Download digitally archived Bally Arcade tape programs
that will load with AstroBASIC (the BASIC with the built-in tape-interface).
| 64K Data & Op Code Converter |
64K Data & Op Code Converter
By Jim Dunson
198x
Source: Tape from Bob Fabris Collection.
The aim is to convert numbers between binary, decimal, and hexadecimal. However, there
is a bug on line 110 that keeps it from working. The digital archive process of this program gives no
errors, so it is believed that this is a program bug rather than a glitch on the tape.
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| ABC Hobbycraft Christmas Card |
ABC Hobbycraft Christmas Card
By Guy McLimore
December 1983
Source: Tape
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| Budget Program |
Budget Program
By Jim Dunson (possibly)
198x
Source: Tape from Bob Fabris Collection
This is an unnamed budget program. It may be by Jim Dunson, as it was found on the same
tape as "64K Data & Op Code Converter," which is a program by him. |
| Carnival Rapture |
Carnival Rapture
By Tim White
Source: Niagara Bugs Club Tape 1
Original music by Tim White (Mike White's brother).
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| Castle Bally |
Castle Bally
By Paul Pank
Release: August 2005
Source: Bally Alley Discussion Group
Includes review. |
| Castle Quest |
Castle Quest
By Bruce Jaeger
Source: Creative Computing (July 1983): 122-123
'Text' adventure that uses the joystick. Large, random and pretty fun (if you map it!).
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| Checker II |
Checker II
By Collins Computer Company
Source: Tape
This is the Astro BASIC version. The Bally BASIC listing is in the Arcadian, Vol. 2, Page 10 and 12.
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| Chicken |
Chicken
By The Bit Fiddlers (Andy Guevara)
Release: August 1982
Source: Tape
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| Circle Plotter |
Circle Plotter
By Barry Ellerson
Source: Arcadian, Vol. 3, No. 3, Pg. 33 (January 1981) and
Arcadian, Vol. 6, No. 7, Pg. 65 (May 1984)
This was a 300-Baud program on tape that was converted to 2000-Baud using Jay Fenton's AstroBASIC
utility "300 Baud to 2000 Baud Tape Conversion Program." This program was first printed in the
Arcadian for Bally BASIC in 1981, then it was reprinted in 1984. Mike White's software list
says this was a modification (presumably for Astro-BASIC), but it looks like the code printed
is identical. Apparently it should have been modified, however, because line 5, the first
line of code, works fine in Bally BASIC, but gives an error in Astro-BASIC.
5 CLEAR ;:RETURN ;NT=0
It seems like Astro-BASIC doesn't like the :RETURN. It was removed and then the program
seemed to run fine.
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| Collatz Conjecture, The |
Collatz Conjecture, The
By Jim Dunson
Release: August 1984
Source: Astro-Bugs Club Tape #5
This program is a mathmatical demonstration. From the game loading screen:
"About 30 years ago [1937] a professor named Collatz created this thought provoker. Start with
any whole number. If it is odd, triple it +1. If it is even, take half. Repeat. The final
result will always be one. Why is that? After all, the odd number is tripled + 1. This more than
compensates for the halves???"
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| Color Pick 2 |
Color Pick 2
By Lance Squire
Release: 2011
Source: Internet
This AstroBASIC program is used to determine the hex value associated with the
Bally/Astrocade color ports. The user inputs numbers in HEX using the
controller in port 1 and by pressing left/right and up/down. The screen color
changes immediately with each change of input.
It is very convenient to use "Color Pick 2" as a quick way to determine what
the color required in a machine language program.
Additional information about "Color Pick 2" can be read
here.
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| Critter |
Critter
By Brett Bilbrey
Release: December 1980
Source: Arcadian, Vol. 3, Page 13 (No explanation),
Cursor, Vol. 2, Page 65 (with Explanation)
This program will place a Space Invader-type "critter" on the screen that will bounce
around from top to bottom and side to side without disturbing anything on the screen.
