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What's New
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January 5, 2012
I) Added a picture of one of the inventors of the Blue Ram device.
This picture was sent to Bob Fabris in 1980. This is one of the two
inventors of the Blue Ram. It is either Clyde or John Perkins. Clyde
is John's father and he created the hardware, while John created
the software.
Mr. Perkins, one of the Blue Ram Inventors
December 22, 2011
I) Added disassembly of "Star Battle" in text format.
This source code is for the Bally cartridge "Star Battle." The
cartridge has been disassembled by, possibly, Tom Woods in 1979. As it
was included in the Bob Fabris collection without any notes to who
actually did it, it is impossible to know for sure. The source code,
including cross-reference and an opcode listing, is 30 pages.
This new "Star Battle" disassembly is available in text format. It is
ready to assemble and will match 100% with the cartridge ROM. The
cartridge was disassembled from scratch and it was only after it was
nearly finished that the PDF version of the disassembly was consulted.
The text version is probably the preferred version for many people, but
the PDF does have some additional comments to offer.
"Star Battle" Disassembly (Ready to Assemble)
December 20, 2011
I) Added a "Brickyard / Clowns" Disassembly. Cartridge disassembly begun
in 2011 by Adam Trionfo. Here is more general information about the
classic "Break-out" type game.
Brickyard / Clowns - Videocade #2004
Programmed by Bob Ogdon, Audio by Scot Norris
Bally Mfg. Corp. - Action/Skills Series
Released 1978
"Brickyard / Clowns" Disassembly
December 10, 2011
I) Added a picture of two people from the early 1980 Astrocade era who are
still talking about the Astrocade today. This picture was taken in
November 2011. Ken Lill is on the left, and Mike White is on the right.
Ken Lill and Mike White with White Astrocades
December 7, 2011
I) Combined two previous scanned pdf files of the Bally "Football"
cartridge source code into one pdf file for easier use.
"Football" (Scan of Original Source Code)
II) Added "Football" source code. This source code assembles and matches
byte-for-byte with the released cartridge.
"Football" (Retyped, Ready for Assembly)
III) Added a disassembly of the Bally/Astrocade cartridge "Seawolf/Missile"
(Videocade #2002). This game was programmed by Rick Spiece and released
in 1977.
This partial disassembly was started by Adam Trionfo in 2011. The
binary output matches byte-for-byte with original cartridge release.
Although only one day was spent working with this file, a respectable
amount of work was done and it seems worth sharing.
"Seawolf/Missile" (Partial Disassembly)
IV) Added "Fast Action Graphics" which is probably by John Perkins. This
program is from an article in the "Arcadian" Vol 2, No. 10
(Sept 17. 1980)
"Fast Action Graphics" using Foreground/Background Processing. This
program runs on a Bally/Astrocade in the expansion RAM beginning
at $6000. This program was originally meant to be entered into the
Blue Ram Utility as a machine language program.
Watch the Perkin's Engineering graphic (a "PE") bounce around the
screen without disturbing what is there! The speed of motion is
controlled by the #1 knob. Another special effect produced by this
routine is a "curtain of invisibility" at the top of the screen. As the
graphic moves behind the curtain, it disappears one-half pixel at a
time. The size of the curtain is also controlled by the #1 knob.
Notice that you can still enter programs, etc. in BASIC because the
graphic movement is performed in the background mode where it does
not tie up the processor.
"Fast Action Graphics" (Text, Source Code)
V) Updated "Critter" source code so that it runs under AstroBASIC.
This Z80 source is based on what appears in the PEEK N' POKE manual. It
been changed so that it runs under AstroBASIC and assembles under Zmac.
The Z80 code it generates is the same as the BASIC listings that appear
in the Arcadian and the Cursor newsletters except that the interrupt
routine location has been changed from the Bally BASIC routine to the
AstroBASIC routine.
When assembled this program will NOT run as a cartridge as the program
is meant to be run in AstroBASIC. The BASIC version of "Critter" can
be found after the source code at the end of this file.
"Critter" (Text, Source Code)
VI) Added "Hello World!" by Adam Trionf.
This program displays a short string, "HELLO, WORLD!"
"HELLO, WORLD!" (Text, Source Code)
VII) Added "Hello World ML Tutorial" by Adam Trionfo.
This tutorial describes how to get a "Hello World" program running on a
Bally Arcade / Astrocade. This article is aimed at those who want to
get started programming the Astrocade using an assembler.
For those people playing with classic systems, the words "assembler" and
"assembly language" are thrown around rather often with little or no
explanation of what the words mean. If you're just playing cartridges
on your Bally/Astrocade, or loading a few BASIC programs, then there is
no reason to understand how the game cartridges work. However, if the
idea of what is going on DOES interest you, then this article will
benefit you. After you finish reading, you will not only have a better
understanding of an assembler, but you will also know how to use one.
"'HELLO, WORLD!' ML Tutorial"
November 16, 2011
I) Added a disassembly of the "Wizard of Wor" clone for the Astrocade
called "The Incredible Wizard."
This disassembly was begun in November 2011. There is a lot of work
that needs to be done, but this is a beginning.
"The Incredible Wizard" Disassembly (Text)
October 31, 2011
I) Added grayscale and color scans of "Z80 CPU Microprocessor Instant
Reference Card" by Micro-Logic Corp.
This 8 1/2" x 11" double-side plastic Z80 reference card sums up just
about all the programming information needed for the Z80 microprocessor.
If you can find a used or new old-stock copy of this card then pick it
up. It's a valuable tool and is very handy to have in its original
durable plastic form.
"Z80 CPU Microprocessor Instant Reference Card" (Grayscale PDF)
"Z80 CPU Microprocessor Instant Reference Card" (Color PDF)
October 28, 2011
I) Added "How to Use the Blue Ram Basic "PLAY%( ) Command" tutorial by
George Moses. This article is from "Arcadian," June 1983, Page 128
and August 1983, Page 156.
This tutorial has minor revisions and corrections by Richard Degler and
Adam Trionfo. The PLAY command can be directly related to machine
language programming and the music synthesizer. This article makes a
perfect companion piece to the "Nutting Manual's" Music Processor
section (pages 56-60) and Bally Arcade's audio
information (103-105).
"How to Use the Blue Ram Basic "PLAY%( ) Command" By George Moses
October 27, 2011
I) Added text versions of the "Arcadian" volume 1 and pre-issues.
Richard Degler has managed through time, effort and a labor of love
to translate the text from these issues of the "Arcadian" into
text format.
"Arcadian" Pre-Volume 1 Issues (Text)
"Arcadian" Volume I (Text)
October 26, 2011
I) Added "Cartridge Tester" by Ken Lill written in June of 2011.
This cartridge tester is used to test newly-created Bally/Astrocade
cartridges. This cartridge requires expanded memory to run.
"Cartridge Tester" by Ken Lill
"Cartridge Tester" by Ken Lill (Text - Full Details)
II) Added original "Color BASIC" notes (circa 198x) by Larry Hanson. These
are the notes that Richard Degler used to create the "Color BASIC"
manual in 2011.
"Color BASIC" Notes (Circa 198x) by Larry Hanson (PDF)
III) Added Lance Squire's "Christmas Special" update from February 2011 that
fixes the colors on real hardware.
"Christmas Special" by Lance Squire
IV) Added "Maze Avenger" unoffical instructions by Paul Thacker.
"Maze Avenger" Unoffical Instructions by Paul Thacker
V) Added two more alternate labels for "Star Battle."
"Star Battle" Alternate Label (Astrocade)
"Star Battle" Alternate Label (Bally)
VI) Added type-in program, "Graphic Character Maker" by Bob Weber.
Published in the Arcadian newsletter as "Graphic Character Utility."
This appeared in Arcadian, vol. 3, no. 12 (October 1981), pg. 128.
This version is from the "Bob Fabris Collection."
"Graphic Character Maker" by Bob Weber
VII) Added two pictures of the "Graphic Character Maker" tape (front and
back) by Bob Weber.
"Graphic Character Maker" Tape Picture (Front)
"Graphic Character Maker" Tape Picture (Back)
VIII) If you have the initiative and would like to change an individual button
of the MESS BASIC overlay "stickers," the buttons can be downloaded as
an archive that contains both a TIFF and a PSD of each button.
MESS BASIC Overlay "Stickers" (Individual Files)
IX) Added an area with pictures of the AstroBASIC PCB.
AstroBASIC PCB Picture Area
October 25, 2011
I) Updated all of the areas in the Arcadian area to reflect the month of
the newsletter as well as the page numbers of the issues.
Arcadian Newsletter Area
October 21, 2011
I) Added "Maze Avenger" by Dale Low from ARCADIAN, 6, no. 11/12
(October 31, 1984): 100.
Note that the Arcadian newsletter provided no instructions on how to
play this game, but plenty is provided in the archive.
"Maze Avenger" is a maze game where the player's character creeps ever
so slowly around the maze shooting objects that are not at all easily
identifiable. When the character shoots all of the objects on the
screen then the player advances to the next level. The player can be
hit by-- well-- SOMETHING and it causes the player to be unable to
shoot and also to be able to pass through walls.
"Maze Avenger" by Dale (Zipped Archive with All Instructions)
"Maze Avenger" by Dale (Detailed Background and Instructions - Text)
"Maze Avenger" by Dale (BASIC and ML Save Procedure - Text)
"Maze Avenger" by Dale (ML Disassembly and Commented BASIC Program)
October 20, 2011
I) Added disassembled "Machine Music Demo." This program is by Brett
Bilbrey.
The source of this program is a hand-written Bally BASIC listing. The
Machine language portion of the code was disassembled by Richard C
Degler on October 16, 2011.
The zipped archive contains the following programs:
1. HVGLIB.H - The header file needed to use the ZMac assembler to
assemble the source file.
2. Machine Music Demo.asm - The Z80 source file disassembled by
Richard Degler.
3. Machine Music Demo.bin - The binary file created by the assembly
file. The file is NOT executable.
4. Machine Music Demo.lst - The assembly listing file created
by ZMac.
5. Machine_Music_Demo.pdf - This is the original scan of Brett
Bilbrey's Bally BASIC program. It is not easy to read, but all the
information is there if you're a determined reader.
Brett Bilbrey's "Machine Music Demo" disassembled by Richard Degler
II) Added 300-Baud version of "Machine Music Demo." This program is by Brett
Bilbrey.
This machine language program loads via the 300-Baud interface into
Bally BASIC. It is loaded with :RUN.
Brett Bilbrey's "Machine Music Demo" (300-Baud Version)
Brett Bilbrey's "Machine Music Demo" (Information)
III) Added "Light Pen Sampler" By unknown (possibly H.A.R.D.)
This machine language program loads via the 300-Baud interface into
Bally BASIC. It is loaded with :INPUT. The machine language portion of
this program has been disasembled by Richard Degler. You can download
the disassembly here.
"Light Pen Sampler" (300-Baud)
"Light Pen Sampler" (Disassembly)
IV) Added program listing for "Viper Test Pattern." This file was created
by Richard Degler.
"Viper Test Pattern" Archive
V) Added an updated "Arcadian Title Maker" by Guy McLimore and Mike to the
archive. This modified version is by Adam Trionfo. This program is
useful for archiving 2000-Baud AstroBASIC programs and makes a great
combination when used with "Repack" by Mike White.
"Arcadian Title Maker" (Modified)
VI) Added "L&M Title Screen Creation Method." Compiled by Adam Trionfo
in 2011.
This is a limited overview of a method (with programs) that can be used
to create a new title screen for a L&M Software program. This method was
used to create a title screen for "Sink the U-Boat." Previous experience
archiving Bally/Astrocade programs is probably necessary to follow this
overview. It would also be helpful to have used "Repacker," but you can
probably get by without knowledge of that Astrocade Blue Ram BASIC
Utility and learn as you go.
"L&M Title Screen Creation Method" (Programs and Description)
"L&M Title Screen Creation Method" (Detailed Description of Method)
October 19, 2011
I) Added "Stars Example" for Color BASIC. This program is by Larry Hanson.
The source of this program is some of Larry Hanson's paperwork. This
"Color BASIC" program will display eight lines of asterisks in various
colors. Richard Degler sorted through Larry's original paperwork and
"fixed" that version. This WAV was created using Richard's save state
for MESS.
"Stars Example" by Larry Hanson for "Color BASIC"
II) Added "Color BASIC - A First Program" by Lance Squire. This program was
posted August 6, 2008 to the Bally Alley Discussion Group.
This "Color BASIC" program displays eight lines of text that constantly
change through random colors.
"Color BASIC - A First Program" by Lance Squire for "Color BASIC"
III) Added three Color BASIC examples by Larry Hanson.
These three short "Color BASIC" programs each show an extremely short
example of how to use "Color BASIC."
Three Color BASIC examples by Larry Hanson for "Color BASIC"
IV) Added "Color BASIC Demo" by Larry Hanson
This "Color BASIC" program displays eight lines of rectangles that
constantly change through random colors. This was Larry's longest
"Color BASIC" program and was used as an example to show-off the
features of "Color BASIC."
"Color BASIC Demo" by Larry Hanson for "Color BASIC"
V) Added Updated version of "Color BASIC" manual in both RTF and PDF format.
"Color BASIC" Manual (PDF Version)
"Color BASIC" Manual (RTF Version)
VI) Updated the fixed version of "Color BASIC" by Jay Fenton with updates
by Larry Hanson. The documentation has been updated and Larry
Hanson's paperwork has been removed.
"Color BASIC" (Fixed)
October 18, 2011
I) Added "Roman Numerals" by Richard Degler for the fixed "Color
BASIC" cartridge prototype.
The "Color BASIC" program will convert decimal numbers from 1 to 32767
to Roman numerals. The 300-Baud WAV file is included as well as a Save
State so that the program can be used under the MESS Emulator.
"Roman Numerals" by Richard Degler for "Color BASIC"
October 17, 2011
I) Added a review of the cartridge "Pirate's Chase."
This review is an excerpt from an article called "Programmable Parade"
that includes many reviews for various home consoles. This review calls
the game "Pirate Chase," but the correct name of the game is
"Pirate's Chase."
"Pirates Chase" Review (PDF)
"Pirates Chase" Review (Text)
October 14, 2011
I) Added "Color BASIC" by Jay Fenton or perhaps by Jay Fenton with updates
by Larry Hanson. This version has been fixed by Richard Degler so that
it loads programs properly.
"Color BASIC" is an updated BASIC featuring 32 colors. This cartridge
was never released (this ROM is a fixed version of a prototype). The
link to the fixed version of "Color BASIC" includes extra files,
including a full disassembly of the source code among many other
extras. Please note that this archive is in a state of flux at the
moment and will certainly change.
"Color BASIC" (Fixed)
October 12, 2011
I) Added "Color BASIC" manual for the fixed version of the prototype that
Ricard Degler fixed in March 2011.
"Color BASIC" Manual (PDF Version)
"Color BASIC" Manual (RTF Version)
October 6, 2011
I) Added "The Music Synthesizer" by Chuck Thomka.
"The synthesizer circuit, which is contained wholly within the 40 pin
custom I/O chip, is a very versatile circuit which contains counters and
amplifiers to give the programmer tremendous control of the three voice
output along with a tremolo, vibrato, and even a noise generator. The
output frequency range is very accurately adjustable from less than 14
hertz to ultrasonic frequencies. The upper limit may be set by the
capacity of your TV sound system."
This tutorial original was made up of two parts:
1. "The Music Synthesizer [Part 1]," ARCADIAN, 1, no. 8
(July 1979): 62-66.
2. "The Music Synthesizer, Part 2," ARCADIAN, 1, no. 9
(August 1979): 71-73.
This text version of the tutorial is missing four parts as they appeared
in the Arcadian newsletter. The missing parts are:
1. "Sound Graph" - A Bally BASIC program that allows access to the sound
ports and makes a simple graph of the results. ARCADIAN, 1, no. 8
(July 1979): 65.
2. "Touch Tone Simulate" - A Bally BASIC program that can be used to dial
phone numbers. ARCADIAN, 1, no. 8 (July 1979): 65.
3. "The Sound Synthesizer as Perceived by Chuck Thomka" - A visual
overview of the sound ports. Brett Bilbrey has said that this has some
errors, but he can't remember what they are. ARCADIAN, 1, no. 8
(July 1979): 66.
4. "Frequency Table" - A table of all the sound generating keys,
their &(17) values, the resultant frequencies, and any special notes
about them. ARCADIAN, 1, no. 9 (August 1979): 73.
The two tutorials have been extracted from the two different issues
of the Arcadian newsletter and combined into one PDF document, which
is available here.
"The Music Synthesizer" by Chuck Thomka (Text)
"The Music Synthesizer" by Chuck Thomka (Complete PDF Version)
II) Added 2000-Baud version of "Touch Tone Simulate" by Chuck Thomka. This
program is from a tutorial called "The Music Synthesizer." The program
is located in:
1. ARCADIAN, 1, no. 8 (July 1979): 65.
2. ARCADIAN, 2, no. 10 (Sept 1980): 90. (Modification)
"Touch Tone Simulate" allows the user to type in a phone number, and
then dial it by placing a phone near the TV speaker and then pressing
PRINT. The Bally Arcade will automatically dial the phone number. Make
sure that when you use the program that your TV's volume is set to a
high enough level so that your telephone can "hear" the TV.
"Touch Tone Simulate" by Chuck Thomka (2000-Baud)
"Touch Tone Simulate" Instructions and In-Depth Discussion
"The Music Synthesizer" Tutorial (PDF)
"The Music Synthesizer" Tutorial (Text)
III) Added 2000-Baud version of "Sound Graph" by Chuck Thomka. This program
is from a tutorial called "The Music Synthesizer." The program is
located in:
1. ARCADIAN, 1, no. 8 (July 1979): 65.
"Sound Graph" is part of the "The Music Synthesizer" tutorial by Chuck
Thomka. In order to understand what "Sound Graph" is doing, the user
must read the tutorial or at least have previous knowledge of the sound
ports. With this knowledge, then you may be able to make some noises,
but you won't be able to understand why they work or really what is
happening. There is a link to the tutorial below.
"Sound Graph" is an early BASIC program that allows direct access to
the sound ports. The user can try making different sounds by changing
the ports with an interface that uses hand controller #1.
For additional information, there are more documents available:
"Sound Graph" by Chuck Thomka (2000-Baud)
"Sound Graph" Instructions and In-Depth Discussion
"The Music Synthesizer" Tutorial (PDF)
"The Music Synthesizer" Tutorial (Text)
III) Added "Video:Video," by Fred Rodney.
"Video:Video" is a video art program from 1984 that uses four-color
graphics on a split screen. When the program is finished it loops
and starts again.
"Video:Video" by Fred Rodney
Directions and background information about "Video:Video"
October 5, 2011
I) Updated the 2000-Baud Miscellaneous area. It is not much easier
to read.
2000-Baud Miscellaneous Area
II) Added "Color Pick 2" by Lance Squire.
This AstroBASIC program is used to determine the hex value associated
with the Bally/Astrocade color ports. The user inputs numbers in HEX
using the controller in port 1 and by pressing left/right and up/down.
The screen color changes immediately with each change of input. It is
very convenient to use "Color Pick 2" as a quick way to determine what
the color required in a machine language program.
"Color Pick 2" by Lance Squire
III) Added "Critter" by Brett Bilbrey. This is a conversion of the Bally
BASIC program. This conversion will run under AstroBASIC.
This program will place a Space Invader-type "critter" on the screen
that will bounce around from top to bottom and side to side without
disturbing anything on the screen. His speed is controlled by hand
control #1. This is a machine language program that uses the Bally/
Astrocade's Vector motion routines that contained on the on-board ROM.
"Critter" by Brett Bilbrey (AstroBASIC Version)
IV) Added an article by Adam Trionfo explaining how Brett Bilbrey's
"Critter" was converted to run in AstroBASIC.
"Critter 2000!" Article By Adam Trionfo
V) Added "Happy Birthday Song" by Lance Squire.
This was written in August 2011 as a birthday gift for Adam Trionfo.
"Happy Birthday Song" by Adam Trionfo
Read the clever method used by Lance sent this gift to Adam, here
VI) Added 2000-Baud conversion of "Space Checkers" by L&M Software.
"Space Checkers" by L&M Software
300-Baud to 2000-Baud Conversion Information
A brief review of the game by Paul Thacker
Original 300-Baud Instructions and Type-In Program
Text Transcription of the Original Instructions
VII) Fixed 2000-Baud version of "Nuclear Math" by New Image.
This is a math flashcards program for kids. This program had an error
when it ended, but Paul Thacker fixed it in May of 2011. The title
screen was restored using Mike White's "Repacker."
"Nuclear Math" by New Image
VIII) Added 2000-Baud version of "Sink the U-Boat" by L&M software.
This version of "Sink the U-Boat" was archived by retyping the
program from the hard-written program code available
on BallyAlley.com.
"Sink the U-Boat" by L& Software
Notes on Loading and How the 2000-Baud Version was Created
Text Transcription of the Original Instructions
Original 300-Baud Instructions and Type-In Program
September 30, 2011
I) Added prototype cartridge version of "ICBM Attack."
Paul Thacker found a prototype version of "ICBM Attack" on tape in the
Bob Fabris collection. Unlike the previous versions found that run in
BASIC, this one can only be loaded as a cartridge image into a RAM
expansion. In addition to the tape recording, Paul went ahead and
processed this into a binary file. This version is playable on a real
system, and it also works fine in MESS. The title screen on this
version is a little garbled. Paul was initially afraid that it hadn't
digitally processed correctly, but there is a second recording on the
same tape, and it processed into exactly the same file.
"ICBM Attack" Prototype (ROM Prototype)
"ICBM Attack" Prototype (Tape Version, Suitable for RAM Expansion Use)
II) Added a picture of the tape case for "Screen to Printer Dump."
"Screen to Printer Dump" Tape Case
III) Added excerpt that mentions two Bally BASIC programs from "Computer
Programs in BASIC" By Paul Friedman, copyright 1982
This book is a listing of many programs written in BASIC that are
available from different sources for various microcomputers. Two
programs for the Bally Arcade are mentioned. They are "Guess The
Number" (from "Creative Computing") and "Battlestar Galactica" (from
"Kilobaud Microcomputing"). The front cover of the book and the
two pages with the Bally-related information are all that have
been scanned.
