Download non-digitally archived Bally Arcade tape programs
that will load with Bally BASIC (the BASIC without the built-in tape-interface).
| Program Name |
Author |
Source |
Comments |
| 300-BAUD Bally BASIC Sampler |
Bally |
Included with the 300-BAUD Tape Interface |
1978. Contains the following programs on a two-sided tape.
Side 1:
1. Electric Doily (Graphics)
2. Line Graph
3. Monthly Records (Not Usable)
4. Electronic Music
5. Number Match (Guessing Game)
Side 2:
1. Lunar Lander
2. Gravity Game
3. Newtonia '500' (Strange Doodling Program)
NOTE: The original tape has markers for 'Monthly Records' to save its records at/into.
As this is useless when piping tape audio from the computer, they were removed from the
recordings to reduce size. This makes 'Monthly Recordings' potentially unusable even if
restored to a cassette tape. (9MB Uncompressed, 6MB compressed).
|
| 4D2 |
Rusty Bloomart, Dale Smith, and George Moses |
Arcadian, Vol. 4, Pages 4 and 8. |
November 1981. Graphic art with machine language for 4 color panels. This program uses "CALL 1532" in
lines 130 and 2480 which won't work in all machines. |
| Astro-Zap 2000 |
George Moses |
Tape SB-G15, Arcadian, Vol. 4, Pg. 88 |
July 1982. BASIC version of the Space Fortress cartridge that was the $100 prize winner in Arcadian (July 1982) |
| Critter |
Brett Bilbrey |
Arcadian, Vol. 3, Page 13 (No explanation), Cursor, Vol. 2, Page 65 (with Explanation) |
December 1980. This program will place a space invader type "CRITTER" on the screen that will bounce
around from top to bottom and side to side without disturbing anything on the screen.
His speed is controlled by hand control #1. This is machine language using the Bally's
Vector motion routines. This program is for use with Bally BASIC only; it is not compatible with AstroBASIC. |
| Frog |
Bob Wiseman |
Arcadian, Vol. 4, Page 68 |
May 1982. Simple game using machine language to scroll flies above the Frog. The Frog sits in the
lower left corner, waiting for flies to come by. Use the Knob to control the length of the
tongue, and the TRigger to zap the fly. Watch out, misses count against you. This program is for use with
Bally BASIC only; it is not compatible with AstroBASIC.
|
| Fudd |
Bob Wiseman |
Arcadian, Vol. 4, Pages 47, 51 and 55 |
March 1982. One player uses the hand controller to manipulate cross-hairs over the moving target,
a batch of bunnies. The Knob controls speed and trigger does the deed. But rabbits multiply... This game
uses machine language to scroll the rabbits. This program is for use with Bally BASIC only; it is not compatible
with AstroBASIC. |
| Goldfish Demo |
The Bit Fiddlers |
Tape |
1982. Seven goldfish (actually they are neon tetras) swim around a fishtank, a clock runs,
and a cat meows every minute. |
| Grandfather Clock |
Barry Ellerson |
Arcadian, Vol. 3, Pages 34 and 51 |
January 1981. A digital and analog clock with pendulum animation and three colors. |
| Line Resequencer |
Mike Peace |
Cursor, Vol. 2, Page 89 |
Jan/Feb 1981. A program to renumber your 300-BAUD programs. May work under AstroBASIC too. Details instructions
can be found with the program listing in Cursor. |
| Mike's 300-Baud Demo Tape |
Michael White |
2004 |
This collection was put together by Michael White in 2004 to show some of the ways that programs
can be loaded automatically with 300-BAUD BASIC using the much more flexable 300-BAUD tape interface.
The programs on this tape include (in alphabetical order, but NOT in order of appearance):
1) Bingo Caller
2) Bowling
3) Fireworks
4) Hangman
5) Landslide
6) Laser Blaster
7) Ping
8) Put-Put Golf
9) Quadra Practice Programs
10) Safe Cracker
11) Smash Up
12) Space Mission (Part I)
13) Space Mission (Part II)
14) The Tin Pants Gang
15) U.F.O. Attack
Includes extensive comments by Michael White. (This collection is massive in size- 43MB!)
|
| Quadra |
Mike White |
Tape and cartridge. |
November 1983. Menu and four games: Smash-Up, Laser & Slide, UFO Attack, and Safe Cracker. The complete
docs can be found here: Quadra Docs. |
| Stranded on Rigel 5 |
Sean Walsh |
Arcadian, Vol. 4, Pages 72, 73 and 76. |
May 1982. $100 prize winner in Arcadian (May 1982). This program is for use with Bally BASIC only; it
is not compatible with AstroBASIC. This game starts out strangely, so here are some brief docs (full
docs in Arcadian). You are stranded on Rigel 5. When the game starts the landscape
of Rigel 5 will appear and a strange noise will occur. Press any
key. The computer will respond with a question mark. This is
the skill level (1-- easy, 2-- advanced, 3-- suicidal). When the
computer asks you to input the code, press 5 DIFFERENT digits.
The computer will respond with something like this: 3-2. This
means that three numbers appear in the code and two numbers are
in the right place. You have eight tries at this code. After
you input the right code your shop will appear. [You can bypass
this annoying first part with a GOTO 500] Press any key. You
will then have to fight the "Rigelian" ships before you can
escape. |
| Telling Time |
Bob Hensel |
Arcadian, Vol. 3, Pages 114-115 |
September 1981 - This is an educational game to help children learn to tell time. The computer will
randomly set the clock and ask "THE TIME IS." The hours and the minutes can be entered
by using JX(1) and JY(1). Pull TR(1) when you completed the answer. If the answer is
right a bird will fly from the clock to the bell and ring it. If you are wrong, the
bird will appear and chirp "Coo Coo!" The computer will then ask you to set the time
to a random time. You can move the hands by using JX(1) and JY(1). |
| Video Wallpaper |
Jay Fenton |
AstroBASIC Manual, Page 46 and Bally BASIC Manual, Page 113. |
April 1978. Video Art. This is one of the earliest programs available for Bally BASIC; it
is included in the manual. |
| Z-80 Mini-Course Programs |
Barry Ellerson |
Tape |
Nine Programs: 1) American Flag 2) Atari Logo 3) Color Formatter 4) Color Scribble and Record
5) Color Tunnel (4 lines per interrupt) 6) Color Tunnel (77 lines per interrupt)
7) Color Tunnel (142 lines per interrupt) 8) Color Tunnel and Art 9) Machine Programming Utility.
The complete documentation for these programs is in the forty-six page
Z-80 Mini-Course. |