﻿"Okiedada."
By THADD*PRO (Tim Henson and David Dalke)
July 15, 1983.


In Okiedada you try to defend your city from falling meteors. You can also accumulate points by hitting the mini-space ship in the upper-left corner of the screen, but in doing so you may sacrifice a hit on your force-field. There is a bonus point meteor that is signified by a series of tones that also falls. Use your joystick for target-control movement in your trigger for firing. (Hint - At 3,000 points exactly shoot the mini spaceship!)

"Okiedada" was never published as a type-in listing or released on tape for the Bally Arcade/Astrocade.  It was sent to the "Arcadian" newsletter with another game called "Caterpillar" in 1983.

The original program submission letter (and BASIC type-in program listings) to the Arcadian for the games Caterpillar and Okiedada can be viewed on BallyAlley.com, here:

https://ballyalley.com/type-in_programs/basic/basic.html#CaterpillarandOkiedadaBallyBASICListing

This program was archived from the BASIC type-in listing by Adam Trionfo in August of 2023.  He typed it in using the Astrocade emulator in MAME.

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Archive Notes:

Friday, August 11, 2023 2:53 PM

Paul Thacker requested that I type in this game here:

https://groups.io/g/ballyalley/message/20538

I typed it in using MAME over about six short sessions, saved it, and then I archived the file using BallyBIN and AstroWAV 1.4.  Even though I double-checked my work, I made a few typos, which I fixed.  There was one syntax error in the original program listing on line 9076, which I also fixed.

This is a "Missile Command" style game with a slow-moving cursor.  This would be fine, but the falling meteors come too fast, too early in the game. I can't reach 3000 points, so I can't see and shoot the mini-spaceship as the instructions say to do when that score is reached.

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From: Paul Thacker
Sent: Tuesday, August 15, 2023 8:04 PM
Subject: Re: Please Test "Okiedada" type-in Program
 
Adam,

I tried Okiedada today. I could usually hit the meteors if I kept my cursor near the very bottom and just moved left and right, but there were times when I think it was simply impossible. I did get 5700 points once. I hit the spaceship at 3000 points and it repairs some of your forcefield, but then your cursor is so high it's hard to get it back down without taking lots of hits. You can spam fire on the spaceship to rack up some points, but the meteors eventually hit. This might be good with the Spectre controller.

Sometimes I had a meteor simply fall through my second level forcefield, which caused an early game over. I looked through the code and didn't see any errors, so I guess that's just bad collision detection. Nice work!

Paul