"Computer Programs in BASIC" (Excerpt) - PDF Format
"Computer Programs in BASIC" (Partial Excerpt) - Text Format
IV) Added 300-Baud version of "Battlestar Galactica" by Dick Nitto.
"Battlestar Galactica" by Dick Nitto (300-Baud Format)
V) Added 300-Baud version of "Bowling Secretary" by New Image.
This program lets you enter a bowling team and keep track of scores. It
was offered both as a standard version and, for a higher price, with
your team already entered. Paul Thacker found two versions on the tape,
and both already have a team, so presumably these are not the
standard version.
"Bowling Secretary" by New Image (300-Baud)
VI) Added picture of "Bowling Secretary" by New Image.
"Bowling Secretary" Screenshot
VII) Added "Astrocade BASIC Demo Program" by George Moses. This demo also
includes "Frogway" by Mike Skala.
This is a short demonstration of some of what is possible using
"Astrocade BASIC." The demo ends by loading Mike Skala's "Frogway" as
an example of a game that can be written in BASIC.
"Astrocade BASIC Demo Program" by George Moses and Mike Skala
VIII) Added "Arcadian Sampler Programs" in 2000-Baud format.
The "Arcadian Sampler Programs" was a document that was created "to help
[the user] enjoy [the] Arcade-Plus game unit.] This would put the
release of the document at about 1981.
Here are all of the programs included in the archive:
1) Bagels (Program #1) - Carl Morimoto
2) Bingo (Program #3)- Ernie Sams
3) Connect Four (Program #2) - Larry Camnitz
4) Fifteen (Program #5) - Bob Wiseman
5) Horserace (Program #4) - Paul Slezak
6) Logo (Program #6) - Guy McLimore
7) Microtrek (Program 7) - Bil Andrus
8) Nichomachus (Program #8) - Hank Chiuppi
9) Reverse (Program #9) - Brett Bilbrey and Mike Toth
10) Spirals II (Program #10) - Matt Giwer
"Arcadian Sampler Programs" - 2000 Baud
"Arcadian Sampler Programs" - Original Document (PDF)
IX) Updated the current Astrocade ROM set to September 30, 2011.
Includes 117 Bally/Astrocade cartridge ROM images and the three
available On-Board ROM files.
Astrocade ROM Collection (9-30-2011)
Astrocade ROM Collection (9-30-2011) - What's included
September 29, 2011
I) Added Jeff Frederiksen Interview:
Jeff Frederiksen was the chief engineer behind designing the Bally
Professional Arcade hardware. He indicated that he still wants to put
some more of his thoughts down, but he has sent some "interim" answers
to a couple of questions, which are actually pretty detailed, and he
said it would be fine to go ahead and publish these.
Jeff Frederiksen Interview
II) Added pictures of "BASIC Demo Manufacturing Program" tape:
"BASIC Demo Manufacturing Program" Tape (Side 1)
"BASIC Demo Manufacturing Program" Tape (Side 2)
"BASIC Demo Manufacturing Program" Tape (Updated Version)
III) Added pictures of "Bowling Secretary" tape by New Image.
"Bowling Secretary" Tape (Side 1)
"Bowling Secretary" Tape (Side 2)
IV) Added pictures of various tapes to the cassette tape picture area:
1) 10 Freebies (Master Version)- 10 programs distributed by
the Arcadian newsletter
2) Biorhythms and Moon Landing - SeBree's Computing
3) ICBM Attack (Cartridge Prototype) - Brett Bilbrey
4) Screen to Printer Dump (and Tape Case) - Unlabeled Name
5) Star Siege / Computer Crochet - Tiny Arcade (Tom McConnell)
6) Vegas 500 / The Dragon - L.L. Camnitz
Cassette Tape Picture Area
September 27, 2011
I) Added many "Fawn Dungeon" documents in the Machine Language Source
Code area. These include:
1) Letter from Barry McCleave to Bob Fabris (Letter 01) - PDF and
Text Versions
2) Fawn Dungeon (Alpa Code)
3) Modification for 2716 EPROM
4) Letter from Bob to Al
5) Schematics (not sure if these are related to Fawn Dungeon)
Machine Language Source Area
II) Added instructions for "Random Maze Generator" by Tiny Arcade.
"Random Maze Generator" - PDF Version
"Random Maze Generator" - Text Version
III) Added loading instructions for "Bangman" by Ernie Sams.
This program originally appears in Arcadian, Vol. I, Pgs. 48-49. These
are the loading instructions were created by Richard Houser.
"Bangman" Loading Instructions
IV) Added instructions for "15 Two-Part Inventions" by George Moses.
"15 Two-Part Inventions" - PDF Versions
"15 Two-Part Inventions" - Text Versions
V) Added label for New Image's "Sneaky Snake" cartridge.
"Sneaky Snake" Label
VI) Added cassette tape box inserts for "Pac*Man / Control 30" By Dale Low.
"Pac*Man / Control 30" (Outside)
"Pac*Man / Control 30" (Inside)
VII) Added a name tag created by Astrocade, Inc. for Bob Fabris. This
was probably used when he represented the company at various
computer shows.
Astrocade Name Tag for Bob Fabris
VIII) Added 300-DPI versions of "Bally Professional Arcade Plus" Flyer.
These 300-DPI versions are over ten times larger than the versions that
are already online. These are here for archival purposes, but they are
available for viewing. For casual browsing, it is probably a better
idea to stick with the regular versions.
"Bally Professional Arcade Plus" Flyer (Front) - 300DPI
"Bally Professional Arcade Plus" Flyer (Back) - 300DPI
IX) Added a 1983 letter to Bob Fabris, from Gary D. Huston.
A letter that includes a schematic diagram to enable the addition
of 1K static RAM to the Astrocade.
1983 Letter to Bob Fabris, from Gary D. Huston
X) Added a letter to Bob Fabris, from Dave Carson.
This letter is VERY short. This is it, "This is what I've come up with
so far. I hope it helps someone else. I would appreciate any further
information that might turn up regarding the NEC printer. By the way,
if you want to "slash the zeros," set switch 2-1 to the ON position."
Letter to Bob Fabris, from Dave Carson
XI) Added a 1983 letter to Bob Fabris, from Dale Low.
A letter that accompanied a tape with two of Dale's submissions to
Arcadian: "Control 30" and "Pac*Man." Bob did publish "Control 30" in
Arcadian Vol. 5, No. 9, Pg. 136-137 (July 22, 1983).
Letter to Bob Fabris, from Dale Low
XII) Added a 1982 letter to Brett Bilbrey from Greg Hanson.
This letter has ideas from an Astrocade fan for an idea for a game
called "Donkey Kong II." The fan hopes that perhaps Brett can write
the game.
Letter from 1982 to Brett Bilbrey from Greg Hanson - PDF Format
Letter from 1982 to Brett Bilbrey from Greg Hanson - Text Format
XIII) Added a 1982 letter to Astrocade, Inc. from Mark Heikka
Mark wrote to Astrocade, Inc. in the hopes of them coming out with a
game of "Defender" that would use the Spectre Handle.
Letter from 1982 to Astrocade, Inc. from Mark Heikka - PDF Format
XIV) Added a 1982 letter to Astrocade, Inc. from Edward J Lee.
In this letter Edward pitches the idea for a light pen for the
Astrocade. His idea of a light pen is more of a graphic tablet. He
includes a drawing of what he'd like to see. If only vague ideas like
this could be made into reality.
Letter from 1982 to Astrocade, Inc. from Edward J Lee - PDF Format
XV) Added a 1983 letter to Al Rathmell from Dick Reinke
Bob Fabris forwarded this printer interface inquiry from Dick Reinke to
the interface's creator, Al Rathmell. Dick was the ONLY person that
seemed interested in the idea, so Al answered him and included
schematics for the intereface, but did NOT included the machine language
program that is required to interface with AstroBASIC to make the
interface work.
Letter from 1983 to Al Rathmell from Dick Reinke - PDF Format
XVI) Added a 1981 letter to Bob Fabris from Roy Dal Poqqetto
Roy provides information, a schematic and help for Bob on how to use a
full-size keyboard. Roy makes suggestions on what might be preventing
Bob's keyboard from working properly.
Letter from 1981 to Bob Fabris from Roy Dal Poqqetto - PDF Format
XVII) Added a 1983 letter to Bob Fabris from Michael Pawlowski
Michael explains that he hooked up a keyboard to his Bally Arcade using
about $150 worth of parts. He says, "I have tried to sell it in the
Michigan newsletter with no luck." Michael wants to sell it for $100
or best offer.
Letter from 1983 to Bob Fabris from Michael Pawlowski - PDF Format
XVIII) Added a 1983 letter to Bob Fabris from Al.
I'm not sure what Al's last name is. He comments on the 1K RAM
expansion and also on one of the keyboard schematics.
Letter from 1983 to Bob Fabris from Al - PDF Format
XIX) Added a 1982 Keyboard Schematic from an unknown source.
This is a keyboard schematic from an unknown source. If you've seen
this in the Arcadian newsletter, or know where this may have come from,
then please identify this.
1982 Bally/Astrocade Keyboard Schematic (Unknown Source)
XX) Added six Bob Fabris conversations to the audio recording area.
Complete summaries these files can be found there.
1) 9-31-VIPER_1
2) Bally
3) Blue_RAM and Blue_RAM_(reverse)
4) Conv_EdL and Conv_EdL_(part_2)
Bob Fabris Audio Recordings
XXI) Added spoken word instructions on tape from two games by L.L. Camnitz:
"The Dragon" Instructions (Spoken)
"The Dragon" Instructions (Transcription)
"Vegas 500" Instructions (Spoken)
"Vegas 500" Instructions (Transcription)
XXII) Added four L&M Software boxes:
1) Candy Man Package
2) Exitor's Revenge
3) Mummy's Treasure, The
4) River City Gambler
L&M Software "Box" Area
September 26, 2011
I) Added "Arcade Resurrection" by Bob Fabris.
Bob Fabris submitted this 7-page article in the winter of 1981 to
"Microcomputing" magazine, but it was never published.
"Arcade Resurrection" by Bob Fabris (PDF Format)
"Arcade Resurrection" by Bob Fabris (Text Format)
II) Added "Astro Update" from "Electronic Games," July 1982, Pg. 11)
This is a small 1-page piece of news listing the new games to be
released for the Astrocade. Most of these games never did
come out.
"Astro Update" from "Electronic Games" (PDF Format)
"Astro Update" from "Electronic Games" (Text Format)
III) Added "Astrovision Aiming At Bigger Piece Of Game Pie" from "Comsumer
Electronics Monthly" (March 1982, Page 94)
Vice president of AstroVision, George Ray, gives an extremely upbeat
company forecast up through 1990. There is some pretty far-out thinking
going on here. Either George had NO clue about what was going on behind
the scenes or he is straight-out lying. He seems sincere enough, so I
think that the upcoming shake-up that moved the entire industry just
wasn't foreseen by him or by ANYONE.
"Astrovision Aiming At Bigger Piece Of Game Pie" (PDF Format)
"Astrovision Aiming At Bigger Piece Of Game Pie" (Text Format)
IV) Added "Astrovision Shoots For The Stars" from High Fidelity Trade
News" (Circa 1982).
The future plans of Astrovision, Inc.. (1 page)
"Astrovision Shoots For The Stars" (PDF Format)
"Astrovision Shoots For The Stars" (Text Format)
V) Added "Joystick Jury: Joystick Jury: Readers Rate Game Controllers"
from "Electronic Games" (June 1982)
Reader comments regarding the joysticks of the era. The Bally/
Astrocade's controller is mentioned several times both in positve and
in a negative light.
"Joystick Jury: Readers Rate Game Controllers" (PDF Format)
"Joystick Jury: Readers Rate Game Controllers" (Text Format)
VI) Added "Cursor Solicitation Letter" and "Michigan Bally Users Group
letter" (circa 1982) regarding Cursor solicitation.
In 1982 The Cursor Group mailed out a letter to solicitate more members.
The Michigan Bally Users Group got wind of this and replied in quite a
negative manner by sending out a letter of their own to members of their
group. This makes for very interesting reading, because the end of the
Cursor/BASIC Express newsletter ended very badly, and this document from
that period shows how it all was beginning to crumble apart for the
editor of Cursor.
The Cursor Letter:
1) "Cursor Solicitation Letter" (PDF Format)
2) "Cursor Solicitation Letter" (Text Format)
The Michigan Bally Users Group Letter:
1) "Michigan Bally Users Group Letter" (PDF Format)
2) "Michigan Bally Users Group Letter" (Text Format)
VII) Added "Programmable Parade" from the July 1982 issue of
"Electronics Games."
The article includes reviews for various home consoles. Included are
reviews of two Atari 2600 games: "Haunted House" and "Trickshot. There
are also reviews for two Bally/Astrocade games: "Galactic Invasion" and
"Space Fortress." Along with the reviews, there is some original
artwork that accompanies each review. I'm especially fond of the
artwork for "Space Fortress."
"Programmable Parade" (PDF Format)
"Programmable Parade" (Text Format)
September 25, 2011
I) Added an Extended BASIC type-in program, "Lunar Lander II" by
Victor T. Edwards.
"Lunar Lander II" by Victor T. Edwards
II) Added Blue Ram Notebook by John Perkins.
A 24-page handwritten notebook describing the "Blue Box" to Bob Fabris.
This is certainly the earliest, most in-depth description of the Blue
Ram expansion unit. There is no date, but I suspect that this notebook
was written in about 1979. This grayscale pdf is about 3.7MB.
Blue Ram Notebook by John Perkins
III) Added an Extended BASIC type-in program, "Block Builder" by Ed Horger.
This is an unpublished program that was sent to Bob Fabris for possible
inclusion in the Arcadian newsletter. This program is not dated. There
is no program description, but I THINK it saves a block of extended
memory for use with a the SHOW command.
"Block Builder" by Ed Horger
IV) Arcadian Game Enhancements - By Richard Houser
Enhancements by Richard M. Houser for games published in the volume 2
of the Arcadian. The games are "Mastermind" (Arc 2-53) and
Subsearch (2-83). As far as I can tell, these enhancements
were never published.
Arcadian Game Enhancements - By Richard Houser
September 23, 2011
I) Added new Bally/Astrocade ROM sets with 117 unique files.
September 16, 2011
I) Added screenshot of the Blue Ram BASIC version of
WaveMaker's "Outpost 19."
"Outpost 19" BRB Screenshot
II) This review by Dave Carson for WaveMaker's Blue Ram BASIC game,
"Outpost 19," is extracted from "Extended Memory Products Review,"
ARCADIAN, 6, no. 11/12 (Oct. 31, 1984): 118-119
"Outpost 19" (BRB) Review
August 26, 2011
I) Added "Happy Birthday" Song Source Code
This cartridge plays the "Happy Birthday" song. The notes aren't quite
right and the timing is wrong. How about giving me a birthday present
and helping to make this sound right? The transcription used for this
song has been scanned and can be found below.
"Happy Birthday" Song Source Code
"Happy Birthday" Transcription Used for Source
August 25, 2011
I) Added Bally / Astrocade Schematic Schematic
This is a new schematic of the Bally/Astrocade created by Ken Lill in
August 2011 using OrCAD Schematic Capture. The main differences between
this schematic and the schematic available in the the "Bally Service
Manual" are "PINS" [I.E. Pin 15(26)]. All of those pins that had a (26)
after them have the (26) truncated. That is the position on the edge
connector of the original Printed Circuit Board, like it was shown in
the manual. It is the 2 cutouts shown in the front of the unit (furthest
from the joystick sockets). On the 10-pin edge-connector on the right
side, the "Pins" have been renumbered to have a 100 prefix,
like 101, 105, etc. Also, this schematic is actually HIGHLY readable and
can be zoomed-in quite closely.
Bally / Astrocade Schematic
II) Added an updated version of "Treasure Cove" source code (version .13).
This update by RCD. Disassembled music routines at $2C54-$2FFF,
$3F20-$3FFF and $327A.
"Treasure Cove" Disassembly
August 23, 2011
I) Added an updated version of "Treasure Cove" source code (version .11).
This update by RCD. Changes include cleaned up source code and RAM
cells noted
"Treasure Cove" Disassembly
August 19, 2011
I) Added a version of "Treasure Cove" source code that matches 100% with
the 1983 released game ROM. This is version .10, a significant step
up from the last version which didn't match the released ROM at all
and also didn't run.
"Treasure Cove" Disassembly
August 15, 2011
I) Added Preliminary Release (version .05) of "Astro Battle" game cartridge
source code. Quite a few changes are included in this versio. All
updates by R.C.D.:
- Remaining RAM cells identified.
- MANY Comments
"Astro Battle" Disassembly
August 11, 2011
I) Added Preliminary Release (version .04) of "Astro Battle" game cartridge
source code. Quite a few changes are included in this version:
- MANY Comments and explanations added by R.C.D.
- Corrections to Music Score (concerning PUSHN) added by
Adam Trionfo (at the recommendation of R.C.D.)
"Astro Battle" Disassembly
August 9, 2011
I) Added updated "Astro Battle" Game Cartridge Source Code
Preliminary Release (.03) of "Astro Battle" source code.
- Version .03 - Commented Music Scores (Aug. 9, 2011, AJT)
- Version .02 - Vector Blocks identified and some comments added on
8/6/11 by R.C.D. Also straightened out some columns.
"Astro Battle" Disassembly
August 5, 2011
I) Added "Astro Battle" Game Cartridge Source Code
VERY Preliminary Release (.01) of "Astro Battle" source code. This
disassembly was begun Aug. 1, 2011 by Adam Trionfo. This has been
released so that those who are curious can take a look at it.
"Astro Battle" Disassembly, Version .01
July 11, 2011
I) Added a version of the "Bally Service Manual" that has been OCR'ed.
The text is fully searchable.
"Bally Service Manual" OCR Version
May 5, 2011
I) Added first-ever ad for the Bally Arcade from 1977 "Scientific
American" magazine.
This is a three-page ad for the Bally Arcade (at the time the system was
called either the "Home Library Computer" or "Library Computer"). This
ad was printed by JS&A, the only authorized dealer at the time, in
"Scientific American" magazine in the September 1977 issue on
pages 15-17. Although the ad claims that the system would ship in four
weeks, no customers are known to have received a Bally Arcade before
January of 1978. This ad, in color, was also run in JS&A's
first catalog.
Bally Home Library Computer Ad (pdf)
Bally Home Library Computer Ad (txt)
May 3, 2011
I) Added three pages from the book "Programmable Calculators: How to Use
Them" by Charles J. Sippl and Roger J. Sippl, copyright 1978.
A book on how to use programmable calculators seems like an odd place
to find references to the Bally Professional Arcade, but it doesn't seem
too strange when you remember that the BPA does include a calculator.
This huge 526-page book covers all ranges of calculators and explains
that eventually the home computer, such as the Bally, among many others,
will be taking the calculators place.
"Programmable Calculators: How to Use Them" (Bally-Related Excerpts - PDF)
"Programmable Calculators: How to Use Them" (Bally-Related Excerpts - Text)
II) Added an early classified ad advertising the Arcadian newsletter. This
ad is from "Kilobaud Computing," July 1979, Page 128.
Arcadian Classified Ad (PDF)
Arcadian Classified Ad (Text)
III) Added the chapter called "The Videogame Design Process" from the book
"Entrepreneurship Creativity & Organization: Text, Cases & Readings,"
by John Kao. This book was published in 1989, but the chapter is from a
case study made in 1985.
This seven-page case study was found via a search of Google Books
because there is a brief mention of John Perkins, the programmer of
Artillery Duel for the Bally/Astrocade. The case study covers the entire
videogame industry. If you're a fan of the history of videogames, then
you will find some great gems here.
"The Videogame Design Process" (PDF)
"The Videogame Design Process" (RTF)
IV) Added an excerpt from the 1978 book "Peanut Butter and Jelly Guide to
Computers" by Jerry Willis with Deborrah Smithy and Brian Hyndman.
This beginners-type book covers several early videogame and computer
systems. The Bally/Astrocade gets a short mention here as the Home
Library Computer.
"Peanut Butter and Jelly Guide to Computers" (PDF)
"Peanut Butter and Jelly Guide to Computers" (Text)
V) Added a Bally/Astrocade related excerpt from the 1978 book "Personal
Computing: A Beginner's Guide" by David Bunnel.
This book talks briefly about how "Some video games are beginning to
look more like computers as the technology advances, while some personal
computers are also beginning to look more like video games. The most
glaring example of the merger of these two products is the Bally
Professional Arcade."
"Personal Computing: A Beginner's Guide" (PDF)
"Personal Computing: A Beginner's Guide" (Text)
VI) Added an excerpt from the 1983 book called "The Video Encyclopedia" by
Larry Langman. This is the definition of "Astrocade" as defined in the
glossary of terms.
Astrocade Definition from ""The Video Encyclopedia" (PDF)
Astrocade Definition from ""The Video Encyclopedia" (RTF)
Astrocade Definition from ""The Video Encyclopedia" (Text)
VII) Added excerpts from the 1979 book "The Personal Electronics Buyers
Guide," by Charles J. Sippl and Roger J. Sippl.
This book clearly views the Bally Arcade as a computer system rather
than a game console.
This is an EXTREMELY tightly bound book. For this reason scanning the
inside margins was very difficult (some of the text and part of the
pictures are missing). For an easier read (but no pictures), read the
text version.
""The Personal Electronics Buyers Guide (1979)" (PDF)
""The Personal Electronics Buyers Guide (1979)" (Text)
May 2, 2011
I) Added "Bally Manufacturing Corporation JS&A Group, Inc.," a court
document from August 28, 1980.
Here is an overview of the document:
"Manufacturer of amusement devices sold to distributors and wholesale-
retailers brought action seeking preliminary injunction restraining
seller of same through mail orders from publishing 'false or confusing'
advertisements concerning manufacturer or its products, services
or warranties."
"Bally Manufacturing Corporation Vs. JS&A Group, Inc." (Summary)
"Bally Manufacturing Corporation Vs. JS&A Group, Inc." (Full Document)
II) Added small piece of news from October 1977 Byte magazine called "Bally
Introduces New Programmable Game Unit."
