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Download digitally archived Bally Arcade tape programs
that will load with AstroBASIC (the BASIC with the built-in tape-interface).
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Caterpillar
By A.R.D.
1982.
Gamepack G1.
Paul Thacker's August 1, 2021 archive notes for this program say, "It's a Centipede clone. Move left and right with the joystick and pull the trigger to shoot at the caterpillar and occasional spiders. You only fire when lined up with the spider or the head of the caterpillar. There's no up or down motion, so you lose a life if the caterpillar or spider reaches the bottom of the screen. The speed is good for BASIC, but it gets difficult to see the caterpillar through the background mushrooms as the game progresses."
This is an excerpt from a review first published in "The Game Player" column #4 by Michael Prosise in ARCADIAN 5, no. 3 (Jan. 14, 1983): 50. This review covers Gamepack G1: "CATERPILLAR is very similar to the coin-op CENTIPEDE. In this game, you control the left-right movement of a shooting device at the bottom of the screen, and try to shoot the head off of a slowly descending "caterpillar" and an occasional spider. Again, this game does not appear to be written in Machine Language and thus plays somewhat slowly, but not too slowly. Our players found the game "cumbersome.""
This archive includes three screenshots (two from the MAME emulator and one small jpg from real hardware) of the game and a full review of Gamepack G1.
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Decimal to Poke
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Decimal to Poke
By A.R.D.
Tape, Graphics Demo.
This programming utility converts a hex number to the decimal number needed to be poked into BASIC when writing machine language or creating graphics.
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Galactic Hitchhiker
By A.R.D.
1982.
Gamepack G1.
Paul Thacker's August 1, 2021 archive notes for this program say, "I found it difficult to figure out how to play this, an opinion shared by the review in Arcadian volume 5, issue 3. I think you use the joystick to steer around obstacles rushing toward you in a first person view. But I'm not sure what you're supposed to do when it tells you to avoid rays."
This is an excerpt from a review first published in "The Game Player" column #4 by Michael Prosise in ARCADIAN 5, no. 3 (Jan. 14, 1983): 50. This review covers Gamepack G1: "GALACTIC HITCHHIKER is an exercise in frustration. It is extremely difficult to play. In fact, three players simply threw up their hands and walked away, and the others eventually gave up trying to merely understand the game. GALACTIC HITCHHIKER should go take a hike."
This archive includes a screenshot of the game, a full review of Gamepack G1, and some notes about the program by Ken Lill.
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Micro-Pac
By H.A.R.D.
Tape G1 (1982).
Reviewed in "The Game Player, #4" by Michael Prosise in
Arcadian, Vol. 5, pg. 50 (January 14, 1983).
From the manual, "You guessed it... the little yellow guy with the big mouth gobbles jelly beans as the ghosts chase him around the maze. Frankly, we don't think this game will ever become popular."
Paul Thacker says, "This is a very slow Pac-Man clone where the ghosts can pass through walls."
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Paper Chase, The
By H.A.R.D.
Tape G1 (1982).
Reviewed in "The Game Player, #4" by Michael Prosise in
Arcadian, Vol. 5, pg. 50 (January 14, 1983).
This program was originally on H.A.R.D.'s Tape G2, which also contained: Tic-Tac-Tollah, The Paper Chase, Micro-Pac, Caterpillar and Galactic Hitchhiker.
From an ad in The SOURCEBOOK: "The Paper Chase: TV games should reflect TV reality. Can Mr. Whipple snatch away the rolls of Toilet paper before the treacherous woman shopper squeezes him out of business? It makes a better game than it does a commercial."
From the manual, ""Mr. Whipple is cleverly hiding in a trash that can next to his famous toilet paper display. A woman shopper walks on screen. Whipple leaps out and warns her to stop, but it's no use: she has already spotted a package that she can't resist squeezing. A dot appears on the target package, and the battle begins as the player uses the knob of hand control (1) to snatch the package away before the shopper can squeeze it. Whipple's aim is blind; you can't see where he's aiming until you pull the trigger. You'll have to hurry, you've got less than a second after the dot appears to turn the knob and pull the trigger! The shopper never misses!"
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Poke to Pixel
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Poke to Pixel
By A.R.D.
Tape, Graphics Demo.
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Screen Locator
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Screen Locator
By A.R.D.
Tape, Graphics Demo.
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Tic-Tac-Tollah.
By H.A.R.D. (Hoover Anderson Research & Design).
Tape G1 (1982).
Reviewed in "The Game Player, #4" by Michael Prosise in
Arcadian, Vol. 5, pg. 50 (January 14, 1983).
"The Ayatollah adds a new dimension to tic-tac-toe: cheating! His eyes and mouth move as he constantly changes his mind, changes his moves and changes the rules! Can you beat him by playing fair? Can you exercise diplomatic restraint? Will you take an axe to your computer? May Allah be with you!"
From the manual: "You see, the program is a heuristic algorithm. That means it's a problem solving routine with a little bit of the human thought process thrown in. It can be beaten. Keep telling yourself that. It will play fairly as long as it needs to. It can beat you without cheating if you make bad moves. But if you get it into a situation where it can only lose on the next move, it will cheat. You can still win if you can trick it into cheating its way into a trap. We have also left it blind to one situation which we will leave it to you to discover. We do want you to win. We're on your side... really! And we don't want you to get mad and smash your computer, because then you won’t buy any more of HARD's programs..."
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XY to Pixel
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XY to Pixel
By A.R.D.
Tape, Graphics Demo.
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