"Wumpus" By Chris Pruitt and Robert Leake CURSOR 1 no. 2 (February 1980): 14,15. Here are the instructions from the "Cursor" Newsletter: The Wumpus, a mythical creature which no man has seen before, lives in a cavern of 20 rooms. Each room connects to 3 other rooms. Your mission is to deduce which room the Wumpus is sleeping in (it usually sleeps), and shoot it with an arrow. You have 5 arrows. You fire an arrow by inputting "0" when prompted "MOVE TO?". You can then shoot in up to 5 rooms. The rooms must be joined to each other, or you can ricochet and be killed. There are other hazards. Two rooms have Bats and 2 have Pits. Also, the Wumpus moves when you wake him, and he may eat you. Cavern Diagram: Drawing of "A Squashed Dodecahedron" with rooms 1-20 labeled. A picture of this diagram has been included with the archive. Note: The rules we have printed are purposefully somewhat sketchy. We leave the discovery up to you. Line Explanation: 10- 70 Sets up Bats, Pits, Wumpus & Player 80- 90 Checks for Pits & falling in 100-110 Checks for Bats & carrying off 140-150 Checks for nearby Pits 160-170 Checks for nearby Bats 180 Checks for nearby Wumpus 190 Prints Room # & looks for Wumpus 200-240 1 in 4 chance Wumpus eats you 250-280 Wumpus' move 290 Connecting rooms 300-340 Your room choice 350-450 Arrow-rooms & distance 460-500 1 in 4 chance Arrow gets you 510-530 Arrow-checks to see if you got Wumpus 540-560 If Arrow misses Wumpus, he moves 570 Remaining Arrows 590-610 Start game over with/without same setup 620-650 Subroutine for "Bat-Snatch" 670-790 Room adjacency