"Bally Introduces New Programmable Game Unit"
III) Added "Edge Software" acknowledgment for "Match/Bowl" from Byte's
Software Recieved page:
"Match/Bowl" acknowledgment from Byte's Software Recieved page:
IV) Added snippet about the Bally computer from the "What's New" section of
Byte magazine (July 1979, Page 240). The section is called "Home
Computer From Bally."
What's New: "Home Computer From Bally"
April 29, 2011
I) Added an AstroBASIC program called "Memomax" by Fred Rodney. This
completes the archiving of Fred's commercial programs.
Memomax is a memory game along the lines of Simon, but it's harder
because each sequence is completely unique.
"Memomax"
II) Added a two-page article from "Video Games" magazine, March 1984. The
article is called "Astrocade's Extended Play" by Mark Brownstein.
The first paragraph reads:
"Over the last year we've reported quite a bit on Astrocade, this in
spite of the fact that the firm went belly up more than a year ago. In a
recent issue, we presented reviews of Astrocade games-- some of which
were available before Astrocade's bankruptcy, and others which became
available after the system's most recent demise."
"Astrocade's Extended Play" by By Mark Brownstein
III) Added AstroBASIC version of Steve Walter's "Memory Maze."
This AstroBASIC game has been converted from the original Bally
BASIC 300-Baud format to 2000-Baud. It now loads in about twenty seconds
rather than three and a half minutes. This game took some work to get to
run under Astrocade. See the notes included in the archive if you're
interested in what they were.
AstroBASIC runs faster than Bally BASIC. In this case the drawing of the
maze has been given a speed boost. The maze now draws about twice as
fast. This is a much-needed improvement because the maze is redrawn
whenever the player "peeks" at it. While it isn't unusual to see
performance increases with AstroBASIC, this boost seems to work
particularly well.
"Memory Maze" by Steve Walters (AstroBASIC Version)
April 27, 2011
I) Added 2000-Baud archive of New Image's "Sicko-Therapy (Session II)."
"Sicko-Therapy (Session II)"
April 8, 2011
I) Added program listing of New Image's "Sicko-Therapy II." This version
is for Bally BASIC.
"Sicko-Therapy II" Program Listing
II) Added two alternate cartridge labels: "Football" (Astrocade variation) and
"Panzer Attack / Red Baron" (Bally Variation).
"Football" (Astrocade variation)
"Panzer Attack / Red Baron" (Bally Variation)
March 23, 2011
I) Created a 300-Baud, Bally BASIC, program download area for five programs
by Barry Ellerson. All of these programs are newly archived, except for
"Grandfather Clock," which has been moved into this area from the
"Miscellaneous Program Download Area."
1) "Alchemisymmetrical Art"
2) "Color Plotter"
3) "Grandfather Clock"
4) "Surf Sounds, Crickets"
5) "We Wish You A Merry Christmas"
Barry Ellerson 300-Baud Program Download Area
II) Added "Treasure Hunt" by Scott Walpole. This program is part of the Bob
Fabris Collection. The program was on tape and was previusly not
listed in Mike White's Astrocade Software Listing.
Miscellaneous 300 Baud Program Download Area
III) Added 2000 Baud version of "Circle Plotter" by Barry Ellerson.
This was a 300-Baud program on tape that was converted to 2000-Baud
using Jay Fenton's AstroBASIC utility "300 Baud to 2000 Baud Tape
Conversion Program." This program was first printed in the Arcadian for
Bally BASIC in 1981, then it was reprinted in 1984. Mike White's
software list says this was a modification (presumably for Astro-BASIC),
but it looks like the code printed is identical. Apparently it should
have been modified, however, because line 5, the first line of code,
works fine in Bally BASIC, but gives an error in Astro-BASIC. The
offending error (:RETURN) was removed and then the program seemed to
run fine.
Miscellaneous 2000 Baud Program Download Area
March 22, 2011
I) Added new disassembly version of "Songs" cartridge:
This Bally / Astrocade cartridge has been attributed to Scot Norris.
This cartridge has been disassembled by Richard Degler. Two versions are
included in the zip archive:
1) SONGS.ASM - Version 1.1 - Note Values only
2) SONGS.z80 - Version 1.2 - Note Values changed to names found
in "Music.lib"
"Songs" Source Code
March 21, 2011
I) Combined Jay Fenton's "Array Builder" and "Array" into one archive
with the MUCH more helpful name of "300 Baud to 2000 Baud Tape
Conversion Program."
This program is used to load 300-Baud Bally BASIC tape recordings into
AstroBASIC using AstroBASIC's built-in tape interface. This archive
includes:
1) Full documentation from the AstroBASIC Manual
2) "Array Builder" - Used to input and then save the "300 Baud to 2000
Baud Tape Conversion Program" to tape.
3) "300 Baud to 2000 Baud Tape Conversion Program"
To use the Conversion Program, it is not necessary to use the "Array
Builder" at all. "Array Builder" is included fo rarchive purposes only.
"300 Baud to 2000 Baud Tape Conversion Program" can be downloaded from
the AstroBASIC Manual Program A-M Program Download Area.
AstroBASIC Manual Program A-M Program Download Area.
March 20, 2011
I) Added corrected archive version of "Dragon's Castle" for Vipersoft
BASIC. The previous didn't load correctly. Also added special
loading instructions required to load the game.
RAM Expansion Program Download Area
March 18, 2011
I) Added two 300-Baud Programs by W&W Software Sales:
1. "Code Breaker" - Added this alternate version.
2. "Graphic Character Utility" - Newly archived program by Bob Weber.
Source: Arcadian, vol. 3, no. 12 (October 1981), pg. 128.
3. "Sampler #3" - Old archived version replaced with new version.
Paul Thacker says this about this updated version:
"the only recording I had of it (from Brett Bilbrey's tape
collection) had some loading errors I had to fix by hand. Line 2000
sets a variable C to serve as a counter for the number of cycles,
but I was unable to tell what it was initialized to. I initialized
it to 0, but it turns out it should actually be set to 1. This won't
have a dramatic effect on the program operation, but it will
change it."
W&W Software Sales 300-Baud Software
II) Added thirty-one digitally archived Bally BASIC 300-Baud L&M
Software programs. Twenty of these these programs were already available
but the other eleven are online for the first time.
1) 3D Tic Tac Toe
2) Air Raid
3) Atom Smasher
4) Ayatollah Dart Board
5) Black Lagoon, The
6) Black Lagoon II, The
7) Bombardier
8) Claim Jumpers
9) Color Organ, Light Show Demo
10) Coyote-Roadrunner Desert Race
11) Crazy Ball
12) Fox And The Hare
13) Galactic War 2002
14) Kill The Vulcan
15) Light Show Demo
16) Light Show Program #2
17) Meteoroid
18) Mission Impossible (and alt. version)
19) Multi. Program Format
20) Mummy's Treasure, The
21) Phantom Star Fighters 2003
22) Rescue Air Drop
23) River City Gambler
24) Search And Destroy
25) Sink The U-Boat
26) Space Checkers
27) Space Quest 2001
28) Space Sleuth
29) Star Base 2000
30) Super Sleuth
31) Target (Includes Pop Up, Deck the Duck and Skeet)
L&M 300-Baud Software Area
III) Added a Bally BASIC, 300-Baud version, of "Star Siege" by The
Tiny Arcade.
The Tiny Arcade 300-Baud Software Area
IV) Created a "Sebree's Computing" 300-Baud Program area. Here is how the
area has been setup:
1) Newly Archived Programs:
1. Biorhythms & Moon Landing
2. Down The Trench
3. Star Fire
4. Super Wumpus
5. XY Tutorial, includes six programs:
1. 3-D Forward Simulation Above A Flat Plane
2. Cartesian Coordinates To XY Values Routine
3. Demonstration Program #2
4. Demonstration Program #2 (with Additions)
5. Demonstration Program #4
6. RND XY Value To Perspective Point
2) I moved one archived program already in the miscellaneous area to
this new area:
1. Joystick Checkout
3) I tried something different with this new program area. When there
was a type-in version available online, but the program wasn't
available on tape, then I listed the program anyway with this
explanation: "No Tape Available, NOT YET ARCHIVED." Then, in the
notes area, I put a link to the type-in program. I did this for
four programs:
1. Hit the Pedestrian
2. Munch
3. Submarine Minefield
4. UFO Battle
Sebree's Computing 300-Baud Software Area
March 17, 2011
I) Added an update of Richard Degler's disassembly of the "Songs"
cartridge by Scot Norris.
"Songs" Z-80 Disassembly
II) Fixed "Color Pick," by Michael Garber, to work with all versions of the
MESS Emulator. Changed Interrupt Mode from $18 to $08. Thanks to
Richard Degler for figuring this out a short while back and providing
the fix via private email exchanges.
Source Code for "Color Pick" Homebrew Program
III) Richard Degler updated the "300 To 2000 BAUD LOADER PROGRAM" Source Code
to version 1.2. The changes and additional comments are:
- Sorted the EQUates and added note to "Bit Banger Goodies".
- Used only $xx for code instead of mix of 0xxH and decimal.
- Wow, Adam - you translated this from TDL's 8080 mnemomics!
- Assembler's "non-standard syntax" warning was for "ADD E"
on old line 248 (not sure why the previous line was flagged)
- Corrected two very mino[r] typos in transcribed comments.
- Actually assembled this and compared it to earlier versions.
More note: This program uses the entire screen (past its area) as a huge
Tape Buffer (instead of having a small Ring Buffer), only saving lines
that are numbered. Since 300-baud's direct commands (NLN) and .REMarks
might have a few numbers in them, these should be edited from the
recording if at all possible.
"300 To 2000 BAUD LOADER PROGRAM" Source Code
IV) Added a digitally archived version of the Bally BASIC Sampler
tape in 300-Baud format. Here is what is included:
Side 1:
1. Electric Doily (Graphics)
2. Line Graph
3. Monthly Records
4. Electronic Music
5. Number Match (Guessing Game)
Side 2:
1. Lunar Lander
2. Gravity Game
3. Newtonia '500'
Bally BASIC Sampler Tape (300-Baud)
February 23, 2011
I) At the request of the programmer of "Casio Tools," I have added a link
to his website. "Casio Tools" can be used to archive 300-Baud tapes for
Bally BASIC.
"Casio Tools" Website
February 15, 2011
I) Added "Astrocade MESS Keyboard Labels/Stickers." These are MESS
Astrocade keyboard labels ready to be printed onto quality paper and
then applied to a keyboard. For use with Astro BASIC, Bally BASIC, Blue
Ram BASIC, Vipersoft BASIC, and Expanded BASIC. Printing onto sticker-
paper is suggested but that is not required (sticker-paper does make
adding the labels easier though).
The keypad stickers may be applied to any keys after the keyboard is
mapped in MESS. Mapping the keys as a 4x6 column (just like on the
Bally/Astrocade keypad) works extremely well. A sample picture of how a
keyboard is set-up and mapped is included.
Note: Make sure NOT to use Page Scaling when printing these stickers,
otherwise the stickers will not be the correct size to fit on the
keyboard's keys.
For those with the ability to print a higher-quality version of just the
labels (with no jpg artifacting!), then the original TIFF version is
also available.
Astrocade MESS Keyboard Labels/Stickers (With Keyboard Example)
Astrocade MESS Keyboard, Labels Only (TIFF Format)
January 25, 2011
I) Added two screenshots to the ZGRASS Section. These two pictures are
from page 83 of the 1984 book called "Creative Computer Graphics" by
Annabel Jankel and Rocky Morton.
1. "6.8 FOUR FACES by Copper Giloth. Giloth is a leading computer
artist with over eight years work in the field. She organizes
the SIGGRAPGH Art Show."
2. "6.7 FROZEN SUN CONES, Joanne Culver. Ektachrome print 18 x 20
inches, PDP 11/45, Sandin Image Processor and Vector General
Display. Software GRASS 1982."
ZGRASS Screenshots
II) Added an excerpt from the book "Creative Computer Graphics" by Annabel
Jankel and Rocky Morton. This book was published in 1984 and mentions
the use of GRASS and ZGRASS by artists. It also includes two
screenshots of work created by them.
"Creative Computer Graphics," Excerpt (PDF Format)
"Creative Computer Graphics," Excerpt (Text Format)
III) Added an excerpt from the book "Creative Computer Graphics" by Arnie
Katz with Laurie Yates. This is an overview of the Astrocade as a "nice
try" programmable game console. This excerpt also ponders "what if" the
Astrocade had won the console war against the Atari 2600. The
information presented isn't entirely accurate in some respects, but it's
interesting none-the-less.
"Inside Electronic Game Design" (PDF Version)
"Inside Electronic Game Design" (Text Version)
January 13, 2011
I) Added version 1.81 of the "Bally/Astrocade Game Cartridge and Hardware
FAQ." This version has a few fixes from yesterday's update.
Bally/Astrocade Game Cartridge and Hardware FAQ
January 12, 2011
I) Added version 1.8 of the "Bally/Astrocade Game Cartridge and Hardware
FAQ." This version has many updates, including listing exactly what
has been updated in the last few recent updates to the FAQ.
Bally/Astrocade Game Cartridge and Hardware FAQ
January 3, 2011
I) Added version 1.73 of the "Bally/Astrocade Game Cartridge and Hardware
FAQ." This version has dozens of changes made by Paul Thacker and
Richard Degler.
Bally/Astrocade Game Cartridge and Hardware FAQ
II) Added the WAV format version of "Christmas Special (Fixed)" by Lance
Squire. This version is suitable for download into Bally/Astrocade RAM
expansion units.
On December 23, 2008, Lance Squire left this message on the Bally Alley
discussion group, "If we've all been very good, and a little lucky,
Santa may leave us something under the tree Christmas Eve. :)" On
Christmas Eve, Lance then left this message, "Santa has left something
in the Files area! Enjoy!"
The "something" turned out to be a demo that Lance had written. The
demo is a house surrounded by trees with Santa on his sleigh that is
pulled through the air by three reindeer. Over the next few days Lance
made some improvements to the demo. The last version of the demo,
update 4, works fine on real hardware.
Included in this archive are three formats of "Christmas Special:"
1) Binary Executable for the Bally/Astrocade - Suitable for loading into
the Astrocade MESS emulator or burning to EPROM for use on
real hardware.
2) Source Code - Suitable for assembling with the Zmac assembler.
3) WAV - Suitable for loading into a Bally/Astrocade RAM expansion as a
cartridge using the usual methods.
Christmas Special (Fixed) - WAV Format, By Lance Squire
December 29, 2010
I) Added version 1.62 of "Bally/Astrocade Game Cartridge and Hardware FAQ."
Rickey Spiece has been added as author of games written or co-written
by him:
1. Blackjack/Poker/Acey Ducey
2. Football
3. Grand Prix/Demo Derby
4. Panzer Attack/Red Barron
5. SeaWolf/Missile
Bally/Astrocade Game Cartridge and Hardware FAQ
II) Added a link to "Rainbow - Version 3" by Richard Degler to the Cartridge
ROM Image area.
This is based on Rainbow, Ver. 2 by Hanson. Rainbow, Version 3 now
has 256 colors!. Richard created this in July of 2008, but it was in
the Homebrew section with the source. It makes sense to have a link to
the file from the Cart ROM Image area as well.
Cartridge ROM Images
III) Updated the archive of "Rainbow, Ver. 2" by Hanson. This archive now
includes "Version 2A" with improvements by Richard Degler. Version 2A
now SCROLLs. This is a slight improvement that Richard made on his way
to version 3 of the program.
Cartridge ROM Images
IV) Added "Light Pen Sampler" machine code, disassembled by Richard Degler.
Light pen machine code extracted from "Light Pen Sampler" basic tape
maybe written by Craig J Anderson for H.A.R.D.. Reverse-engineered by
Richard C Degler on March 3, 2010.
Light Pan Sampler Assembly Source Code
V) Added a Bally BASIC (Graphic Line Editor Prototype) cartridge.
This prototype of the original Bally BASIC was created by Richard Degler
in March of 2010 using the Bally BASIC Demo cartridge. Included in this
archive is the original posting explaining the differences and what he
did to create this prototype.
Cartridge ROM Images
VI) Added a screenshot of the Bally BASIC (Graphic Line Editor Prototype)
cartridge in action.
Bally BASIC (Graphic Line Editor Prototype) in "B" Screenshot Area
VII) Added MESS Debugger Tips that Richard Degler "ripped" from the
messdlib.dll that is included with MESS. Notes from Richard Degler
(March 2, 2008, Message #5387):
MESS debugger's command-line errors only tell you "unknown command" or
"not enough parameters for command". And the on-line help is not much
better if you don't know what you need help with. It's like looking up
the spelling of a word in the dictionary when you don't even know the
word exists in the first place!
So here's the help text ripped from MESS v.0.123(debugger)'s
messdlib.dll file. Giving it the once over will let you know what it
can do better than just seeing "MAME new debugger, etc" Although the
next line: "Currently targeting astrocade (Bally Professional Arcade)"
sort of lets you know it's doing Z-80 disssembling.
MESS Debugger Tips
VIII) Added eight Color BASIC screenshots, including (finally!) a color
program running. Lance Squire wrote the program and Richard Degler
got the program into MESS.
"C" Cartridge Screenshot Area
December 28, 2010
I) Added the article "Playing 'ICBM Attack' Using the MESS Astrocade
Emulator," by Paul Thacker and Adam Trionfo.
"ICBM Attack" by Spectre Systems is a third-party game for the Bally
Arcade/Astrocade game console. This Missile Command-type game was
released in 1982. It is one of the most difficult cartridges to find
for the Astrocade system. It is unique because the game does not use
the regular Astrocade "hand controller" that every other cartridge
game uses. Each "ICBM Attack" cartridge came with an analog controller
that is absolutely required to play the game.
In order to play "ICBM Attack" using the MESS emulator, it is
absolutely essential to setup MESS correctly. This article explains
how to go about doing that.
Playing "ICBM Attack" Using the MESS Astrocade Emulator
II) Added a compilation by Richard Degler of eleven postings with Rickey
Speice. He "worked on the original Bally Arcade back in the 70's at
Dave Nutting and Associates." This is a compilation of eleven posting
to the Bally Alley Discussion group made in April of 2005.
Rickey Speice Discussion Group Compilation
December 26, 2010
I) Added two screenshots of a winning game for "Bally Black Box."
Screenshots of 'B' Cartridges
II) Added the article "Have a Ball with Bally" by Richard Nitto.
This article, published in the November 1979 issue of "Kilobaud Micro-
computing," is a review of the Bally Arcade console. This review,
unlike many reviews for this system, concentrates strongly on Bally
BASIC, so much so that it nearly avoids the topic of the cartridge games
altogether. There are numerous short examples of Bally BASIC syntax.
This article also includes a type-in game called "Battlestar Galactica."
This is also one of the few mainstream publications of this system aimed
at a general audience.
This scan was made from a bound copy of the magazine. It is nearly
impossible to read the inner-column of the article because the binding
was so tight that the inner column couldn't be scanned properly.
Therefore the article, minus the table, figure and the "Battlestar
Galactica" program listing, is available.
"Have a Ball with Bally" by Richard Nitto (PDF Version)
"Have a Ball with Bally" by Richard Nitto (Text Version)
December 22, 2010
I) Added screenshots of four unfinished homebrew Astrocade games by
Steve (Gorfian):
1) Astro Invasion - A Space Invader Clone
2) Gorf - A clone of the Arcade Game Gorf.
3) UFO - A Clone of the Magnavox Odyssey^2 Game
4) WarBirds - A mixture of Gorf, Phoenix and Demon Attack with
a few twists
Steve has no plans to finish any of his Bally / Astrocade games, nor
does he plan to release the unfinished ROM images or source code.
Unfinished or In-Progress Homebrew Games
December 20, 2010
I) Updated the "Bally-Astrocade Game Cartridge and Hardware FAQ." Noted
that Dick Ainsworth designed "Elementary Math / Bingo Math."
Bally-Astrocade Game Cartridge and Hardware FAQ
II) Added four programs to the newly-created 300-Baud Steve Walters
Program area:
1) Bally Black Box - Find five balls hidden in the box by sending
probes into the box and seeing where they come out. Like the
Parker Brothers game but with full hand-control operation and
screen feed-back (no notes to keep while playing). Scoring, 1
to 4 players, and sound effects.
2) Crazy Face - Create a "crazy face" using various menu selections.
3) Hidden Word Finder - This isn't actually a game. You enter words,
and it shows various ways to put them into a word puzzle--
backwards, diagonally, etc.
4) Memory Maze - A rather difficult game. It displays a maze for a
few seconds, then the maze disappears and you have to try to guide
a block through it. You lose points by bumping into the walls, or
taking another peak at the maze by pulling the trigger.
Steve Walters 300-Baud BASIC Program Download Area
III) Added two programs to the Miscellaneous 2000-Baud Program Area:
1) 64K Data & Op Code Converter - The aim is to convert numbers
between binary, decimal, and hexadecimal. However, there is a bug
on line 110 that keeps it from working. The digital archive
process of this program gives no errors, so it is believed that
this is a program bug rather than a glitch on the tape.
2) Budget Program - This is an unnamed budget program. It may be by
Jim Dunson, as it was found on the same tape as "64K Data & Op
Code Converter," which is a program by him.
Miscellaneous 2000-Baud Program Area
IV) Added two pictures of tapes by Steve Walters:
1) Bally Black Box (Corrected)
2) Steve Walters Compilation Tape - This tape contains four programs
by Steve Walters: Bally Block box, Crazy Face, Hidden Word Finder
and Memory Maze.
Miscellaneous Cassette Tape Pictures
V) Added "Starting ICBM Attack."
When playing ICBM Attack using the Astrocade MESS emulator, the game
needs to be started with a Soft Reset by pressing F3. For additional
details please read the newly added document "Starting ICBM Attack."
Starting ICBM Attack
December 17, 2010
I) Added links, pictures and an article to the Astrocade Store Kiosk Area:
1) Added four pictures:
1. Astrocade Store Kiosk (Front-Side)
2. Astrocade Store Kiosk (Front)
3. Astrocade Store Kiosk (Bottom of Kiosk, Close-up
of Cartridges)
4. Homebrew Astrocade Store Kiosk, By Kurt Vendal
2) Link to Curt Vendel's April 2002 articles about how he created
three different store kiosks for three classic game systems:
Astrocade, Colecovision, and Odyssey 2.
3) Added a local version of the Curt's Astrocade Kiosk article.