His speed is controlled by hand control #1. This is a machine language program that uses the
Bally/Astrocade's Vector motion routines that contained on the on-board ROM.
An article by Adam Trionfo on how this machine language program was converted from Bally BASIC
to AstroBASIC is here.
|
 |
Finders Keepers
By Gambits (Ken Lill)
Release: 198x
Source: Tape
|
| Goldfish Demo |
Goldfish Demo
By The Bit Fiddlers (Andy Guevara)
Release: 1982
Source: Goldfish Demo Tape
Seven goldfish swim around a fishtank, a clock runs, and a cat meows every minute. An example
of a smooth machine language program.
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| Guess Number |
Guess Number
By: (Unknown)
Release: (Unknown)
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| Happy Birthday Song |
Happy Birthday Song
By Lance Squire
Release: August 2011
Source: Lance Squire
This is the song, "Happy Birthday to You." This program was specially written as
a birthday gift for Adam Trionfo.
You can read more about how to load it and the clever way that Lance sent it to Adam,
here.
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| Happy Days |
Happy Days
By Peggy Gladden
Source: Michigan Astro Bugs Tape 2
This is the theme music for the "Happy Days" television show.
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| Hi-Q-Solitaire |
Hi-Q-Solitaire
By: (Unknown)
Source: Astro-Bugs Club Tape #1
Jump pegs over pegs until no pegs are left... or as few as possible.
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ICBM Attack (Beta)
By Brett Bilbrey
Source: Brett Bilbrey Tape Collection
Two early versions of I.C.B.M. Attack by Spectre Systems. These should be loaded with :RUN.
They're not actually playable games at this stage.
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| Kaleidoscope |
Kaleidoscope
By: (Unknown)
Source: Astro-Bugs Club Tape #1
A mirrored drawing program.
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| L&M Title Screen Creation Method |
L&M Title Screen Creation Method
By: Various
Source: Adam Trionfo
Date: 2011
This is a limited overview of a method that can be used to create a new title screen for
a L&M Software program. This method was used to create a title screen for "Sink
the U-Boat." Previous experience archiving Bally/Astrocade programs is probably
necessary to follow this overview. It would also be helpful to have used "Repacker,"
but you can probably get by without knowledge of that Astrocade Blue Ram BASIC
Utility and learn as you go.
Detailed instruction on how to use these programs and method are
here
|
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Maze Avenger
By: Dale Low
Source: ARCADIAN, 6, no. 11/12 (October 31, 1984): 100.
Date: 1984
Note that the Arcadian newsletter provided no instructions on how to play this game, but plenty
is provided here.
"Maze Avenger" is a maze game where the player's character creeps ever so slowly around the
maze shooting objects that are not at all easily identifiable. When the character shoots
all of the objects on the screen then the player advances to the next level. The player
can be hit by-- well-- SOMETHING and it causes the player to be unable to shoot and also
to be able to pass through walls.
The detailed background and instructions for "Maze Avenger" are
here
"Maze Avenger" unofficial instructions and tips here:
here
"Maze Avenger" does not save like a BASIC-only program. See how to work around this problem to
be able to save both the BASIC and machine language portion of this (or any) program,
here
An assembly language disassembly and commented BASIC program for "Maze Avenger" is available
here.
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| Michigan Astro-bugs Tape II (Compilation) |
Michigan Astro-bugs Tape II (Compilation)
By Various Authors
Source: Michigan Astro-bugs Tape II
This is the complete tape working as intended; you choose a game from the menu and it will
load automatically. This version preserves the original distribution process of the tape, but
it is slow to load a game. For convenience it is recommended to load each program serarately
(the programs can be found elsewhere). The eight programs that are included are:
Side 1:
-------
Starbase I - By Creg Miejski
Wack-A-Mole - Wavemakers
Happy Days (Music) - Norman Gimbel & Charles Fox (Peggy Gladden)
Rockin' Robin (Music) - Bobby Day (Peggy Gladden)
Side 2
------
Snare A Bear - Stanley Kendall
W&W Racetrack - W&W Software Sales
Memory Lane - Wavemakers
Color Patterns - Stanley Kendall
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Niagara Bugs Club Tape (1985)(Mike White)(Sides 1 and 2)
By Various Authors
Source: Niagara Bugs Club Tape
This is the Niagara Bugs Club Tape, complete with a functioning menu. Paul Thacker says,
"Yes, multi-load menu-based programs are pretty annoying, but I'm glad to have it working as
originally intended."
