good). After you have 'turned off' the dice you want rolled, pull the trigger. After three rolls, you will be shown the scores. Use JY to position the arrow to the one you want, and then pull the trigger. Scores almost like real Yahtzee." - Arcadian
Zappit (Mod) R. Swearington, modified by Klaus Doerge ARCADIAN, 2, no. 3 (January 15, 1980): 23. This is a modified version of R. Swearington's original program. This modification was NOT published in the Arcadian.

This is from the BRIEF in-game instructions: "This game does not keep time. The joystick steers the target, the trigger fires the laser. No hit is scored unless the screen reads 'LOCKED'."