Astrocade Store Kiosk Area
II) Added "Astrocade Display Kiosk Assembly Instructions" by Santa Cruz Wire
and Mfg. Co.
This is the set of instructions used to build an Astrocade point-of-
purchase display unit (AKA as Astrocade Store Kiosk). Also included are
scanned pictures of the drawings of the Astrocade kiosk in various
stages of assembly.
Astrocade Display Kiosk Assembly Instructions
December 16, 2010
I) Added a newly archived version of "Bally Black Box" by Steve Walters.
This version was converted to run as a cartridge by Richard Degler.
For those not familiar with the concept of the Black Box game itself,
read the brief directions in the Arcadian (ARCADIAN, 1, no. 9
(August 18, 1979): 74). Or, better yet, there is a Wikipedia page about
Black Box that covers the rules extensively.
Bally Black Box (BASIC Cartridge Version)
II) Added eight screenshots for Black Box.
Black Box Screenshots in the 'B' Cartridge Screenshot Area
III) Added "Cursor/BASIC Express Program FAQ: Volumes 1-3" by Adam Trionfo.
Cursor (later renamed BASIC Express at the start of volume three) is an
excellent newsletter, on par with the Arcadian newsletter. It was
created in 1980 as a for-profit newsletter to focus more on hardware
than the Arcadian was currently doing. The Cursor/BASIC Express was
published from January 1980 - July/August 1981. Over its three-volume
lifespan, the newsletter published 65 programs by 28 different
programmers. This FAQ lists all of the programs published as BASIC
and machine language listings.
The raw data used to create this FAQ can be downloaded as an Excel
spreadsheet. This data contains the 65 program names, programmer(s) and
location of the program.
"Cursor/BASIC Express Program FAQ: Volumes 1-3" by Adam Trionfo
Excel Spreadsheet of Raw Cursor Program Data
IV) Added the "Niagara B.U.G. Bulletin Program FAQ."
The Niagara B.U.G. Bulletin was a newsletter devoted to the Astrocade
owners of Canada. There was a B.U.G. (Bally Users Group) in America as
well. The Niagara chapter published three volumes of newsletters that
totaled 92 pages. The first issue of volume 1 was published on
June 24, 1983. Volume 3 only had two issues. The last issue of the
third volume was published on March 28, 1985. This FAQ lists all of
the programs published as BASIC listings (there were no machine language
programs published in this newsletter).
The raw data used to create this FAQ can be downloaded as an Excel
spreadsheet. This data contains the 14 program names, programmer(s) and
location of the program.
"Niagara B.U.G. Bulletin Program FAQ" by Adam Trionfo
Excel Spreadsheet of Raw Niagara B.U.G. Bulletin Program Data
V) Added a short description of the Niagara B.U.G. Bulletin in the
newsletters download area.
Niagara B.U.G. Bulletin Newsletter Download Area
VI) Added high-quality version of ZGrass by Viper Systems picture. This is
the original B&W picture that was used for unit featured in
ARCADIAN 5, no. 12 (October 24, 1983): 173-174. This picture has been
scanned in at both 150 and 300dpi.
ZGrass Picture Area
VII) Added separate, larger and easier to read, scans of the Bally Arcade /
Astrocade Parts Layout and schematic. These are excerpted from the
Bally PA-1 Service Manual.
Bally Hardware Documentation Area
December 15, 2010
I) Added "Namco Font" by Richard Degler. This includes the Z80 source code
file, as well as a pre-assembled version of the binary file that can be
run in MESS.
A program to display the Namco font on a Bally / Astrocade. Only 24
characters can be typed from the key-pad (mostly numbers and symbols.)
So first it prints ALL the letters double-sized, followed by some of the
un-reachable symbols. The six (blue) letters in my name were stored in
only four characters!
Namco Font by Richard Degler
II) Added "Namco Font" by Richard Degler to the Cartridge ROM Image Download
Area. This is actually just a link to the above file in the ML Homebrew
Section of the website.
Cartridge ROM Image Download Area
III) Added four screenshots for "Namco Font" by Richard Degler:
"N" Cartridge Screenshot Area
IV) Added twelve videos that feature the Datamax UV-1 Computer.
These are YouTube videos that use the Datamax UV-1. The UV-1 computer
(basically, a beefed-up, very expensive Astrocade) was used in the early
eighties. Some of these videos try pretty hard to be "artsy," so bare
with them. Also, most of the videos seem incomplete; only the first
minute or minute and a half are shown.
All of these videos were uploaded to YouTube by Electronic Visualization
Laboratory (EVL).
1) Drive or Be Driven - Dana Plepys (1984)
2) Eat Meat - Dana Plepys (1984)
3) Floater Final Sequence - Jane Veeder (1983)
4) Only Eyes - Maggie Rawlings (1983)
5) Paint Piece - Mark McKernin (1983)
6) P.I. Piece - Mark McKernin (1983)
7) Ralph the Punk - Charlie Athanas and Johnie Hugh Horn (1985)
8) Real Time Design, Inc. Zgrass Demo - Tom DeFanti, Rick Frankel,
John Friedman, Copper Giloth, Phil Morton, Mark Pierce, Dan
Sandin and Jave Veeder (1982)
9) Return to Planet Claire - Sue Forner and Rick Frankel (1981)
10) Two Boxes at Once - Mark McKernin (1979)
11) Warpitout - Jane Veeder (1982)
12) Zgrass Paint Demo - Hosted by Tom DeFanti (1980)
Datamax UV-1 Video Area
V) Added color picture of the Datamax UV-1r.
Datamax UV-1r Color Picture
VI) Added ROM Image of Music Decomposer by Richard Degler.
Music Decomposer is a utility that changes MUSIC STRINGS from cartridge
format to AstroBASIC format.
Important Note: This BASIC program is written for Blue Ram BASIC 1.1.
The Music Decomposer binary works as a regular BASIC program, but it
does NOT start as a cartridge. The program was on an EPROM so that it
didn't have to be reloaded from tape. Check out the included, brief,
instructions on how to use this program.
Music Decomposer by Richard Degler (ROM Image)
Music Decomposer by Richard Degler (Printout)
VII) I have added the "Arcadian Program FAQ: Volumes 1-7."
The main goal of this FAQ is to put straight all of the programs ever
published in the "Arcadian" newsletter, either as BASIC or machine
language programs. Programs are listed by Program Name, Author (when
known) and the volume and page number where the program can be found.
Arcadian Program FAQ: Volumes 1-7
December 13, 2010
I) Machine Music Demo has been scanned in grayscale (not B&W) so that it
is easier to read the right-most column which was re-written in light
pencil. The notes are now easier to read too, though it is doubtful
that this program could be typed-in because some critical numbers are
missing (this is because the paper was hold-punched for a three-ring
binder). This is the best scan that is possible from the source
material.
Also noted that this program is by Brett Bilbrey.
Machine Music Demo
II) Added Bally / Astrocade FAQ Version 3.4 (December 13, 2010). The latest
updates are:
- Created new section, "Homebrew Cartridges."
- Added "War" cart to "Homebrew Cartridges."
- Added "Fawn Dungeon" by Barry McCleave to "Cartridge Prototypes."
- Now that "Color BASIC" has been dumped, added author (Jay Fenton)
and size of ROM (4K).
- Added "Lil' White Ram" to "Computer Expansion."
- Added four Multicarts to the "Astrocade Multicart" section:
1. Multicart Containing Beatles Music from Richard Degler.
2. Multicart by CPUWIZ.
3. GamBits Multicart - The official name for this is
UltiMulti Cartridge.
4. RetroKidz Multicart
Bally / Astrocade FAQ
December 10, 2010
I) Added pictures of the prototype Hi-Res Astrocade created by Perkins
Engineering in 1981.
These are pictures of the prototype Astrocade that Perkins Engineering
modified to go into commercial (hi-res) mode. Here are two parts of the
announcement from the Arcadian newsletter that talks about the upgrade
(it was supposed to be available in kit form; it has never been
confirmed to have been available):
1) Announcement from: ARCADIAN, 3, no. 6 (April 15, 1981): 63.
Perkins Hi-Res Board was also received just in time for the show [West
Coast Computer Faire, April 3-5, 1981]. This board is the standard
Bally Motherboard with a number of ICs added, most by piggy-back
technique onto existing chips. Many extra connections are made to make
the item "work." When powered up, the picture we normally see filling
the screen was reduced to one-fourth the size, and occupied the upper
left quadrant of the screen. There were a number of big eyes at the
Faire when they saw the tiny type, still 5x7, but much smaller.
A New Item from Perkins Engineering:
We are pleased to announce another engineering breakthrough - high
resolution graphics. The "Hi-Rez Add-In" from Perkins Engineering
using 39 additional chips to exploit the high resolution capability of
the Bally custom chips. The new chips are added to the Bally
motherboard in a way which allows the regular case to go back on. A
prototype modified board was demonstrated at the computer faire. Here's
what you get: Resolution mode is software selectable at low normal for
existing programs, medium (160x204, similar to Mattel), and high
(320x204, better than Apple). The 39 chips include an EPROM for
firmware support of the new modes and 12K of additional memory. The
software mode selection allows the individual program to choose its own
resolution for full compatibility with existing game cartridges and
Bally BASIC. For Blue Ram owners, a tape will be included to provide
medium resolution BASIC with four screen colors and 7K programming area.
Prices will be in the range of $250 for the kit and $300 wired (you send
in your Bally for modification). Availability will be announced in the
next issue.
2) Announcement from: ARCADIAN, 3, no. 9 (July 9, 1981): 94.
Hi Res Modification as created by Perkins Engineering - latest word is
that the system is available to experimenter-types who can do their own
programming. Due to other commitments are the present, Perkins is not
available to develop software. So if you want to work on it yourself,
and be a real originator, you can buy the kit at $250, or the built
up/tested unit at $350 (using your board).
Hi-Res Astrocade Picture Area
II) Added pictures of the Bally "Add-Under" bare PCB.
Ken Lill, the owner of this PCB, wrote:
"These are photos of the Bally add-under bare PCB. This was given to me
back in 1982-ish by John Perkins, when he gave me the Blue Ram rights.
I also received, but have since lost, all of the EPROMS and schematics
to build it (I had all of the EPROMS for that board, the schematic and
most of the other parts).
It doesn't have an edge connector on it like the Bally, but it does
have 50 pin header positions for a cable similar to the one used in the
Lil' WHITE RAM. There is a large rectangular hole in the PCB for a
large Capacitor like the one on the motherboard on the Bally. It also
has headers for the Floppy drive and keyboard cables."
For an overview of the "Add-Under" read the article called "Michigan
Bally Users' Group gets a Look at Zgrass-32 'Add-Under' for the Arcade!"
by George Moses and Brett Bilbrey This was originally published in the
Arcadian newsletter (ARCADIAN, 3, no. 6 (April 15, 1981): 64-64.).
Zgrass-32 "Add-Under" Article
Bally "Add-Under" Bare PCB Pictures
III) Added pictures of the manufacturing process followed by Ken Lill to
create the UltiMulti cartridge, version 1.5.1.
UltiMulti Cart 1.5.1 Manufacturing Picture Area
December 9, 2010
I) Added four screenshots of the tape game "Black Hole" by Ron Picardi.
"B" Tape Screenshot Area
II) Added sixteen screenshots of two New Image games on tape:
1) Chuck-A-Luck
2) Who Buys the Cokes?
Chuck -A-Luck in "C" Tape Screenshot Area
"Who Buys the Cokes?" in "W" Tape Screenshot Area
II) Added screenshots for three programs by L&M Software:
1) Alien Invasion
2) Bit-Mapping Demo
3) Mission Impossible
Alien Invasion in "A" Tape Screenshot Area
Bit-Mapping Demo in "B" Tape Screenshot Area
Mission Impossible in "M" Tape Screenshot Area
III) Added screenshots for fifteen programs by W&W Software Sales:
These programs and games were all released early in the Bally Arcade's
lifetime (1979-1980). For this reason these screenshots don't really do
justice to the graphics that came about later in BASIC games on this
system. What's of note about these programs is that these are examples
of the type of software that could be written using only the Bally BASIC
manual for reference. W&W Software Sales wrote a LOT of programs for
the Bally Arcades so it is good to see some of these screenshots finally
make their way online.
1) Alien Patrol
2) Biorhythms
3) Bowling
4) Buddah's Boggler
5) Calendar
6) Concentration
7) Cylon Raiders
8) Flight Simulator
9) Jukebox
10) Mastermind
11) Mensa Test
12) Robo Chase
13) Russian Roulette
14) Space Chase
15) Temperature Quiz
Tape Screenshot Area
IV) Added screenshots for eighteen programs by Video Wizards:
1) Arcadian Logo
2) Charlie - The Man of 1,000 Faces
3) Crypt-O-Grams
4) Exterminator, The
5) Home Sweet Home
6) Hot Rod Customizing Center
7) Jekyl & Hyde
8) Lazer Brains
9) Lazer Brains and Slot Machine Ad
10) Multi-Graphics
11) Nude Go-Go
12) Professional Arcade Graphic
13) Puppy-Vision
14) Slot Machine
15) Space Creatures
16) Susie - The Girl of 1,000 Faces
17) Thank You for Ordering Software from Video Wizards
18) Welcome to the World of Video Wizards
Tape Screenshot Area
V) Added screenshots for eight miscellaneous tape programs:
1) Bally Chess Board - John Collins
2) Camel - Fred Cornett
3) Finders Keepers - Ken Lill
4) Hockey - Brian Hildebrand and Pete Murray
5) Sonic Satellite - George_Hale
6) Space Gauntlet - The Tiny Arcade
7) Stranded on Rigel 5 - Sean Walsh
8) ZZZ-UNK (Enter Numbers) - Author Unknown
Tape Screenshot Area
December 5, 2010
I) Added comments to the "Astrocade On-Board ROM" source code description
in the Astrocade Machine Language Source Code Area. These comments
include links to the "Astrocade BIOS Changes Between the On-Board ROMs"
article and the "Astrocade BIOS Comparision FAQ."
Astrocade Machine Language Source Code Area
II) Added screenshots for three tape programs by A.R.D. (Anderson Research
and Design):
1) Arcadian Sampler
2) Checkbook
3) Video Rally
Cassette Tape Screenshot Area
December 4, 2010
I) Added "Light Pen Plans" By Lance Squire. These are quick directions on
hooking up an Atari Light Pen to a Bally / Astrocade.
"Light Pen Plans" By Lance Squire
II) Added comments by Ken Lill and Brett Bilbrey about an RGB Interface by
Midway that could be used to connect the Bally / Astrocade to a modern
TV with RGB input.
Miscellaneous Document Area
III) Added "Astrocade BIOS Changes Between the On-Board ROMs" by Richard
Degler. This article covers what was changed between the three
Bally / Astrocade System ROMS. This article complements the "Astrocade
BIOS Comparision FAQ." The source code for these ROMs can be found here.
"Astrocade BIOS Changes Between the On-Board ROMs" by Richard Degler
December 3, 2010
I) The archive for Super Slope by Esoterica Ltd. has been updated with a
note that says all the included archives are identical. Here is an
excerpt from that document:
It has been concluded that all the alternate versions of Super Slope are
identical except for the size of their headers, footers and the gap
between them. Richard Degler pointed this out on the Bally Alley
discussion board on November 28 and 30, 2010.
Super Slope by Esoterica Ltd.
II) Added the binary image for X-Ray Maze. Richard Degler modified Amazing
Maze, VideoCade #5001 (in the Strategy series) for the Bally /
Astrocade. This modified version shows what the computer is thinking
about instead of just the scratchpad area where it is working out
the mazes.
Now that you can see the maze being generated I've counted several times
how many generations of a route it takes for the computer to get one
that works. On the "Hard" level I've counted as high as 68 failed routes
and as low as four. I did this about six times and the average seemed to
be about fifty or so. So perhaps that generation of a good route after
four times was a fluke.
Give this program a try-- it's pretty neat to know what is going on
behind-the-scenes of the maze while it is being created.
Bally / Arcade Cartridge ROM Image Area
III) Added screenshots for two "cartridge" games:
1) War - Riff Raff Games
2) X-Ray Maze - By Richard Degler (This is a mod of Amazing Maze)
Cartridge Screenshot Area
IV) Added "Casio Utilities" by Marcus von Cube used for 300-Baud Tape
Archiving. This is a very useful tool for cleaning up 300-Baud
recordings.
So, how do you use this program for Astrocade recordings, you may ask?
Two utilities are useful for Astrocade recordings--wav2wav, and wav2raw.
These should work with any recordings using the Kansas City Standard.
wav2wav makes a direct bit-for-bit copy of the original, just cleaned up
into square waves so it should load and compress more easily. This is
great for keeping exact timing intact. wav2raw is slightly more
processed, recovering the data bytes. From this, you can get
a .prg/.bin file which could be converted to the actual source code
by Ronaldo's tools.
Too much to understand? For more information one how to use these
utilities, read Paul Thacker's short tutorial on how to archive 300-baud
tapes using the link below.
"Casio Utilities" by Marcus von Cube used for 300-Baud Tape Archiving
"Casio Utilities" Documentation
Paul Thacker's Tutorial, "Using Casio Utilities for 300-Baud Tape Archiving."
V) Added link to YouTube "Astro Arcade" video by Astrovision.
"Astro Arcade, The Professional Videogame System that gives you
four-player capability, three built-in games, a calculator, and these
new cartridges. Coloring Book with Light Pen; even the young can make
beautiful pictures. The Wizard has a dungeon of surprises for you. And
if you're still hungry for excitement, how about the Munchie game? Astro
Arcade. The home entertainment sensation that's a personal computer too.
[See us at Booth 940]
Link to YouTube "Astro Arcade" video by Astrovision
VI) Added Richard Degler's disassembly of Bally's "Bally BASIC Demo" cart.
This archive contains the assembly source code for the BASIC Demo cart,
information regarding the changes made to the BASIC in the cart, a
listing of the BASIC program in the Demo cart and an explanation of Ken
Lill's experiments getting the BASIC program to run in Blue Ram BASIC.
Bally BASIC Demo Cart Assembly Listing
VII) Updated "Four Color" homebrew program with an explanation from David
Turner's June 14, 2010 posting to the Bally Alley discussion group
answering a question in the source code as to why the color are shown
"backward."
"Four Color" Homebrew Program
VIII) Added Source code for "Amazing Maze / Tic-Tac-Toe." This cartridge by
Bally has been disassembled by Richard Degler.
Besides the disassembled & fully-commented source code is this
modified version that shows what the computer is thinking about instead
of just the scratchpad area where it is working out the mazes. However,
the source code for this modified version is NOT included-- only the
binary cartridge image.
"Amazing Maze / Tic-Tac-Toe" Source Code
IX) Added PSPAD Code Editor Link and Support Files.
1) PSPAD Freeware Code Editor (Link) - PSPad is a great code editor.
Using it in conjuction with the Zmac Z80 assembler really makes
programming for the Bally Astrocade a much easier affair. Try it
out and see what you think! Once you get used to it, you'll never
want to go back to using just the command line and Notepad
ever again!
2) PSPad Editor Tip: How to Launch MESS from within PS-Pad
By Richard Degler
PSPad is a great code editor. It is a wonderful way create Z80
source code for use with the ZMac Z80 assembler. The ability to
launch MESS from within the editor after the source code has been
assembled brings PSPad very close to being an Integrated
Development Environment (IDE).
3) PSPAD: New Z-80 INI - By Richard Degler
This is a Highlighter definition file with all of HVGLIB.H words
included. This will make working with Z80 assembler easier
to read.
PSPAD Code Editor Link and Support Files in ML Tools Area
X) Added "Stranded on Rigel 5" Source Code.
This Bally BASIC program is from ARCADIAN, 4, no. 7 (May 7, 1982): 72-73.
It has some machine language routines in it and Richard Degler
disassembled these routines. The information that he gleaned from his
investigation was used to create a quite extraordinary assembly file.
This file will NOT assemble into the original program in any way, but it
gives SO much information about how "Stranded on Rigel 5" works.
"Stranded on Rigel 5" source code
XI) Added Blue Ram Keyboard Driver Disassembly. Richard Degler extracted
the BALLY Basic keyboard driver for using the Blue Ram Keybaord
from here.
This disassembly is quite extensive and, like all of Richard's
disassembly work, is very well commented. Included in this archive are:
KEYBOARD.PRG (the tape contents - not really a program but direct
commands), KEYBOARD.TXT (the raw Basic listing with a data block in the
middle), and KEYBOARD.ASM (the disassembly of the driver itself).
Blue Ram Keyboard Driver Disassembly
November 30, 2010
I) Added three pictures of "War" cartridges:
1) Four Stacks of "War" Carts
2) Twenty "War" Carts on Table, 1
3) Twenty "War" Carts on Table, 2
Third-Party Cartridge Picture Area
II) Added twelve pictures of the "War" Box. This includes the never-before-
scene original artwork from Ward Shrake, along with the original
concept-art that I presented to Michael Garber, the programmer of "War,"
to get a feel for what he might be looking for as the box for his game.
1) War Box and Cart (Front)
2) War Box and Manual
3) War Box and Manual (Back)
4) War Box and Manual (Inside)
5) War Box (Spine)
6) War Boxes (Twenty on Shelf, 1)
7) War Boxes (Twenty on Shelf, 1)
8) War DVD Case (Concept Art, Front), February 23, 2010
9) War DVD Case (Concept Art, Back)
10) War DVD Case (Concept Art)
11) War Cartridge (Original Artwork)
12) War Cartridge (Original Concept and Artwork), February 18, 2010
Riff Raff Games Box Picture Area
III) Updated the Cartridge Manual Picture Area:
1) Removed the file size and date picture was added
2) Centered all the thumbnails
3) Added pictures of the front and back of the "War" manual
Cartridge Manual Picture Area
IV) Added picture of the Bally Home Library Computer with Keyboard from the
1978 JS&A "Products that Think" Catalog.
Bally Home Library Computer with Keyboard
V) Added four newly dumped cartridges:
1) Blue RAM BASIC 1.0
2) Conan The Barbarian (Prototype)
3) Cosmic Raiders (Prototype)
4) VIPERsoft BASIC (Prototype)
Bally / Astrocade Cartridge Area
VI) Added "Bally and Astro BASIC Manual Differences" by Richard Degler.
