Download non-digitally archived Bally Arcade tape programs
that will load with Bally BASIC (the BASIC without the built-in tape-interface).
| Program Name |
Source |
Comments |
| 3D Tic-Tac-Toe |
Tape 12 |
1981 |
| Air Raid |
|
1980 Instructions and program listing. |
| Atom Smasher |
|
1981 |
| Ayatollah Dart Board |
Tape 8 |
October 1981 |
| Black Lagoon, The |
Tape 2 |
1981
We already have this in 2000 baud format, though
I've confirmed that the code is different. As you move through the
maze, your boat takes on water. When you enter a new area, you can
press the trigger to empty the boat, but be sure to move on before the
patrol boat catches you. If you take on too much water, you sink.
Hint--move diagonally when possible.
|
| Black Lagoon II, The |
|
1980
This also isn't on Mike White's Software List, but was found in with Brett's
tape collection. While the code is different from the original, it plays
extremely similarly.
|
| Bombardier |
|
1980 Instructions and program listing. |
| Claim Jumpers |
Tape 1 and Tape 14 |
October 1981
It's just like the pencil and paper game where players take turns drawing lines
on a grid and try to complete the most squares. As long as you keep completing
squares, you can keep drawing lines. Simple, yet highly addictive. One or two players.
Instructions and program listing. |
| Color Organ, Light Show Demo |
|
September 1980
This was designed to work with the L&M interface Unit. According to the FAQ, "Interface
Bally to any stereo amp with audio power 1 watt on up. TV displays in step with your stereo
music." Even without it, it still displays various graphical effects (kind of like a screen saver).
Another program simply labeled "Light Show Demo." is quite similar, but the menu has a few
different effects.
|
| Coyote-Roadrunner Desert Race |
Tape 10 |
October 1981
I'm not sure this is really working correctly, though it appeared to archive
without errors. It's a two player game, and is supposed to have three screens.
On the first screen, each player can race (extremely slowly) to clear out
what look like maybe piles of birdseed. Pull the trigger and the program
will check to see if you've eaten everything, then go off the right
side to reach the second screen. This has cacti instead of birdseed, but
pulling the trigger no longer does anything, and I couldn't progress to
the third screen even after clearing everything.
|
| Crazy Ball |
|
1980
Instructions and program listing.
|
| Fox and the Hare |
Tape 13 |
December 1980
It's a two player game in which the hare tries to
hide from the fox. I wish this had come with instructions; as it is
only an examination of the source code revealed how it controlled.
First, choose between 1 and 75 tries. Then, a series of 40 numbers,
randomly chosen from 1 to 60, are displayed. The hare can hide on
either the top or bottom of any of these numbers. Look at the
available hiding places, then hit GO. Press 2 or 3 to choose between
top or bottom, when enter the number to hide in and hit GO. Vertical
blanking is used to hide the number you input. Then the fox chooses
where to look, using controller 1. Hit up or down on the joystick to
look at the top or bottom, then twist the knob and pull the trigger to
select the number to look in. If the fox picks the right hiding
place, it wins. If not, the hare hides again. Either do the same
thing, or hit 0 to stay in the same hiding place. The hare cannot
hide in areas the fox has already looked. Repeat this until either
the fox finds the hare or uses up all of its tries.
|
| Galactic War 2002 |
|
1980 |
| Kill the Vulcan |
|
September 1980
Try to kill the attacking "allien" before you're "vulcanized." You
have artillery on the left of the screen. Adjust
your aim with the knob and pull the trigger to fire. Smaller angles
go further. The enemy tank keeps moving closer, and when it gets
close enough its shots will hit you.
|
| Light Show Demo |
|
1980 |
| Light Show Program #2 |
|
August 1981
This is another program designed for the L&M Interface Unit.
|
| Meteoroid |
|
1981
Instructions and program listing.
|
| Mission Impossible |
Tape 12 |
1980
The ones from atari2600.com and from Mike White are different. I've labeled
the one from Mike White as the alternate version.
|
| Multi. Program Format |
|
1980
It's simply a template for putting a menu into a BASIC program.
|
| Mummy's Treasure, The |
|
1980 |
| Phantom Star Fighters 2003 |
Tape 7 |
June 1981
A fun game. Two players move through a maze trying to shoot
each other, but they're invisible until they fire. If you fire too
many times, you have to pause to reload, making you very vulnerable.
|
| Rescue Air Drop |
Tape 11 |
July 1980
Save the troops by dropping supplies onto the
mountaintop. Pay attention to the wind velocity. Unfortunately,
there seems to be no way to dodge the ground forces taking pot shots
at you.
|
| River City Gambler |
|
1981 |
| Search and Destroy |
Tape 5 |
September 1980
Pick numbers to attack so you can randomly destroy
the enemy before it randomly destroys you.
|
| Sink the U-Boat |
Tape 11 |
September 1980.
Instructions and program listing. |
| Space Checkers |
Tape 7 |
July 1981
This is one of my favorite BASIC games. The board is
a grid in which the edges have two types of alien head tokens on them,
and the center and corners have 'N' tokens on them. The first player
places the checker on any of the N spaces, then the players take turns
moving it. You can move the checker to any bordering square
(including diagonally), but once you've moved onto a square, it's
cleared and you can't move there again. Decrease your opponent's
score by clearing the matching alien pieces. At some point, the
checker will be trapped and the game ends, and whoever has the most
alien pieces left wins. (It can be a draw.) There's some serious
strategy to this game, though I recommend playing with a real person
instead of the computer.
Instructions and program listing. |
| Space Quest 2001 |
Tape 6 |
November 1980
We already have this game in 2000 baud format, though this is only sort-of true. The 2000
baud versions of Space Quest and Galactic War 2002 were converted from 300 baud, so
these may not be the same code as the official 2000 baud releases.
Turn the knob to move up and down, and pull the trigger to fire.
This is a very bland BASIC game- it's VERY early and should NOT be used as an indicator
of how good a BASIC program can be. It's here for historical purposes, and for use as comparison
with programs that would come later and show a little more of what BASIC could do.
|
| Space Sleuth |
Tape 13 |
October 1981
It's like Clue...in space. And at one point, it draws a neon green symbol on a
bright yellow background, which you're supposed to read by wearing special glasses.
|
| Star Base 2000 |
Tape 6 |
October 1981
Move your ship through the maze to reach the Star
Base. You can cool your engine periodically, but lose points for
doing so. And be sure not to fly into the invisible, completely
undetectable black holes.
|
| Super Sleuth |
|
1981
This is nearly identical to Space Sleuth.
|
| Target |
Tape 4 |
September 1980
Includes three small games: 1) Pop Up 2) Deck the Duck 3) Skeet
This is a simple but fun game. Score points by firing on blinking boxes, skeet, and a hapless duck.
Aim with the knob and fire with the trigger. You have to hit a very precise area on the target.
Instructions and program listing. |