Side 1:
-------
1) Menu
2) Crossing Signal - By Mike White
3) An Artistic Display - By Mike White
4) Bowling - By Mike White
5) Fireworks - By Mike White
6) Hangman - By Mike White
7) The Tin Pants Gang - By Mike White
8) Putt-Putt Golf - By Mike White
9) Bingo Caller - By Mike White
10) Space Mission (2 player) Part 1 - By Mike White
11) Space Mission (2 player) Part 2 - By Mike White
Side 2
------
1) Menu - By Mike White
2) Sound Variable Study - By Mike White
3) Lizzard Lunch - By Tim White
4) Treasure Hunt - By Tim White and Mike Kinkead
5) Carnival Capture - By Tim White
6) Paraschot - By Tim White
7) Simon (mod) - By Brett Bilbrey, Modified by Mike White
8) Treasure Hunt (mod) - Mike White
9) Repack (AB + 8K) - By Mike White
10) Space Mission (4 player) Part 1 - By Mike White
11) Space Mission (4 player) Part 2 - By Mike White
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| Pac*Man |
Pac*Man
By Dale Low
Source: Tape from Bob Fabris Collection
"Pac*Man" (as the name appears on the tape) appears to be an unused Arcadian submission. Dale Low was the programmer behind
Astrogames, a tape company. Astrogames published a game called Super-Pac, but this is probably
not the same thing.
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| Pin Art I |
Pin Art I
By (Unknown)
Source: Richard Houser's Tape collection
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| Rockin' Robin |
Rockin' Robin
By Peggy Gladden
Source: Michigan Astro Bugs Tape 2
Bobby Day's 1958 hit, Rockin' Robin.
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| Sound Graph |
Sound Graph
By Chuck Thomka
Source: ARCADIAN, 1, no. 8 (July 1979): 65.
"Sound Graph" is part of the "The Music Synthesizer" tutorial by Chuck Thomka.
In order to understand what "Sound Graph" is doing, the user must read the
tutorial or at least have previous knowledge of the sound ports. With this
knowledge, then you may be able to make some noises, but you won't be able to
understand why they work or really what is happening. There is a link to the
tutorial below.
"Sound Graph" is an eary BASIC program that allows direct access to the sound
ports. The user can try making different sounds by changing the ports with
an interface that uses hand controller #1.
For additional information, there are more documents available:
- Instructions and In-Depth Discussion
- "The Music Synthesizer" Tutorial (PDF)
- "The Music Synthesizer" Tutorial (Text)
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| Super Scribble |
Super Scribble
By Brett Bilbrey
Source: Astro-Bugs Club Tape #1
An interesting paint program. Can save & load.
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| Touch Tone Simulate |
Touch Tone Simulate
By Chuck Thomka
Source: ARCADIAN, 1, no. 8 (July 1979): 65. and modifcation from ARCADIAN, 2, no. 10 (Sept 1980): 90.
"Touch Tone Simulate" allows the user to type in a phone number, and
then dial it by placing a phone near the TV speaker and then pressing PRINT.
The Bally Arcade will automatically dial the phone number. Make sure
that when you use the program that your TV's volume is set to a high
enough level so that your telephone can "hear" the TV.
For additional information, there are more documents available:
- Instructions and In-Depth Discussion
- "The Music Synthesizer" Tutorial (PDF)
- "The Music Synthesizer" Tutorial (Text)
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