These differences were compiled from postings that Richard Degler made
to the Bally Alley discussion group. The main points are broken into
three sections:
I) Bally BASIC Manual Differences (Rev. 2 Compared to Rev. 1)
II) AstroBASIC Manual Differences
III) Bally BASIC Programmed Instruction Course Addendum
"Bally and Astro BASIC Manual Differences" By Richard Degler
VII) Added two letters to the Arcadian:
1) (1978) - To Bob, From Computer Info Exchange Letter
Letter from April 18, 1978. A letter to Bob Fabris exchanging
ideas and advice on starting a Bally Arcade publication.
2) (1978) - To Mr. Fabris, From MARC
Letter from August 1978. A letter thanking Mr. Fabris for
attending an August 15, 1978 Research Discussion Group meeting.
Arcadian Newsletter Letter Area
VIII) Added the "Cartridge Dumping Guide" by Paul Thacker and Lance Squire.
This guide will allow you to digitally archive Astrocade
cartridges using VIPERsoft BASIC, a Lil' WHITE RAM expansion, and
an AstroBASIC cart.
"Cartridge Dumping Guide" by Paul Thacker and Lance Squire
November 29, 2010
I) Added four games by Bob Wiseman, modified by Klaus Doerge:
1) Gobblers
ARCADIAN, 3, no. 12 (Oct. 5, 1981): 125. (Original Version)
ARCADIAN, 5, no. 4 (Feb. 18, 1983): 56,70. (Klaus Doerge revision)
This 2-player game requires you to eat a bunch of squares, where each
square has one to four points in it, resulting in a score of 1 to 4
for each one eaten. They are positioned in a 5 x 10 grid, and you
utilize the JX and JY directions of your controller to move your man.
Of course, your opponent is doing the same. The computer is keeping
score. It is listed in Bally BASIC, but plays in AstroBASIC as well,
just a bit faster."
2) Mastermind
ARCADIAN, 3, no. 2 (Dec. 5, 1980): 19. (Original Version)
In this version of Mastermind, the computer hold a four-color code
that you must guess. Enter the first letter of each color guessed via
the keypad. Each Black response means a correct color in the correct
spot, while a White response means a correct color in the wrong spot.
3) Sub Hunter
ARCADIAN, 3, no. 7 (May 8, 1981): 74-75. (Original Version)
You command the destroyer in an attempt to locate and destroy the
enemy submarine fleet. First, you will be asked what the winning
score should be. Enter this through the keyboard. This is a one-
player game against the computer. A computer sub is submerged
somewhere on the grid. One each turn he will either move or fire
torpedoes. If he fires, he must reveal his location. You use the
joystick to control your movement, up, down, right left, or diagonal.
After you tweek the top, a loud beep is heard. Now count, "One
submarine, two submarines, etc" until a softer beep is heard. This
represents the distance to the submarine. Sonar!! Now your crew
fires depth charges into the two squares in front of you. Move
again. Good luck.
4) Yahtzee
ARCADIAN, 2, no. 8 (June 23, 1980) 74-75. (Original Version)
ARCADIAN, 2, no. 9 (July 28, 1980) 82. (Modification for 4-players)
ARCADIAN, 2, no. 10 (Sept. 17 , 1980) 88. (Fix for 4-player
Modified Version)
One to four players. On your turn, use the JY to position the arrow
to the dice you want re-rolled. Then push JX to erase the dice (once
gone they're done for good). After you have 'turned off' the dice
you want rolled, pull the trigger. After three rolls, you will be
shown the scores. Use JY to position the arrow to the one you want,
and then pull the trigger. Scores almost like real Yahtzee.
Bob Wiseman Programs in the Arcadian Newsletter 300-Baud Download Area
II) Added three games by Bob Hensel, modified by Klaus Doerge:
1) Bowl-A-Rama
ARCADIAN, 2, no. 6 (April 25, 1980): 51-52.
ARCADIAN, 2, no. 7 (May 19, 1980): 65. (Program Fix)
Bowl-A-Rama is a two-player game. The computer displays the pins
and keeps score. The ball is invisible at the bottom of the
screen moving between the gutters. When the player UP pulls his
trigger the ball appears and starts rolling down the alley. The
playercontrols the curve on the ball by moving his joystick left
or right. The frame number is shown in the center box at the
bottom of the screen.
2) Golf
ARCADIAN, 3, no. 4 (Feb. 7, 1981): 46-47 (Program Listing)
ARCADIAN, 3, no. 5 (Mar. 7, 1981): 51 (Program Fix)
Golf is a game of skill for 1 to 4 players. The computer
generates 9 different holes each game, randomly placing each green
and hazards such as tress, water, or sand traps. Each player
selects the direction the ball will travel by moving JX(1) until
the rotating line points in the proper direction. The distance is
dependent on the club selected using JY(1). Remember the flight
of the ball is affected by the direction and velocity of the wind.
3) Pool
ARCADIAN, 3, no. 9 (July 9, 1981): 94-95
Pool is a computer version of the Billiards game 8-Ball. The
computer will rack the balls and break. The direction of the Cue
ball is controlled by JX(1) and JY(1). The length of the shot is
controlled by the Cue stick at the right of the screen. After
selecting the desired angle and length, pull the trigger TR(1) to
make the shot. The direction of any other balls hit by the Cue
ball is controlled by KN(1). If KN(1) is at its center the other
balls will continue in the same direction as the Cue ball.
Turning KN(1) all the way clockwise or counter-clockwise will
deflect the balls 45 degrees from the path of the Cue ball.
Bob Hensel Programs in the Arcadian Newsletter 300-Baud Download Area
III) Added one game by W&W Software Sales, modified by Klaus Doerge:
1) Buddha's Boggler
W&W Software Sales 300-Baud Program Download Area
IV) Added eight games by various authors (and modified by Klaus Doerge) that
were all originally published in the Arcadian newsletter:
1) Checkers - By John Collins, modified by Klaus Doerge
ARCADIAN, 1, no. 6 (May 4, 1979): 41-42 (Original Program Listing)
ARCADIAN, 1, no. 7 (June 15, 1979): 47 (Program Fix)
ARCADIAN, 1, no. 10 (Sept. 31, 1979): 77 (Program Modification)
ARCADIAN, 1, no. 11 (Oct. 31, 1979): 90 (Program Fix)
ARCADIAN, 2, no. 1 (Nov. 29, 1979): 4 (Program Fix)
There is an amazing amount of activity in this game, that is
comparable to the $75 "Checker Challenger." Before the machine
makes a move, it goes through some steps, and numbers appear to
tell you where it is. The code for the steps is:
1. The computer has found that it can jump one of your men.
2. Checking to see it you can jump it.
3. Is a corner open?
4. Is there an open move?
5 and 6. Have the computer's men moving either to get kinged
or toward and player's man left
7. Any move an unkinged computer's piece can make
8. Any move
To indicate a doube jump, enter the two numbers (of the square
you go through and the landing square) as if it were a single
jump only.
2) Computer Twixt - By Joe Pipek, modified by Klaus Doerge
ARCADIAN, 3, no. 6 (April 15, 1981): 67-68.
Computer Twixt is based on the 3M game. The player with the
square has to generate a line from one side of the playing square
to the other, while the player with the cross has to work
vertically. The computer will draw a line for you if your new
piece is at a certain location from an existing piece. The two-
over-and-one-across requirement is illustrated (the 2:1 can be in
any direction, or 1:2). [See illustration in Arcadian newsletter.]
The computer will tell you if your wall extends across the playing
square. Use TR(1) to start a new game.
3) Connect Four - By L.L. Camnitz, modified by Klaus Doerge
ARCADIAN, 2, no. 4 (Feb. 25, 1980): 35
There are no instructions printed in the Arcadian.
4) Laser Evader - By Dave Martin, modified by Klaus Doerge
ARCADIAN, 4, no. 8 (June 11, 1982): 81.
Laser Evader is a cute little game of chance. The object is to
move through a field of lasers without being hit. The five laser
units fire at random, making it difficult to predict when to pass
one. If you make it safely to the top, up to 100 points are added
to your score, depending upon how quickly you made the trip. You
continue traveling through the laser field, accumulating points
until you are "zapped" three times, and the game is over. Use
joystick to move, TRigger to restart at end of game. Remember
that gravity will tend to pull you back.
5) Nim - By Robert Hilferding, modified by Klaus Doerge
ARCADIAN, 3, no. 8 (June 8, 1981): 86-87.
Nim is a one or two player game where the object is to force your
opponent into taking the last piece. Starting with fifteen boxes,
the players alternate in removing one, two or three boxes. (KN
determines the number, TR removes the boxes.) In the one player
mode, the computer determines how many boxes it will remove.
The program permits options in who starts, and the degree of
difficulty option in the one-player mode. Beginning options are
entered through the keypad while play options are executed through
the hand controllers.
6) Slot Machine - By Mueller, modified by Klaus Doerge
ARCADIAN, 2, no. 3 (Jan. 15, 1980): 21.
This version of Slot Machine has an interesting set of graphics
as the "reels" rotate. I kept losing money, maybe you'll have
better luck.
7) Sound Graph - By Chuck Thomka, modified by Klaus Doerge
ARCADIAN, 1, no. 8 (July 20, 1979): 65.
This program has an entire article that goes along with it called
"The Music Synthesizer." The article explains how the synthesizer
circuit contained in the 40-pin custom I/O chip functions. The
circuit is very versatile. It contains counters and amplifiers to
give the programmer tremendous control of the three-voice output
along with tremolo, vibrato, and even a noise generator. The
"Sound Graph" program allows the user to experiment with these
functions of the sound circuit.
8) Zappit - By R. Swearington, modified by Klaus Doerge
ARCADIAN, 2, no. 3 (January 15, 1980): 23
This is from the BRIEF in-game instructions: "This game does not
keep time. The joystick steers the target, the trigger fires the
laser. No hit is scored unless the screen reads 'LOCKED'."
Programs by Various Authors in the Arcadian Newsletter 300-Baud Download Area
V) Updated the version of "Vipersoft BASIC and Instructions" that was
previously online.
RAM Expansion Required Download Area
VI) Made changes to "Stranded on Rigel 5."
Renamed the versions of "Stranded on Rigel 5" that were recently
uploaded. Since both versions are so similar, one is simply
marked "[a]," which means it's an alternate version.
Richard Degler took the time to figure-out the differences between the
two versions of "Stranded on Rigel 5" that have been archived. He notes
that each program is essentially the same. What is REALLY appealing is
how much effort he took to understand what the machine language portion
of the program is doing. He wrote an extended posting about it which
has been added to the website and included in the archive of the program.
300-Baud Miscellaneous Download Area
VII) Added the four-page manual for Riff Raff Games' 2010 homebrew game
"War." This manual was created from the TIFF files used to create the
actual paper manual-- at no point was this pdf manual ever not a digital
file. To keep the high-quality of this manual, the PDF has been kept
at 300 DPI, so the manual is about 2.2MB.
Manual for Homebrew game "War"
VIII) Added the cartridge label for "War" by Riff Raff Games:
"War" Cartridge Label
November 28, 2010
I) Added "3 Tone Music" by Brett Bilbrey. The program plays a brief tune
from Star Wars. There is a link to additional information from the
programmer included in the comment area of this program.
"3 Tone Music" in Miscellaneous 300-Baud Program Area
II) Added "Bally Chess Board" by John Collins. This first appeared in 1979.
An advertisement by Collins Computer Company for the tape, then called
"Chess," first appeared in ARCADIAN, 1, no. 8 (July 20, 1979): 68. The
listing for this program later appeared in ARCADIAN, 6, no. 11/12
(Oct. 31, 2984): 120.
"Bally Chess Board" in Miscellaneous 300-Baud Program Area
III) Added "Sonic Satellite" by George Hale. This game is only ever
mentioned in an ad, of sorts, just one time in ARCADIAN, 1, no. 5
(March 23, 1979): 33.
"Sonic Satellite" in Miscellaneous 300-Baud Program Area
IV) Added "Stranded on Rigel 5" by Sean Walsh. This is the May 1982 $100
prize winner in the Arcadian newsletter. This program is for use with
Bally BASIC only; it is not compatible with AstroBASIC.
"Stranded on Rigel 5" in Miscellaneous 300-Baud Program Area
V) Added "ZZZ-UNK (enter numbers)" by unknown author. This program was
part of the Bob Fabris tape collection.
Brett Bilbrey comments: "The program just takes in characters and stores
them at location 0x4000H, incrementing by one each time, then 'plays'
them back on the screen... Not sure why this was interesting."
"ZZZ-UNK (enter numbers)" in Miscellaneous 300-Baud Program Area
November 27, 2010
I) Added three 300-Baud programs by A.R.D. (Anderson Research & Design):
1) Arcadian Sampler - Displays "arcadian" in two different fonts.
2) Checkbook - "A program designed to be used by any member of the
family to balance their personal checking account. The program
explains itself as it goes along. 38/54 = 70.3%" - Richard Houser,
ARCADIAN, 4, No. 1 (Nov. 6, 1980): 5.
3) Video Rally - "This is the most intriguing game program that I
have found for the BALLY. If you have ever done TSD (Time Speed &
Distance) Rally's you should buy this and you'll spend hours
trying to get the lowest score. This is a great training aid in
preparing for an actual TSD Rally. The instructions for this
program are excellent (8 pages). This doesn't make the playing of
this gameeasy, however. 70/72 = 97.2%" - Richard Houser,
ARCADIAN, 4, No. 1 (Nov. 6, 1980): 5.
A.R.D. (Anderson Research & Design) 300-Baud Program Area
II) Added two 300-Baud programs by L&M Software:
1) 3D Tic-Tac-Toe
2) Mission Impossible
L&M Software 300-Baud Program Area
III) Added seven 300-Baud programs by Ron Picardi:
1) Black Hole - The object of the game is to achieve orbit around the
mystery ship with the X and Y thruster control that you have. You
should be at the same speed and distance from the Black Hole as
the mystery ship.
2) Lunar Lander
3) Morse Code - A somewhat advanced program over others I've
received. They translated a kepad input directly into code and
made immediate output. Ron, on the other hand, allows you to enter
a message up to 200 characters, and then it will transmit the
whole thing at a user-entered speed. This makes it ideal for
training reception via tapes. And it could be used for on-the-air
transmission (under control of a licenses operator, of course.)
4) Slot - Slot machines written in BASIC were common for the Bally /
Astrocade. Here is another one.
5) Space Wars 3 Race
6) Space Wars Super Edition
7) Wave Study
Ron Picardi 300-Baud Program Area
IV) Added four 300-Baud programs by Klaus Doerge:
1) Alphabet Puzzle
2) Attack - This is somewhat like BOTS - you have to keep walls
between yourself and the ever-coming attackers. Use JX and JY to
manever, TR if you want to stand fast.
3) Color Selector - A utility program for the game maker. Use the
Trigger and Knob controls to vary the colors and identify their
"numbers." Both hand controls are used, with all functions of
each. In general, the KNobs will revise the &(9) and BF/FC
variables, JX and JY also vary BC and FC, and the TR are used to
set values. The entire palette can be displayed and BC compared
with FC, side by side. Instructions are contained within the
program (lines 270-285).
4) Das Wandern
Klaus Doerge 300-Baud Program Area
November 24, 2010
I) Added two alternate versions of George Moses' versions of Bach's
"Sinfonia to Cantata No. 29."
George Moses' "Sinfonia to Cantata No. 29" Download Page
II) Added an alternate version of George Moses' Allemande. This version has
Allemande Parts I and II as one 2000-BAUD AstroBASIC file.
George Moses' Bach Download Page
III) Added alternate version of "Buggin' BC" by George Moses and Dave Ibach.
This is a beta version that does not have the title screen.
George Moses' Games Download Page
IV) Added two early versions of I.C.B.M. Attack by Spectre Systems. These
should be loaded from AstroBASIC with :RUN. They're not actually
playable games at this stage.
Miscellaneous 2000-Baud Download Area
V) Added the Niagara Bugs Club Tape, complete with a functioning menu.
This is a 2000-Baud tape with various programs. Paul Thacker says,
"Yes, multi-load menu-based programs are pretty annoying, but I'm
glad to have it working as originally intended." The contents of
this tape are:
Side 1:
-------
1) Menu
2) Crossing Signal - By Mike White
3) An Artistic Display - By Mike White
4) Bowling - By Mike White
5) Fireworks - By Mike White
6) Hangman - By Mike White
7) The Tin Pants Gang - By Mike White
8) Putt-Putt Golf - By Mike White
9) Bingo Caller - By Mike White
10) Space Mission (2 player) Part 1 - By Mike White
11) Space Mission (2 player) Part 2 - By Mike White
Side 2
------
1) Menu - By Mike White
2) Sound Variable Study - By Mike White
3) Lizzard Lunch - By Tim White
4) Treasure Hunt - By Tim White and Mike Kinkead
5) Carnival Capture - By Tim White
6) Paraschot - By Tim White
7) Simon (mod) - By Brett Bilbrey, Modified by Mike White
8) Treasure Hunt (mod) - Tim White
9) Repack (AB + 8K) - By Mike White
10) Space Mission (4 player) Part 1 - By Mike White
11) Space Mission (4 player) Part 2 - By Mike White
Miscellaneous 2000-Baud Download Area
VI) Added the game "Finders Keepers" by Gambits (Ken Lill):
Miscellaneous 2000-Baud Download Area
VII) Added "Hockey" by Brian Hildebrand, inspired by Pete Murray. This game
was printed in ARCADIAN, 6, no. 11/12 (Oct. 31, 1984): 115.
Arcadian Newsletter A-H Program Area
VIII) Added two alternate versions of Esoterica Ltd games:
1) Road Toad - Seems to be very early (missing some sounds, buggy,
etc.). The tape is labeled Frogger, but the program still says
Road Toad. As for the Frogger Road Toad--yes, it runs, but has
bugs. Obviously it has some pretty serious bugs since I just
played it and the program froze up after a few minutes. But
really, that's a good thing, since it seems to be a genuine
prototype of the game.
2) Super Slope
Esoterica Ltd. 2000-Baud Program Download Area
November 22, 2010
I) Added 20 programs by Super Software in 300-BAUD format.
1) Bally Football
2) Bally Slot
3) Barricade Version 4.0
4) Beatle Quiz
5) Cosmic Zap
6) Diamonds
7) Dog Races
8) Guided Missile
9) Hustle Version 3.0
10) Maze-A-Matic
11) Mystery Maze Version 4.2
12) Nuts-O
13) Reverse
14) Robot Alert! Version 4.5
15) Simon Says Version 3.0
16) Smack-Up
17) Starship Bally
18) Super Craps
19) Super Slot
20) Tic-Tac-Dough
Super Software Program Download Area
II) Added software by Rich Tietjens in 300-BAUD format. This includes five
programs plus two versions of the Dungeons and Dragons Program pack.
1) 23 Matches
2) Biorhythms
3) Calc Input & Shift Utilities
4) Dungeons And Dragons Program Package
5) Dungeons And Dragons Game Aid Package Version 3.2
6) Monthly Loan Payment
7) Parallel Out
Rich Tietjens Program Download Area
III) Added two miscellaneous programs, in 300-BAUD format, from the
Arcadian newsletter:
1) Day-Of-The-Week And Calendar Program By Kirk Gregg
Arcadian, Vol. 3, Pg. 22-23 (December 5, 1980)
2) Keno II 2.0 By Mark Keller
Arcadian, Vol 3, Issue 11, Pg. 116-117 (September 11, 1981)
Miscellaneous 300-BAUD Program Area
IV) Added 11 programs that require RAM expansion upgrades:
1) BRB File Searcher - By Mike White
2) BRB Repacker - By Mike White
3) Dragon's Castle - By Unknown
4) Dumping Program - By Mike White
5) General Video Assembler, with Examples - By General Video
6) Golf - By Bob Hensel and Dave Carson
7) Hot Rod Bally BASIC - By Jay Fenton
8) Moon Lander - David Carson II
9) O-Jello - Clyde Perkins
10) Video Instructions For Extended BASIC - By Alternative Engineering
11) VIPERsoft BASIC - By Alternative Engineering
Program for RAM Expansions Area
V) Added three programs to the 2000-Baud L&M Software Area. Also, new
to this area is that each newly uploaded program has a thumbnail
picture for the program screen.
1) Alien Invasion - Replaced the previous version with this version that
has a title screen
2) Bit-Mapping Demo
3) Mission Impossible
L&M Software 2000-Baud Program Download Area
VI) Added a program by Steve Walters called Crazyface. It allows you to
create a "crazy face" using various menu selections
Steve Walters 2000-Baud Program Download Area
VII) Added comments about WaveMakers' Fortune Teller:
This buggy 300-baud version of Fortune Teller from the master tapes is
actually what was released. The program instructions say to press any
key to get another fortune, but actually the program gives two fortunes
in rapid succession, then crashes back to the BASIC prompt when the user
presses a key. This bug has been observed both on the Space Chase Master
Tape, and a commercial tape.
The "[b]" from the filename, which signifies a bad dump, has also been
removed from the filename.
WaveMakers 300-Baud Program Download Area
VIII) Added two games by New Image in 2000-Baud format. These games are:
1) Chuck-A-Luck - A gambling game.
2) Who Buys the Cokes?? - The object of this unusual guessing game is
to not be the one to guess the computer's number. The player who
guesses it has to buy the Cokes! You may pick the high limit to
the number the computer picks.
New Image 2000-Baud Program Download Area
November 21, 2010
I) Added eighteen, 2000-BAUD, downloadable programs by Video Wizards:
1) Arcadian Logo
2) Charlie (The Man Of 1,000 Faces)
3) Crypt-O-Grams
4) Exterminator, The
5) Home Sweet Home
6) Hot Rod Customizing Center
7) Jekyl & Hyde
8) Lazer Brains
9) Lazer Brains & Slot Machine Advertisement
10) Multi-Graphics
11) Nude Go-Go
12) Professional Arcade Graphic
13) Puppy-Vision
14) Slot Machine
15) Space Creatures
16) Susie (The Girl Of 1,000 Faces)
17) Thank You For Ordering Software From Video Wizards
18) Welcome To The World Of Video Wizards
Video Wizards Program Download Area
II) Added two 300-BAUD programs by The Tiny Arcade:
1) Computer Crochet
2) Space Gauntlet
The Tiny Arcade 300-BAUD Program Download Area
November 20, 2010
I) Added "Words of Wisdom" tape-to-cartridge conversion. Here are the
original notes about this conversions from when it first occured:
From: Ronaldo Goulart
Received: Sat Feb 27, 2010 12:32 AM
Subject: Proof of concept
I just uploaded to the file area a proof of concept of what I mentioned
before, I replaced the program from the Bally BASIC Demo with another
one, "Words Of Wisdom by W&W", from one of the damaged recordings
Adam and Paul sent me for recovery. The program is appropriate for this,
as it seems to run continuously without any user input. The file is just
a cartridge image inside a Zip file, so, if you wish to check it out,
just load it with MESS (no special setup required).
Ronaldo Goulart
Cartridge ROM Image Download Area
II) Added Screenshots for "Words of Wisdom" Tape-to-Cart Conversion
Cartridge Screenshot Area, "W"
November 19, 2010
I) Added 23 digitally archived programs by W&W Software Sales
This is an ad from Arcadian, Vol 3, issue 1, page 10 (November 6, 1980)
W&W Software Sales
We have nine tapes with five programs each, with or without listings.
Or get listings only so you can pick and choose any of the 45 available
programs. Excellent variety, color, graphics, use of hand controller,
and much more. Games, business programs, and teaching aides for
children and adults. Send 25 cents for more information and a copy of
Air Traffic Controller, or SAE for information only.
1) Air Traffic Controller
2) Ancient Sumeria
3) Bowling
4) Buddha's Boggler
5) Checkbook Balancer & Compound Interest (Arcadian Version)
6) Code Breaker
7) Concentration
8) Cylon Raiders
9) Enhanced Lunar Lander
10) Game Of Life
11) Jukebox
12) Keno
13) Laser Blazer
14) Math Quiz
15) Pocket Puzzle
16) Robo Chase
17) Russian Roulette
18) Sampler #3
19) Slot Machine
20) Space Adventure
21) Space Chase
22) Temperature Quiz
23) Words Of Wisdom
W&W Software Sales 300-Baud Program Download Area
II) Added five miscellaneous 300-BAUD programs:
1) 2000 AD - By Ed Larkins - A shoot-em-up between an alien invader
ship and a ground station. Use the knob to aim, the trigger to
fire, and the joystick to move about. After five points use TR(1)
to restart.
2) Arcadian Slots (Modified) - By Mueller and Unknown - A version of
Mueller's Arcadian Slot program modified by an unknown author
(presumably this was submitted to the Arcadian, but never published)
3) Joystick Checkout - By Seebree's Computing - A simple program to
test your joysticks.
4) Mazin - By Dave Ibach - Mazin is the most interesting program. It's
mostly in machine language, and generates a maze (similar to what
you'd see in Amazing Maze) for the player to get through. It keeps
track of your time, and multiple players can compete for the best
times. As far as I can tell, it keeps going indefinitely,
generating a new maze for each round. I'm surprised that, as far as
I can tell, this was never published
5) Space War - By Dave Ibach - It's a neat idea for a two player game.
Each player has a ship on one side of the screen, and can move up
and down and fire at any angle. However, the ships are invisible,
so you can only figure out where your opponent is when they fire
a shot
Miscellaneous 300-BAUD Programs Download Area
III) Added "Video Instructions For Extended BASIC, Part 1" by Alternative
Engineering. These are for use with Vipersoft BASIC. These are in
300-BAUD format.
Extended BASIC Program Download Area
IV) Added 2000-BAUD version of "Random Maze Generator" by The Tiny Arcade.
The Tiny Arcade 2000-BAUD Program Download Area
V) Added "Pac*Man" by Dale Low.
This tape is from the Bob Fabris Collection. "Pac*Man" (as the name
appears on the tape) appears to be an unused Arcadian submission. Dale
Low was the programmer behind Astrogames, a tape company. Astrogames
published a game called Super-Pac, but this is probably not the
same thing.
Direct Link to "Pac*man" by Dale Low
VI) Added "Arcadian, Best of 1980" box. This packaging consists of a plastic
bag that hold the instructions and the cassette tape.
"Arcadian, Best of 1980" Packaging
VII) Added pictures of three prototype cartridges:
1) Conan the Barbarian
2) Cosmic Raiders
3) Tests
Cartridge Prototype Picture Area
VIII) Added alternate view of "Maze Man."
Direct Link to alternate view of "Maze Man."
IX) Embedded links to eleven videos on YouTube:
1) Astro Battle Review - By Nice and Games
2) Astrocade Game Packaging Review - By Nice and Games
3) Astrocade Overheating! - By Nice and Games
4) Brickyard / Clowns Review - By Nice and Games
5) Galactic Invasion Review - By Nice and Games
6) Incredible Wizard, The Review - By Nice and Games
7) Muncher Review - By Nice and Games
8) Rare Bally Home Library Computer System Overview - By Gamestar81
9) Space Fortress Review - By Nice and Games
10) Treasure Cove Review - By Nice and Games
11) War Review - By Nice and Games
Astrocade Videos Area
X) In 2006 I posted a list to the Bally Alley Yahoo message board of my
favorite Bally / Astrocade cartridge games and asked for others to
reply, giving a list of their own favorite games. In 2010 I went ahead
and found that list for someone that asked for a list of good games.
This article is the result of those postings. I've added most of the
comments and lists that other people made too, so it is a comprehensive,
fun read.
Top Ten Astrocade Games
XI) Added the tape documentation for "Arcadian: Best of 1980." The ten
programs on the tape are:
1) Artillery Duel - John Perkins
2) Bots - Ron McCoy
3) Bowl-a-Rama - Bob Hensel
4) Checkers - John Collins
5) Connect Four II - Bob Wiseman
6) Hamurabi - Dick Houser
7) O-Jello - Clyde Perkins
8) Subsearch - Ron Picardi
9) 2000AD - Ed Larkin
10) Yahtzee - Bob Wiseman
"Arcadian: Best of 1980" Tape Documentation
XII) Reorganized the ZGrass / UV-1 Magazine Articles Area. Also added two
articles:
1) "Bally Debuts Three-Level Computer System at CES," Intelligent
Machines Journal, February 7, 1979
2) "GRAFIX Accompanies Bally Computer Intro, " Intelligent Machines
Journal, February 7, 1979
ZGrass / UV-1 Magazine Articles Area
XIII) Added a note to the Misc. Tape Picture Area that perhaps "Larry Simioni"
is not the author of the Z80 Mini-Course program, but rather that "Barry
Ellerson" is the correct author. Hopefully this can be figured out at
some point and the note can be removed.
Misc. Tape Picture Area
November 18, 2010
I) Added the red and white Bally Professional Arcade dustcover with the
Montgomery Ward logo imprinted on the left side.
Dustcover Picture Area
II) Added six high-resolution pictures of the Viper RAM expansion:
1) Viper RAM Expansion (Front)
2) Viper RAM Expansion (Back)
3) Viper RAM Expansion (Bottom)
4) Viper RAM Expansion (Side)
5) Viper RAM Expansion (Top Cover Removed)
6) Viper RAM Expansion (Inside)
Viper RAM Expansion Area
III) Added four high-resolution pictures of the Viper Keyboard. This
keyboard for the Viper RAM expansion is SO rare that these are the first
pictures of the keyboard available! The pictures are:
1) Viper Keyboard (Top)
2) Viper Keyboard (Side)
3) Viper Keyboard (Back)
4) Viper Keyboard (Bottom)
Viper Keyboard Area
IV) Updated Bally / Astrocade Cartridge Area:
1) AstroBASIC (White Label) - Added Hi-Res Version
2) Letter Match / Spell 'N Score / Crosswords - Cleaned-Up Label
3) Star Battle - Cleaned-Up Label
Bally / Astrocade Cartridge Area
V) Added picture of "War" by Riff Raff Games to Third-Party Cartridge Area.
"War," released in 2010, is the first machine language homebrew game for
the Astrocade released on cartridge.
Third-Party Cartridge Area
VI) Added Mike White Software Cartridge Area.
In the last issue of The Arcadian newsletter (Vol. 7, issue 4,
Aug. 15, 1986) a full page ad by "Mike White Software" ran on page 87
that announced a new service. In part, it read:
"As of January 1st 1986 a new service has begun! Any taped AB or BRB
program that you would like to see in a cartridge can be done for
only $9.95 a cartridge! This does not mean that the programs will be
improved. It means that we've discovered a way to put BASIC into
cartridge and make it run!!"
Many programs were listed that were available, plus a customer could
send ANY program on tape and have it turned into a cartridge. He also
had permission, from Astrocade (through Dave Carson) to provide any
released cartridge as well. Not only that, but Mike had access to many
prototype cartridges (notably Bowling, Checkers, Conan the Barbarian,
and Soccer). He created these cartridges for many, many years. It is
likely that many so-called prototype cartridges are actually cartridges
created by Mike White Software. Mike White Software's five-page catalog
can be viewed here:
White White Software Catalog (Five Pages)
This section is meant to avoid confusion that surrounds these
cartridges. These cartridges are NOT prototypes themselves, but they
may be COPIES of prototypes that were created with permission of
Astrovision. This puts them into a shaky category for collectors that
I don't claim to understand.
For now, three cartridges have been added to this category:
1) Hot Rod Bally BASIC
2) Tests
3) Video Story Book
Mike White Software Cartridge Area
VII) Added four pictures of Astrocade program tapes to the Miscellaneous
Cassette-Tape Picture section:
1) Arcadian Best of 1980 - By Various Authors
2) Pac*Man / < Control 30 > - By Dale Low
3) Random Maze Generator - T. McConnell
4) Z80 Minicourse - By Larry Simioni
Miscellaneous Cassette-Tape Picture section
VIII) Removed the non-digitally archived 300-BAUD W&W Software Sales
programs and replaced them with digitally archived versions. These
newly archived versions are MUCH smaller (both when zipped and when
unzipped). The old non-digitally-archived versions of these twenty-four
programs took up 138MB when zipped and 148MB when unzipped. The new
digitally-archived version take up 832K (less than one MB!) when zipped
and then take up 65MB after they are decompressed. Now THAT'S some
great compression!
The twenty-four programs are:
1) (Mortgage) Amortization
2) Alien Patrol
3) Biorhythms
4) Block Buster
5) Calendar
6) Checkbook Balancer & Compound Interest (Tape Version)
7) Checkers
8) Clock
9) Computer Art
10) Flight Simulator
11) Hangman
12) Inspector Clew-So
13) Mastermind
14) Mensa Test
15) Othello
16) Riddle
17) Sequence
18) Solitaire
19) Space Dock
20) Sub Search
21) Tic Tac Toe
22) TV Ghost
23) Van Gam
24) W&W Race Track
W&W Software Sales 300-BAUD Download Area
November 17, 2010
I) Added four advertisements by WaveMakers:
1. Castle of Horror (Tape 12)
2. Lookout for the Bull (Tape 10)
3. Pack Rat (Tape 9)
4. Whiz Quiz (Tape 11)
WaveMakers Advertisements
II) Reorganized the WaveMakers Type-In Program area and added one game to
the it:
1. Mouse in the Hat / Speed Math (Tape 6)
WaveMakers' Type-in Program Area
III) Added instructions for several WaveMakers games on tape. Four
instructions are completely new to the area:
1) Backgammon / Obstacle Course Tournament
2) Guitar Course - Regular color version now available
3) Lookout for the Bull
4) Max Robot from Space / Horse Race
Two sets of instructions now have alternate formats:
1) Castle of Horror - Alternate red version
2) Monkey Jump - Alternate red version
WaveMakers' Tape Instruction Area
IV) Moved the "Castle of Horror" Type-In Program from the Instruction Manual
area to where it belongs: the Type-In Program area.
October 29, 2010
I) Added information for the UltiMulti multicart by GaMBITS:
1. UltiMulti Cartridge 1.5.1, CD (Picture) - The Manual and Program
DIP Switch Settings are contained on this CD
2. UltiMulti Cartridge 1.5.1, DIP Switch Settings - The UltiMulti
cartridge 1.5.1 has 28 more programs than the previous version.
3. UltiMulti Cartridge 1.5.1, Instructions - Here is what is in
the documentation:
1) Listing Instruction Manuals for Programs
on Bally Alley
2) How to Use Multi-Load Games
3) Switch Settings Required for
Different BASICs
4) Blue Ram Super-Extended
BASIC (1.0 and 1.1) Instructions
5) Game / Program Instructions
1. Arcade Golf 1.5 - Ken Lill
2. Bumble B Cruzer - Ken Lill
3. Dragon's Castle
4. Lil' White Utility
5. Pro Golf - Henry Sopko
6. Snake Snack - By Ken Lill
7. Spring Thing Pt. 1 - By Ken Lill
8. Whatzit? - By Ken Lill
6) Additional 1.5.1 Games / Program Instructions
1. Fawn Dungeon
2. Lil' White Ram Utility 1.5
3. Menu Demo
4. PsedDoKo (Beta)
UltiMulti Cartridge Documentation
II) Added two pictures of the UltiMulti Cart 1.5.1 to the Cartridge
Picture Area:
UltiMulti Cartridge Picture Area
October 4, 2010
I) Added version 3.31 of the Bally / Astrocade FAQ. All updates made by
Richard Degler. Thanks!
- Fixed lots of dead links:
- classicgaming.com no longer carries the obsolete files from
/ballyalley/ since it was removed from their front page
years ago.
- The FAQ isn't at Yahoo! group files anymore as it said, nor
are astrocade_on_board_prog.gif and 3159_configuration.gif
{separately}.
- Deathskull Laboratories! has been closed - but I found an
archived copy of it.
- The "Keypad (with overlay):" box was fragged since it was 80
characters wide.
- Six instances of "represent" were used in two paragraphs, so I
changed the two of them that needed it.
- Re-flowed Appendixes "Astro Basic Command Listing" and
"Changes/Updates" so that indented blocks stayed indented, then
took out trailing spaces.
Read the newest version of the Bally / Astrocade FAQ
August 3, 2010
I) Added version 3.3 of the Bally / Astrocade FAQ.
The version of the Bally / Astrocade FAQ online until today was 3.22
(June 10, 2003). I opened the file locally to add some line-breaks
to the file to make it easier to read online, and what do you know,
the local version of the FAQ was newer. I had already added line-
breaks back in 2006. I also made other changes but I never uploaded
the file. I'm not sure why...
Now the newest version, 3.3, IS online. Here are the updates since
version 3.22:
Version 3.3 (May 14, 2008)
- Added Section: "Restoring the Astrocade's Gold Trimming"
by Marty Goldberg
Version 3.24 (May 3, 2007)
- Fixed the Z80 clock speed. It was listed as 3.579 MHz. It is now
set to the proper speed: 1.789 MHz. For more information about how
this fix came about, see the Astrocade Message board thread titled
"Z80 clock s peed." More specifically, read Frank Palazzolo's
reply in message number 3912 and Tony Miller's reply in message
number 3913.
Version 3.23 (March 21, 2006)
- Added carriage returns after 79 characters
Read the newest version of the Bally / Astrocade FAQ
May 21, 2010
I) Added the Owner's Manual for the Bally Home Library Computer.
This is the original manual that came with the Bally Home Library
Computer (the original name of the console before it was called the
Astrocade or even the Bally Arcade).
Bally Home Library Computer Owner's Manual
April 7, 2010
I) Updated five descriptions of "Bob Fabris Audio Recordings:"
1) 12-17_Fenton
2) Larkin_1-28_(part_1)
3) Larkin_1-28_(part_2)
4) Larkin_1-28_(reverse)
5) TEL. CONVERSATIONS Copy 11-28
Updates of Bob Fabris Audio Recordings
II) Added fourteen audio recordings that Bob Fabris, the publisher of the
Astrocade newsletter Arcadian, had with various people in the Bally /
Astrocade community.
1) 7 Call JF
---------
(Time - 12:02 / Size - 13.1MB)
After a date declaration of June 26 (1980), Bob Fabris calls Jeff
Frederiksen. Bob has been talking to Jay Fenton about his develop-
ment of an extended BASIC cartridge, and Bob's put him in touch
with third parties developing RAM expansions. Bob asks if Bally
will be selling the extended BASIC cartridge directly, and Jeff
says the plan is to sell it as a limited edition at probably
about$75. [This is mentioned in Arcadian volume 2, issue 9,
page 78.] They discuss advertising for it in the Sourcebook. It
will search for any contiguous RAM block above the screen RAM.
They're planning on making a commercial ZGRASS system package at a
cost of about $3000 (with about $700 of that for the monitor).
It's not being aimed at amateurs. They're planning to demonstrate
it at SIGGRAPH next month. The recording ends suddenly.
2) 7 Call JF (Reverse) Part 1
--------------------------
(Time - 2:39 / Size - 2.88MB)
Bob Fabris and Jeff Frederiksen talk about the ZGRASS expansion--
possibly the same conversation as on the front side of the tape.
Jeff mentions a module for voice synthesis and light pen for
graphics editing. It can either stand alone or act as a slave to
another computer system. He says there will be applications for
it when it's released.
3) 7 Call JF (Reverse) Part 2
--------------------------
(Time - 9:32 / Size - 10.5MB)
Bob Fabris talks to Jeff Frederiksen. Bob asks about cartridge
parts, since some people want to manufacture their own Videocades.
Jeff says they're custom made, but they'd be willing to sell
EEPROM carts to people. They discuss the sound registers, and Bob
compliments Brett Bilbrey's sound work. Bob mentions work on a
keyboard addition, and asks about ASCII codes for commands. There
are rumors about the system being taken over from Bally by another
company, but Jeff doesn't have any news about it. Jeff demonstrates
Vortrax speech synthesis. Jeff's found a modification to the audio
interface that makes it more reliable. [This is detailed in
Arcadian volume 2, issue 8, page 71.]
4) Bally Larkin Conversation
-------------------------
(Time - 5:26 / Size - 6.31MB)
Ed Larkin reads an advertisement for the Viper System 1 to
Bob Fabris.
5) Leske Freeman 1-8 Part 1
------------------------
(Time - 8:18 / Size - 10.0MB)
Bob Fabris talks to Larry Leske, who's been working on a programm-
able keyboard kit. [Arcadian volume 1, issue 8, page 55] It seems
likely that Fidelity Electronics will take over the system, and
they plan on possibly reviving the ZGRASS add-under in about six
months. Larry has great respect for the engineering at Fidelity,
and thinks it's likely they'll get out a quality product fairly
quickly. Given this, Larry doesn't really want to compete with
them, so the project is put on hold. [Arcadian volume 2,
issue 3, page 19]
6) Leske Freeman 1-8 Part 2
------------------------
(Time - 14:29 / Size - 15.3MB)
Bob Fabris talks to Bob Freeman, who's been working on an S-100
adapter for the sysetem [Arcadian volume 2, issue 2, page 11].
With Larry Leske losing interest on programmable keyboard work,
Fabris is now particularly interested in this. Freeman is also
thinking about things like a modem. But he's not moving at a
fast pace unless there's enough interest to make it profitable.
Fabris is planning on surveying the Arcadian readers on what
they want. [Arcadian volume 2, issue 3, page 19]. Freeman has also
programmed a system monitor ROM (it COULD be the "ADS System
Monitor," but this is only conjecture), to be used for debugging
assembler programs. Freeman wonders if Fidelity Electronics would
consider speeding up the system's Z80, but Fabris says they're
trying to cut costs on the board instead. They might consider
a retrofit kit, though.
7) Meeks 2-1-83 Part 1
-------------------
(Time - 18:43 / Size - 20.2MB)
Bob Fabris talks to Tom Meeks. Tom discusses an attempt to release
the Astrocade in Europe. They've gotten a sample to a company
called ITT (International Telephone and Telegraph), and everyone
is optimistic. Ray George is really pushing to get ZGRASS out this
year. Bally itself is also pushing both these ventures, and may
even provide financial backing for ZGRASS. No new consoles are
being manufactured at the moment, though there is still old stock
to sell. Astrocade is in some sort of dispute with Nitron. Bob
says there's been a good response to the ad in Electronic Games.
Arcadian subscribers are stable at about 2,000. Tom doesn't think
the BASIC manual did a good job of getting people into programming.
Tom's going to get Bob mailing addresses from warranty cards.
Astrocade's getting ready to go do court over debts. Creditors are
going after money Astrocade's gotten from Montgomery Ward--money
they need to keep the company running. Tom's trying to arrange to
leave Astrocade with a severance package, but wants to keep
consulting with them on ZGRASS. Tom's been doing lots of ZGRASS
programming, developing educational children's programs. He gives
some details about ZGRASS programming, strengths, and limitations.
8) Meeks 2-1-83 Part 2
-------------------
(Time - 6:16 / Size - 7.26MB)
Bob Fabris talks to Ed Larkin of Alternative Engineering. They
discuss the Electronic Games "underground" article. He's
manufacturing Pac-Man carts for Bob. They joke about the secrecy
around it. He's developing a communication board. The company
doesn't have a lot of capital to work with.
9) Meeks 2-1-83 (Reverse) Part 1
-----------------------------
(Time - 7:49 / Size - 8.24MB)
Bob Fabris talks to Tom Meeks. Astrocade has entered Chapter 11
bankruptcy. Nitron's stock has suspended trading for two days, and
Tom expects Nitron to fail. In Tom's view, this situation is
partly Nitron's fault, because he believes they were trying to
take control of Astrocade from the day they started building the
systems. He places more blame on Astrocade, however. Tom hopes ITT
(International Telephone and Telegraph) can rejuvenate the system
by building it cheaper than they can. Tom thinks the bankruptcy
will help them get a little sympathy and curiosity at the upcoming
CES show. They haven't been able to implement anything lately,
even though they're getting lots of good suggestions, particularly
from Dick Houser. Astrocade has at least been getting more free
publicity lately.
10) Meeks 2-1-83 (Reverse) Part 2
-----------------------------
(Time - 4:49 / Size - 5.71MB)
Bob Fabris talks to Bob (Ogden?). With Astrocade in the midst of
bankruptcy, Bob (Ogden?) is looking into releasing future games
(International Telephone and Telegraph), though. Bob Fabris wants
to put together an independent advisory panel to guide software
development. One interested party is Alternative Engineering.
With Astrocade not making games at the moment, Bob (Ogden?) isn't
particularly interested in this for now.
11) Meeks 2-1-83 (Reverse) Part 3
-----------------------------
(Time - 18:06 / Size - 20.8MB)
Bob Fabris talks to Ed Larkin about three weeks after the
Astrocade bankruptcy. According to Ed, Bob Ogden expects to have
a deal with ITT (International Telephone and Telegraph) within
the next couple of weeks. At this point, Ed will start working
for Bob Ogden to help address the lack of software for the
system. Ed sees ITT as a much more professional company than
Astrocade, and hopes they take over the whole business. Bob
Fabris suggests he consider producing ZGRASS for them rather
than for Astrocade, and gives out contact information for
Nicholas Gibbs at ITT Consumer Products (UK) Limited. Ed talked
to Tom Meeks just before the bankruptcy for a little help with
ZGRASS, but couldn't get much support. This may have been related
to the stress of the impending bankruptcy and Tom looking for a
different job. ITT is hoping to make the hardware compatible with
both the US and Europe, and to re-release it in the US at a lower
cost. Right now, Astrocade could only bring in operating capital
with new products. They haven't paid John Perkins for work on a
game, so he's planning to release the game through another
company. Bob talks to Ed about manufacturing Pac-Man carts, and
wants to change the name to Munch Kid. They're going to make 100
carts, with Bob putting up about $1,000 upfront and $1,000 on
delivery. The recording ends suddenly.
12) Nelson 2-1-80
-------------
(Time - 4:23 / Size - 4.74MB)
Bob Fabris calls Ron Nelson of Fidelity Electronics. Bob asks
about recent developments, and Ron says that the current
situation is that Bally is pushing to quickly divest from the
system, but Fidelity wants to slow down and look over the
contract closely. Bob also mentions the development of a hobbyist
memory addition and keyboard. It's planned to be sold as a kit,
in part to avoid the need for FCC approval.
13) Sales Pitch for New BASIC Bally ARCADE +
----------------------------------------
(Time - 38:54 / Size - 49.8MB)
This seems to be a presentation for the Astrocade marketing team.
The first speaker is Jeff Frederiksen. He thinks there's a big
demand for fantasy games, and there are no good computer fantasy
games on the market. So, they're about to release Wizard of Wor.
He says Astrocade is better than Bally at marketing. A next
generation system, with new custom chips, is already being
designed. He compares Astrocade technology to Atari. The next
generation system will be able to display 16 colors out of a
palette of over two million. He expects it to be way ahead of the
competition. He says Bally BASIC was made to show that the system
was a real computer. One reason BASIC wasn't more successful is
that it required too much investment--a system, cart, and
interface. So now, they've got a new BASIC with a faster,
built-in interface. And the cart is going to be packed in with
the system. Ray George interjects that it will now be called the
Bally Arcade Plus. Jeff demonstrates loading a BASIC program. He
says Bally BASIC has the advantage of simple graphics programming.
The tape ends with a question and answer session. Jeff doesn't
think voice synthesis is worth pursuing this generation. The
recording ends when they take a coffee break.
14) Sales Pitch for New BASIC Bally ARCADE + (Reverse)
--------------------------------------------------
(Time - 46:36 / Size - 62.5MB)
The meeting continues with Jeff talking about the add-under. It
will include a modem, parallel port, and floppy drive. He
discusses the memory in the add-under. Bally is investing money
in the add-under, even though it will be released by Astrovision.
He talks about the size of the games industry. Next, Tom DeFanti
shows a high-resolution ZGRASS demo by Jane Veeder. Tom says it's
important that the add-under will put out a video signal that can
be recorded and televised. Jane herself begins speaking. She
shows the Montana demo. Tom starts speaking again. He wants to
make the machine accessible such that, for example, an accountant
could write an accountant program. Parents could even write
programs instead of bed-time stories. Someone asks how he can
convince someone that the machine with the add-under will bring
money into their organization. Tom responds that by including a
high level language, third parties will be able to create software
much more easily. Jeff adds that graphic creation is very easy.
Tom says that ultimately, it will be sold by showing it rather
than talking about it. Initially, he expects the add-under to
sell to people who want to move up from Bally BASIC. Then, as
people see other people using it, and as more software becomes
available, it will become more popular. Jeff and Tom prepare
another demonstration. Jeff explains that Tom has been working
for months to improve ZGRASS, so it will be even better than what
they're demonstrating. Tom and Jeff discuss some of the
advantages of ZGRASS over BASIC. Showing the color capabilities
leads to a brief discussion from the audience about Color BASIC.
The recording ends while they're demonstrating ZGRASS commands.
New Bob Fabris Audio Recordings
III) Added a four-page article from the September 1983 issue of JOYSTIK
called "Astrocade's Underground" by Danny Goodman. This article is
about how Astrocade users get along without support from Astrocade,
Inc. In 1983, this was quite a lot of exposure for this console. The
article begins:
"You can't really call the group an "underground," because it operates
openly, almost vocally. But, few of the millions of Atari, Mattel,
Odyssey and Coleco players are aware that an entire cottage industry has
grown around the highly rated, but rarely seen, Astrocade Professional
Arcade system. To gain appreciation for the third-party support out
there, consider that almost 400 individual programs are currently
available for the Astrocade- more than for the Atari 2600 and Mattel
Intellivision combined."
Astrocade's Underground
March 26, 2010
I) Added "Star Battle" Source Code
This source code is for the Bally cartridge. This cartridge has been
disassembled by, possibly, Tom Woods, in 1979. As it was included in
the Bob Fabris collection without any notes to who actually did it, it
is impossible to know for sure. The source code, including cross
reference and opcode listings, is 30 pages.
Star Battle Source Code Listing
March 22, 2010
I) Added Richard Degler's source code update of "Fawn Dungeon" by
Barry McCleave. The following changes have been made:
1) Replaced ORGs with Labels.
2) Added more HVGLIB.H information.
3) Replaced all RST $38s with more comments.
4) Added pattern comments for GunFighter.
5) Mixed case comments are new, a LOT of them come straight
from the BIOS.
6) Changed remaining decimal to 2- or 4-digit hex for readability.
"Fawn Dungeon" Source Code
March 20, 2010
I) Added updated version of Richard Degler's DZ80 Dissassembler Script.
DZ80 Dissassembler Script
II) Added Barry McCleave's "Fawn Dungeon" source code in ready-to-
assemble format.
This is an incomplete machine language game. The player in this
D&D-type game can wander around a maze, but there are no monsters. This
is an interesting piece of what might have become something interesting.
As it stands, it is little more than a programming exercise.
This source code assembles EXACTLY as the finished binary version.
"Fawn Dungeon" Source Code
III) Added "Z80 Source Code Tips" by Richard Degler.
A few tips on creating easy-to-read source code.
"Z80 Source-Code Tips"
March 7, 2010
I) Added two screenshots of BalCheck.
BalCheck Screenshots
II) Moved the "Mark S. Keller BASIC Collection" to the Mark Keller Section.
Mark S. Keller BASIC Collection
III) Moved Scott Waldinger's "Robot War" to the Scott Waldinger Section.
Robot War
March 6, 2010
I) Reorganized the "Machine Language Homebrew Software" area. There are
some additional comments as well as dates.
Machine Language Homebrew Software
II) Added "Fun with Vectors - No Ghosts Allowed" By Richard Degler.
"This is another unfinished project [from June of 2009]. This is "Fun
with Vectors - Ziggy" with an overly large "No Ghosts Allowed" from
Ghostbusters image instead. I wanted to write a display routine that
could draw it without flickering but it might be beyond the Bally's
ability."
Fun with Vectors - No Ghosts Allowed
III) Added "Fun with Vectors - Slimer" By Richard Degler
This is the last thing that Richard did with "Fun with Vectors." This
has a stationary "No Ghosts Allowed" and the updated Slimer. "I was
going to see how many Slimers it could draw - think another one at most!
The program still has the mangled Gaz-Giz when moving left - never did
put in a FLOP like Lance's X-mas display had. Pull the trigger to slow
Slimer way down (but not always stop!)."
Fun with Vectors - Slimer
IV) Added modified version of BalCheck.
This ROM were modified by Richard Degler so that it would work in MESS
without the actual BalCheck hardware device usually required.
BalCheck (Modified) ROM Image
BalCheck Documentation Changes and Quick How-To
BalCheck Documentation
March 5, 2010
I) Added an older version of the MESSD emulator for Windows.
Although this version is quite outdated, it sort of supports extra
memory (I understand that this was a bug). You can use the cartridges
that require extra RAM (like Vipersoft BASIC and Blue Ram BASIC) with
this version of the emulator. Once you have the On-Board ROM and
cartridge in the correct directories, then you start it from the command
line like this:
MESSD ASTROCDE -CART Program
MESS with Extra RAM Support
II) Reorganized the "Astrocade Machine Language Tools" area.
"Astrocade Machine Language Tools" area
III) Added the most up-to-date version of the DZ80 disassembler (version 2.0)
along with some related files that it requires.
DZ80 Disassembler (Version 2.0)
Lua Programming Language (for use with DZ80 2.0)
IV) Added a new area on hardware emulation of the Astrocade using FPGA.
The Astrocade can be emulated in hardware because of Mike J's hard work
recreating the console (in low-res AND hi-res mode) for an FPGA chip
in the hardware descriptor language VHDL. This version will run on a
Xilinx Spartan3E starter kit board, but it may be able to be ported to
other boards.
This is a pretty complicated subject that most people won't be able to
try because you need special hardware. However, for an overview, here
is some information from Mike J's FAQ:
"Very simply, VHDL is a high level language which is used to design and
simulate hardware, by which I mean everything from a modern complex CPU
to a digital watch. Software tools take the VHDL source code, and hope-
fully convert it into real physical logic gates. This can then (at vast
expense) be turned into a piece of silicon and sold to people. I should
point out that only a subset of the language can actually be turned into
gates, as some constructs are only useful for simulating designs."
"VHDL stands for VHSIC Hardware Description Language, where VHSIC is an
acronym for Very High Speed Integrated Circuit. However, the name is
more frightening than the language, which resulted from a US Government
sponsored effort to improve the way integrated circuit designs were
exchanged between companies. The IEEE adopted VHDL as a standard
in 1987 (1076-1987)."
Astrocade Hardware Emulation Using FPGA
March 4, 2010
I) Added the infamous undumped On-Board '3164' 8K Bally ROM. This now
makes for the third different archived ROM.
This ROM was dumped by Paul Thacker from his very early Bally Arcade
console. He comments about his system, "The system itself definitely
seems early as well. In addition to the different dust cover label, the
red reset button, and the silver eject button, the casing is missing
most of the explanatory text such as On/Off and 3/4 for the channel."
Richard Degler took a look at this ROM and has some comments, "Differ-
ences from the "3159" BIOS are the SYSTEM Routine Jump Table (since the
routines are shifted), and the location of text strings and the Font
(which is why to use the Dope Vector). The date starts at 3604 and is
the leftover "977" of WHITE BIOS. After that the built-in games have few
changes, except Gunfight plays to 9999 (like the 1978 version) and has
one color changed. CHECKSUMs #1 and 2, as well as FUDGE4 are also dif-
ferent, so the un-modified BAL-CHECK should work fine on this machine
as it is."
On-Board '3164' 8K Bally ROM
II) Added an updated HVGLIB (Home Video Game Library) Header file. This
was created for use the the Bally ROM, but if you're going to be
creating machine language programs with the Nutting Manual, then you
need this Astrocade equate file. This is version 3.0, with updates
from Richard Degler.
HVGLIB.H, with updates by Richard Degler
III) Added Source for all THREE Versions of Bally ROM.
The ROM Source Code includes the source for the 4K of System ROM, and
the other 4K contain Checkmate, Calculator, Gun Fight and Scribble.
This new version, created and updated by Richard Degler, is the updated
assembly source code for ALL THREE versions of the Bally System BIOS.
It can be used to recreate any version of the on-board ROMs. By chang-
ing the EQUate 0,1s in the first block marked with "###"'s you can
conditionally generate _either_ the WHITE.bin or ASTRO.bin (a.k.a
BIOS3159.BIN or "GAME OVER" ROM) from the same source code.
Conditional Source-Code for the Bally On-Board ROM
IV) Updated the eight Beatles music ROMs with renaming from Richard Degler
and fixed a couple of over-dumps.
Beatles ROM Zip Archive, Updated
V) Added "orphaned" document, "Differences Between Bally and AstroBASIC."
This document describes the improvements and differences between the
original version of Bally BASIC and AstroBasic (the version with the
build-in 2000 BAUD interface). This document will be useful when
converting files from one language to another- especially when reading
machine language material in the Arcadian (which primarily is directed
toward the older version of BASIC). It also finally answers that
question: "what's different between the two BASIC carts?"
Differences Between Bally and AstroBASIC
VI) Added three tools "300 BAUD Tools." Thanks to Ronaldo Goulart for
putting this great collection of archiving tools together!
This .zip file contains 3 public domain tools for dealing with Bally
Basic / ViperSoft Basic programs:
1) KCS
KCS allows the user to create binary dumps from wave recordings, and
to convert such dumps back to wave. It is a DOS application, pro-
grammed in a custom Forth dialect, DX-Forth, but it's author kindly
provided me with a version adapted for a Windows Forth interpreter,
so both a DOS and a Windows version are available. The Windows
executable is much bigger because of the additional runtimes embedded
in the executable.
For converting .prg binary dumps back to wave using KCS, a known-
working, though not optimal set of command line switches is " -M -L5
-P50". Refer to KCS documentation for further details.
2) prg2txt:
Prg2txt is a Windows utility for converting binary dumps of Bally
Basic / ViperSoft Basic into Unicode text files. By default, it
produces an output similar to the regular original listings, and
through an optional command line switch, it generates the output file
using an alternative syntax, intended to allow the listing to be
edited through a regular plain text editor. Such listings can be
converted back to binary using txt2prg.
3) txt2prg:
Txt2prg generates binary files from text listings, which can after
be converted to wave for loading into an original Astrocade. In case
you are going to edit your own listings or the ones generated using
prg2txt, be sure to use the special required syntax. For more infor-
mation on this, refer to txt2prg.txt
300 BAUD Tools
VII) Added a 2000-BAUD tape archiving tool called wBallyBin (V2).
In May of 2009, Paul Thacker wrote: "I have a slightly newer version of
Ballybin for Windows. I'm not sure when Bob Colbert will have a bigger
update to the program, but we might as well offer the best version
available." This slightly updated version is called "wBallyBin (V2)."
wBallyBin (V2)
VIII) Added a dissassembler script for DZ80. Created by Richard Degler.
A Script for use with the DZ80 Disassembler, version 2.0. This makes it
so that there is no more adjusting garbage code following RST $38
syssuk'ed routines! You can read Richard's full comments here.
Dissassembler Script for DZ80
March 3, 2010
I) Organized the "Astrocade Machine Language Source Code" Section.
Machine Language Source code for various programs, mostly cartridges
are available here. Some of the material is scanned, but a good
portion of it has been retyped and is ready to be assembled. Also,
some of it has been disassembled and commented. If you're a machine
language programmer, then there is a WEALTH of material here:
1) 300 to 2000 BAUD Loader Utility Program
2) AstroBASIC
3) Astrocade On-Board ROM
4) Balcheck
5) Bally BASIC
6) Bally Demo Cartridge
7) Color BASIC
8) Dog Patch
9) Football
10) Fawn Dungeon
12) Goldfish Demo
13) Machine Language Manager
14) RAM Test (Generic Z-80 Source Code)
15) Songs
16) Stweek (Sound Tweeker)
17) Treasure Cove
18) Video Storybook
19) Wizard of Wor (Arcade Game)
Astrocade Machine Language Source Code" Section
II) Added a preliminary version of source code for "Treasure Cove" that is
ready to assemble.
This version assembles fine using Zmac, but it does NOT run. When run
under MESS .135, it "locks up." When the debugger is used, the game is
getting "stuck" in the WRITP routine in the system ROM. The problem has
been traced back to when the cartridge calls the WRITP routine from the
cartridge area at $27DE. The game never returns from this call.
Richard Degler suggests, "Sounds like the Stack area is getting
clobbered by theWRITPattern - there is no bounds checking so if it draws
too far down it just can't find its way back."
"Treasure Cove" (Source for Preliminary Version)
III) Added Source Listing updates for:
1) Text (Ready to Assemble) Updates by Richard Degler:
1. Astro BASIC
2. Bally BASIC
3. Color BASIC
2) Bally BASIC (Scanned, PDF format)
Astrocade Machine Language Source Code" Section
March 1, 2010
I) Added "Astrocade: Product Description."
Describes the Arcade Video Game (aka Bally Astrocade), BASIC Programming
Cartridge, and Z-GRASS 100 Computer Keyboard. See how the ZGRASS looks
compared to released computer systems of the same period.
Astrocade: Product Description
II) Added two Bally / Astrocade Patents:
Both patents have the same abstract:
"A home computer system provides a video processor for use with a
television receiver. The video processor can selectively perform a
variety of modifications to pixel data under the direction of the CPU
of the computer system before the pixel data is stored in random access
memory to effectively increase the speed or data handling power
of the system."
1) Bally Arcade Patent - 4301503 (Nov. 17 1981)
Home Computer and Game Apparatus (Filed May 30, 1978).
36 Claims, 167 Drawing Figures.
(237 pages, 10.7MB)
2) Bally Arcade Patent - 4475172 (Oct 2 1984)
Home Computer and Game Apparatus (Filed June 18, 1981).
24 Claims, 168 Drawing Figures.
(124 pages, 6.79MB)
Bally Arcade Patent - 4301503 (Nov. 17 1981)
Bally Arcade Patent - 4475172 (Oct 2 1984)
III) Added AstroVision, Inc. Business Card.
A business card from Astrovision. This card belonged to Rick
Claghorn, Computer Specialist.
AstroVision, Inc. Business Card
IV) Moved George Hale Business Card.
George Hale Business Card
February 26, 2010
I) Added two pictures of the inside of the Lil' White Ram expansion unit.
Lil' White Ram. PCB - Inside View
Lil' White Ram. PCB - Bottom View
II) Created a Bally / Astrocade Multicarts Area. Currently it holds:
1) Beatles Music from Richard Degler by Mike White. Created in 2007.
2) Multicart by CPUWIZ. Released in 2004.
3) Multicart by RetroKidz. Released in 2006.
4) Multicart by Ward Shrake. Released in 2002.
Bally / Astrocade Multicarts Area
III) I have added a picture of the multicart by GaMBITS.
UltiMulti Cartridge by GaMBITS
IV) Created a Bally / Astrocade Multicarts Documentation Area. It holds
documentation for:
1) Multicart by CPUWIZ. Released in 2004.
2) Multicart by GaMBITS. Released in 2008.
3) Multicart by RetroKidz. Released in 2006.
4) Multicart by Ward Shrake. Released in 2002.
Multicart Documentation Area
V) Added four documents for the multicart called "UltiMulti
Cartridge" 1.0 by GaMBITS.
1) CD (JPG)
The Manual and Program DIP Switch Settings are contained
on this CD
2) DIP Switch Settings (PDF)
3) Instructions (PDF)
Here is what is in the documentation:
1. Listing of Programs
2. How to Use Multi-Load Games
3. Switch Settings Required for
Different BASICs
4. Blue Ram Super-Extended
BASIC (1.0 and 1.1) Instructions
5. Game / Program Instructions
1. Arcade Golf 1.5 - Ken Lill
2. Dragon's Castle
3. Lil' White Utility
4. Pro Golf - Henry Sopko
5. Snake Snack - By Ken Lill
6. Spring Thing Pt. 1 - By Ken Lill
7. Star Cruiser - Ken Lill
8. Whatzit? - By Ken Lill
4) Leaflet: "Thank You For Your Order"
UltiMulti Cartridge Documentation Area
VI) Added five documents for the Lil' White Ram:
1) Installation Guide CD
Contains the instructions on how to use and install the Lil' White
Ram hardware.
2) Instructions and Warranty
Eight pages of instructions (including pictures and installation
procedure) along with warranty information for the Lil' White 32K
RAM expansion.
3) Leaflet
"Thank You for Your Order" leaflet
4) RAM Test Program, By Ken Lill
This will check all addresses from $5000 to $7FFF.
5) Schematic
Complete schematic for the Lil' White Ram.
Lil' White Ram Documentation Area
VII) Added Astrocade Memory Expander Schematic by Mike White.
This is version two of an original schematic, designed by Mike White,
for an inexpensive memory upgrade project proposal by Mike White.
Version two, this version, is from November 2004. Version one was from
March 2002; it had errors and has been deleted. Eventually, in 2008, Ken
Lill and Mike White created the Lil' White Ram based on a modified
version of this schematic.
Astrocade Memory Expander Schematic
VIII) Added Bally Service Manual
This is the official "PA-1 Bally Service Manual" that contains such
useful information as System operation, Disassembly, Motherboard Parts
List, Layout, Schematic and more. If your Bally Astrocade is broken and
you have some electronics knowledge, then this should be just what you
are looking for.
Bally Service Manual
IX) Added "SeaWolf II Parts Catalog with Schematics"
The arcade game Seawolf II is, basically, a hi-res Astrocade. Here are
the schematics and the parts catalog (which also contains schematics).
These may prove useful if you try to upgrade your Astrocade to hi-res
(no small task!). Also, if you want to try hi-res, then using this
arcade board is supposed to be the best way to go.
SeaWolf II Parts Catalog with Schematics
SeaWolf II Schematics
X) Added "Jameco JE 610 ASCII Keyboard Datasheet"
These keyboards, from 1979, were often hacked with the 300-BAUD interface
to create a keyboard that could be used with Bally BASIC. From the
datasheet: "The JE610 ASCII Encoded keyboard kit can be interfaced into
most any computer system. The keyboard assembly requires 5V @ 150mA
and -12V @ 10mA for operation. Interface wiring can be made with either
a 16-pin DIP jumper plug or an 18-pin (.156 spacing) edge connector."
Jameco JE 610 ASCII Keyboard Datasheet
XI) Added Lightpen Plans, by Leroy Flamm
These are plans, including schematics, on how to build a light pen for
the Bally / Astrocade. The documentation refers to a tape with a
program for this hardware, but that program has been lost or has yet
to be archived.
Light Pen Plans
XII) Added Four Astrocade Add-Under Blueprints by Astro-Vision.
These are four Add-Under blueprints from April 1982. These GIF files
are large (24" x 36"). If you have trouble viewing them, then save them
locally to your hard drive and don't view them on the Internet.
Blueprints in Misc. Hardware Area
Blueprints in High-Res TIFF Format (Direct Link)
XIII) RGB Interface - Midway
I'm not exactly sure what Arcade machine this is for. This might be
useful for use with the Astrocade... or maybe not.
RGB Interface
February 25, 2010
I) Added the printout of the Bally BASIC program that is contained in the
Bally BASIC Demo cartridge.
BASIC Program from Bally BASIC Demo Cartridge
II) Added Astrocade, Inc. Bankruptcy Paperwork
This is the bankruptcy paperwork that Astrocade, Inc. filed in
February 1984.
Astrocade, Inc. Bankruptcy Paperwork
III) Created a new section called "Bally Hardware." It holds two items:
1. AstroBASIC Audio Tape Interface Schematic - Created by Richard Degler
Schematic for AstroBASIC Audio Tape Interface. Both a PDF and
GIF Version are available.
2. Bally BASIC Tape Interface - By Bally
This two-page instruction sheet is for the Bally BASIC 300-BAUD
audio tape interface. The main topics are:
1) Audio Cassette Playback
2) Volume Control Adjustment
3) Audio Cassette Record
4) Record / Playback Test
5) BASIC Commands
Bally Hardware Section
IV) Created new section called "Miscellaneous Hardware Documents." It
holds three items:
1. 64K RAM Board Manual - By R&L Enterprises
The documentation, including schematics, for this monster Astrocade
RAM board. There is no actual Table of Contents, but here is what
is included in the manual:
1) General Hardware Features
2) General Hardware Features NOT Included
3) Hardware Options
4) Addressing Ranges
5) PCB Layout
6) Power Supplies
7) Write Protect Installation
8) Routines for Accessing Upper Address Ranges With BASIC
9) Language Memory Locations
10) Useful Language Location Numbers
11) Installation
12) Precautions and Standard Operating Procedures
13) Circuit Description
14) Circuit Operation (See Schematic)
15) 50-Pin Bus Signals
16) Magic Memory
17) Intergalactic Politics (Memory Management)
18) 64K RAM Board Schematic
2. The Computer Ear Manual - By ARD (Anderson Research and Design)
A sixteen-page manual that explains how to use the Computer Ear
voice recognition system. An additional four pages include four
BASIC type-in programs:
1) Digital Oscilloscope
2) Flash Math
3) Speech 1.8
4) Speech 4.2
3. R&L 64K RAM Board and Printer Interface - R&L Enterprises
Two emails about new hardware that would have been available in
the 3'rd quarter of 1996 (it never shipped). It was an Add-On
Board with Configurable RAM, EPROM or EEPROM, PS/2 Keyboard
Interface, Centronics Printer Interface, and two serial ports.
"Miscellaneous Hardware Documents" Section
February 24, 2010
I) Moved "Astrovision Arcade is Packaged and Expanded" article.
This article is from the "CES Trade News Daily," January 10, 1981 issue.
Astrocade has repackaged the line, added Bally BASIC and plans ten
new cartridges.
Astrovision Arcade is Packaged and Expanded Article
II) Moved "Bally Professional Arcade from Astrovision, at CES booth 2501"
Ad from a CES "Show Daily." "Arcade $299, ZGRASS-32 Keyboard $599,
Complete System $898. 32K Computer. With the plug-in ZGRASS-32
keyboard, the Arcade becomes the easiest computer to use and the most
powerful system available for creating graphics on the TV screen."
Bally Professional Arcade from Astrovision, at CES booth 2501
III) Moved the "The Fantastic Combinations of John Conway's New Solitaire Game
'Life'" articles by Martin Gardner.
These appeared in "Scientific American," October 1970 and February 1971.
These are the two articles that got the computer program "Life" so
popular in the early to mid-seventies. The first article is from the
column "Mathematical Games." The next article is a follow-up to the
first article. There are at least two versions of this "game" available
for the Astrocade. One is a tape program by Jay Fenton that runs in
BASIC (but is written in machine language) and the other is a cartridge
by Richard Degler.
The Fantastic [...] Game "Life"
The Fantastic [...] Game "Life" (Follow-Up)
IV) Moved "The Mass Impact of Videogame Technology" by Tom Defanti. This
article is from the 1984 journal "Advances in Computers, Vol. 23."
This is a fifty-page "book" from 1984 about how videogames have affected
technology. It's written by Thomas A. Defanti, the man behind the
ZGrass language and the UV-R computer. Here is an abbreviated
"Table of Contents:"
1. Introduction
2. History of Videogames and Related Developments
3. Coin-Op Game Manufacturers
4. Types of Games
5. Market Considerations
6. Videogame Hardware
7. Videogame Hardware
8. Legal Issues
9. Future Developments
10. Conclusions
11. References
An alternate version is also available. This alternate version has two
pages scanned per page. If you plan to print the "book" out, then this
is probably the best version to download.
The Mass Impact of Videogame Technology
The Mass Impact of Videogame Technology (Alternate Version)
February 23, 2010
I) Moved "The Game Player" review compilation.
"The Game Player" was a review column from the "Arcadian" newsletter
that ran for twenty-one columns. It reviewed a total of thirty-nine
games, only five of which were cartridges. The rest were all games that
were sold on tape. The reviewed games are:
Tape Reviews (34)
-----------------
1) Adventure Astrogames
2) Astro Analyst Educational Software Systems
3) Astro Terror The Tiny Arcade
4) Candy Man L&M Software
5) Castle of Horror Wavemakers
6) Caterpillar H.A.R.D. Software
7) Collision Course Wavemakers
8) Defense Professional Astrogames
9) Dungeons of Dracula Wavemakers
10) Exitor's Revenge L&M Software
11) Flying Ace Wavemakers
12) Galactic Hitchhiker H.A.R.D. Software
13) Gamma Wars Tiny Arcade
14) Gate Escape, The Wavemakers
15) L.T. Wavemakers
16) Lost in Space Edge Software
17) Memomax Educational Software Systems
18) Metro Attack Astrogames
19) Micro Pac H.A.R.D. Software
20) Morse Code Trainer Educational Softwear Designs
21) Music George Moses Co.
22) Nam-Cap New Image
23) Nautilus L&M Software
24) Night Bombers Astrogames
25) Omega Valley The Tiny Arcade
26) Paper Chase, The H.A.R.D. Software
27) Peter Piper Astrogames
28) Road Toad Esoterica, Ltd.
29) Secret of Pellucitar L&M Software
30) Super Pac Astrogames
31) Super Slope Esoterica, Inc.
32) Tic Tac Tollah H.A.R.D. Software
33) Vindicator The Tiny Arcade
34) Wah's Revenge Astrogames
Cartridge Reviews (5)
---------------------
1) Cosmic Raiders Astrocade
2) Ms. Candyman L&M Software
3) Sea Devil Bit Fiddlers
4) Sneaky Snake New Image
5) Solar Conqueror Astrocade
The Game Players" Review Compilation
February 22, 2010
I) This "Miscellaneous Documentation" area is in flux. The files that were
in this area will be moving to other places on the Bally Alley website
that make more sense. Those files that are still miscellaneous will be
moved back, but even then, the section will be broken down into different
miscellaneous areas. Check here for more updates as the files are added
back to the website.
II) Moved the warranty card for Big City Slick and The Great
American Jigsaw.
Big City Slick and The Great American Jigsaw Warranty Card
III) Moved the original (non-searchable) scan of the "Bally System Description."
Bally System Description
IV) Moved "Astrocade Programming Sheets."
These are programming sheets specifically for the Bally / Astrocade.
These different sheets contain: BASIC Programming Pad, Z-80 Programmer's Pad,
CX Value Screen Graph Paper, and Screen and Graphic Graph Paper.
Programming Sheet for Bally / Astrocade
V) Moved "Cartridge Making Instructions"
By Leroy Flamm. Explains how make a cartridge from a tape program.
Cartridge Making Instructions
VI) Moved "Bally On-Board ROM Subroutines"
Useful compilation of routines. This booklet explains what the On-Board
ROM routines built into the Bally / Astrocade ROM do. This manual is
used as a reference for BASIC programmers so that they can save a few
bytes when programming and also take advantage of the faster routines
that machine language offers. A Hex dump of the Bally 8K ROM is
also included.
Bally On-Board ROM Subroutines Booklet
VII) Moved "Crime Stopper Tips"
This article enables the programmer to use Hook Vectors to protect, as
best possible, any software written in AstroBASIC from being copied,
disassembled, etc.
Crime Stopper Tips
February 19, 2010
I) Added InfoWorld article from 1982 called "Chip Set Marks Difference
Between Arcade and Home Games" by John C. Dvorak.
This brief article talks about how using a chipset (in particular the
DNA chipset) in conjunction with a CPU makes the graphics smoother.
(PDF Version)
(Text Version)
II) Added an ad for "The Incredible Wizard."
According to an Astrocade press release from June 1982, this was the
world's first video game to be projected on a giant screen (25' x 35') at
a baseball game. Other than knowing that this is a White Sox game played
in Chicago in the Summer of 1982, I don't know who took this picture.
Thanks to Digital Press for allowing this picture to be on Bally Alley.
Giant Ad for The Incredible Wizard Displayed at Baseball Game
III) Added Bally Console and Programming Keyboard Close-Up.
The keyboard close-up shows the switches at 50% and also the Cursor
D-star below. Richard Degler, who made the close-up picture, comments:
"Those reset and on/off switches are too close to the top row of the
keyboard anyway! What's that circled-plus key on there with the shift-
for-BREAK for? And where's the BackSpace key?? I need that more often!!"
ZGRASS Keyboard Close-Up
IV) Added ZGrass-32 and Add-Under Animation
Created by Richard Degler. Here are Richard's comments: "[I] was struck
by the similarity of the Z-Grass 32 picture [to the programming key-
board]. Stretched it to the same width and added gray bars to match
the height, then animated between the two add-unders. Not quite the
same angle but definitely influenced by the first, as you can see
in the grayscale."
Added ZGrass-32 and Add-Under Animation
February 16, 2010
I) Added a new section called Bally / Astrocade Consoles and Accessories.
This section contains various Bally and Astrocade console versions as
well as accessories (like hand controls).
Bally / Astrocade Consoles and Accessories
II) Added seven pictures of the "Bally Home Library Computer." This is the
first version of the Bally console.
Bally Home Library Computer Section
III) Added seven pictures of the "Bally Professional Arcade." This is the
later version of the Bally console that looks very similar to the
Astrocade release of the system.
Bally Professional Arcade Section
IV) Added ten pictures of a Bally / Astrocade Hand Control.
The controllers that come with the Bally Arcade and the Astrocade are
NOT called joysticks, even though that is the name to which they are
often referred. The controllers, by both Astrocade and Bally, are
called "hand controls," or, less frequently, "control handles." The
"button" on the "hand control" is called the "trigger," and the paddle-
like device on the "hand control" is called the "knob."
Hand Control Area
V) Added four pictures of the Bally / Astrocade power supplies.
Since the Astrocade console was manufactured over several years, there
are several different power supplies available for it.
Bally / Astrocade Power Supply Area
February 15, 2010
I) Added four pictures of the Bally Control Handle box. These boxes
contained two controllers (labeled as "3" and "4") for the Bally Arcade.
Bally Box Area
February 13, 2010
I) Updated the Spoken Introduction Area:
1) Changed, slightly, the Secret of Pellucitar
transcribed introduction
2) Moved WaveMakers' The Gate Escape spoken introduction here
3) Moved WaveMakers' Invasion Force spoken introduction here
Spoken Introduction Area
Secret of Pellucitar Transcribed Introduction
February 12, 2010
I) Added Nine Bob Fabris Audio Recordings.
These are audio recordings (mostly telephone conversations) that Bob
Fabris, the publisher of the Astrocade newsletter Arcadian, had with
various people in the Bally / Astrocade community in the years during
the newsletter's publication (1978-1986).
Bob Fabris Audio Recordings
II) Added an alternate picture of the ZGrass-32. This version is from the
Digital Press CD (from 1997). I wish that I knew the original source of
this picture so that I could get a high-res version of the original copy.
ZGrass-32 Picture
III) Added "high-res" version of the Astrocade that is on the index.html
front page. This picture is from 1997... so it's high-quality from
THAT time.
Astrocade Picture from Bally Alley Index Page
IV) Added spoken introduction from L&M Software's game "Secret
of Pellucitar."
The quality of the archived tape is not great; the tape stretched over the years
causing the introduction to speed up and slow down. Since the introduction can
be a little hard to understand, Paul Thacker transcribed the introdocution
to the best of his ability.
Secret of Pellucitar Spoken Introduction
Secret of Pellucitar Transcribed Introduction
V) Added transcription of "Secret of Pellucitar" color ad for the tape
game by L&M Software.
What makes this ad interesting is that it adds information that is not
included in the instructions for the game.
Secret of Pellucitar Ad Transcription
VI) Added three more pages to the Astrocade programming sheets, bringing
the total number of pages up to nine.
Astrocade Programming Sheets
VI) Added "Datamax, Inc. UV-1 Letter." This document describes the features
and options of the UV-1 Colorgraphics Computer.
From the letter, "The UV-1 and ZGRASS - The UV-1 is a system for Audio
Visual application and Real Time graphics displays. It is the most
advanced graphic system with a user-oriented language. Ten years in
development, it is the microcomputer most suited to producing visual
on a television set."
Datamax UV-1 Letter
VII) Added Astrovision Business Card. This card belonged to Rick
Claghorn, Computer Specialist.
Astrovision Business Card.
February 11, 2010
I) Reorganized and moved the ZGrass / UV-1 pictures. These are no longer
in the documentation area. The pictures are now in the hardware picture
area (where they should always have been).
ZGrass / UV-1 Pictures
II) Added an animated GIF of the Bally Programming Keyboard (Color vs. B&W)
created by Richard Degler. Watch it as the color picture has the extra
switches above the keyboard airbrushed away. It's like magic.
Bally Keyboard (Color vs. B&W)
III) Added eleven game ideas by Brett Bilbrey to the Spectre Systems section:
1) Astro Warriors
2) Battlespace
3) Battle Cry
4) Beaver Dam
5) Duck Range
6) Game Ideas Letter
7) Mazeway
8) Space War
9) Star Wars
10) Tail Gunner
11) Unicorn
Game Ideas by Brett Bilbrey
IV) Added 8-pages of possible logos for Spectre Systems.
Possible Logos for Spectre Systems
V) Suggestions for Conan by Brett Bilbrey.
Brett saw Astrovision's Conan cartridge at a "show" and thought that
these ideas would have made for a better game.
Suggestions for Conan (Scanned PDF)
Suggestions for Conan (Transcribed)
VI) Added "Program Ideas and Other Projects" by Spectre Systems:
This is mostly a list of game ideas (even the names of the games give
you an idea of what the game would be about). There is also a short list
of other projects going on at the time (Peek and Poke, Esoterica,
Graphic Pads, Handle, and Atari Pads) as well as a several other
miscellaneous items.
"Program Ideas and Other Projects" by Spectre Systems
VII) Created an area to hold ads for Spectre Systems. Currently it holds two ads:
1) Graphic Design Pads
2) Spectre Custom Bally Handles
Spectre Systems Ad Area
February 10, 2010
I) Updated the Bally BASIC 300-Baud Tape Interface Area. Also, finally,
added some quality pictures of the interface.
Bally BASIC 300-Baud Tape Interface Area
II) Added six pictures of the "Bally BASIC 300-Baud Tape Interface" box.
Bally Box Picture Area
III) Added picture of Bally Arcade TV Switchbox.
Bally Arcade TV Switchbox
February 9, 2010
I) Added screenshots of three Astrocade tapes:
1) ICBM Attack (Prototype) - By Brett Bilbrey [3 Pictures]
2) Niagara Bugs Club Tape [10 Pictures]
3) Road Toad - By Esoterica [4 Pictures]
Astrocade Tape Screen Shots
II) Added screenshots of two Astrocade cartridges:
1) Galaxian (Prototype) - By Astrovision [1 Picture]
2) Rainbow 3 - By Hanson and Richard Degler [3 Pictures]
Astrocade Cartridge Screen Shots
III) Added four pictures of Astrocade and Bally dust covers:
1) Bally Computer System (Montgomery Ward)
2) Bally Computer System
3) Bally Home Library Computer
4) Bally Professional Arcade
Astrocade Plastic Dust Covers
IV) Added two different high-res pictures of the Bally with keyboard. This
color version has never-before-seen detail.
White Bally Professional Arcade with Keyboard (Grayscale)
White Bally Professional Arcade with Keyboard (Color)
February 5, 2010
I) Added four tape covers or miscellaneous tape-cover related items to
the WaveMakers Box section.
1) Backgammon / Obstacle Course Tournament (Tape Cover)
2) Collision Course / Sound Effects (Spine)
3) Slot Machine / Perversion (Tape Cover)
4) WaveMakers Label (Close-Up)
WakeWakers Box Section
II) Added a red L&M Software sticker that was originally on tape "boxes."
L&M Software Sticker, Red
III) Reorganized and added two tape covers to the Miscellaneous Box Section.
1) Nam-Cap (Tape Case - Cover Only)
2) Video Wizards (Tape case)
Tape Covers in Miscellaneous Box Section
C
V) Added screenshots of three tapes:
1) Allemande, Part I & II - George Moses
2) Buggin' BC - Dave Ibach and George Moses
3) Crazy Face - Steve Walters
Tape Screenshots Area
February 4, 2010
I) Added Critter by Brett Bilbrey.
The famous program that was printed in the Arcadian newsletter. By just
inputting the BASIC program, the user will be able to use BASIC while at
the same time a critter will move about the screen at a speed given by
knob #1. The Bally BASIC program (not AstroBASIC!) and the machine
language program are included.
Critter by Brett Bilbrey
II) Added six BASIC type-in programs by Super software (Robert Rosenhouse):
1) Barricade - Barricade is misspelled as Barracade on the
program listing.
2) Cosmic Zap
3) Hustle - One version includes instructions (and a bug fix!). The
other version does not include these changes.
4) Mystery Maze - One version includes instructions (and bug fixes!).
The other version does not include these changes.
5) Robert Alert
6) Simon Says
Super Software BASIC Type-in Program Area
III) Added instructions for Finders-Keepers by Ken Lill to the tape
manual area.
From 2 to 4 people compete at the same time: Try to find the Secret Dot
that the computer has selected in your area before your opponents find
the one in their areas.
Finders-Keepers Instructions
IV) Added instructions for the tape game "Space Gauntlet," by The Tiny Arcade.
You control a star cruiser patrolling a remote sector of the galaxy when
you encounter the local inhabitants. These denizens of deep-space don't
"cotton" to strangers and they arrange themselves into two columns,
firing missiles and challenging you to fly between them and survive the
deadly gauntlet.
Space Gauntlet Instructions
V) Added WaveMaker's type-in programs from tape #3:
1) Maze Race & Obstacle Course
2) Space Chase
WaveMaker's Type-In Programs from Tape #3
VI) Added three pictures of the "Leather Bound" Case for Bally BASIC Manual.
Bally Box Picture Area
VII) Added twelve pictures of inventory stickers used for Astrocade boxes,
plus two examples of where they are used on the box itself:
Sides of Boxes
1) Blackjack - Poker - 5002
2) Red Baron - Panzer Attack - 2003
Inventory Stickers:
1) Amazin' Maze - Tic-Tac-Toe - 5001
2) Bally Pin - 3005
3) Blackjack - Poker - 5002
4) Brickyard - Clown - 2004
5) Cosmic Raiders - 2019
6) Galactic Invasion - 2011
7) Grand Prix - 2014
8) Incredible Wizard, The - 2017
9) Letter Match - 4002
10) Red Baron - Panzer Attack - 2003
11) Space Fortress - 2012
12) Star Battle - 2005
Inventory Stickers, in the Astrocade Box Area
VIII) Updated the links page with an addition, deletion and fixed links.
Bally Arcade / Astrocade Links
IX) Updated the Miscellaneous Tape Picture Area:
1) Added "Advanced Dungeons and Dragons Program
Package" - By R. Tietjens
2) Updated "Bally BASIC Program Sampler" with 300 DPI image
Miscellaneous Tape Picture Area
February 3, 2010
I) Added hi-res scans (at least 300DPI) of 27 Astrocade cartridges:
1) 280 Zzzap / Dodgem
2) Amazing Maze / Tic-Tac-Toe (Bally)(Orange Label)
Amazing Maze / Tic-Tac-Toe (Bally)(Red Label)
3) Artillary Duel (Astrocade)
4) Astro Battle (Bally)
5) Astrocade Pinball (Astrocade)
6) Bally BASIC (Bally)
7) Bally Demo (Bally)
8) Bally Pin (Bally)
Bally Pin (Bally)(Alt)
9) Biorhythm (Bally)
10) Blackjack / Poker / Acey/Deucy (Bally)
Blackjack / Poker / Acey/Deucy (Bally)(Alt)
11) Clowns / Brickyard (Bally)
Clowns / Brickyard (Bally)(Alt)
12) Cosmic Raiders (Astrocade)
13) Dog Patch (Bally)
Dog Patch (Bally)(Alt)
14) Elementary Math / Bingo Math (Bally)
15) Football (Bally)
Football (Alt)
16) Galactic Invasion (Astrocade)
Galactic Invasion (Bally)
17) Grand Prix (Bally)
18) Incredible Wizard, The (Astrocade)
19) Letter Match / Spell 'N Score / Crosswords
20) Panzer Attack / Red Baron (Astrocade)
Panzer Attack / Red Baron (Bally)
21) Pirate's Chase (Astrocade)
22) Seawolf / Missile
23) Space Fortress (Bally)
24) Space Invaders
25) Space Invaders (Bally)
26) Star Battle (Bally)
27) Tornado Baseball / Tennis / Hockey / Handball (Bally)
Tornado Baseball / Tennis / Hockey / Handball (Bally)(Alt 1)
Tornado Baseball / Tennis / Hockey / Handball (Bally)(Alt 2)
Astrocade / Bally Cartridge Area
II) Updated the Cartridge Prototype Area:
1) Updated Solar Conqueror to 300 DPI
2) Added new version of Solar Conqueror "Test Program"
3) Added Galaxian Prototype
4) Removed 150 DPI version of "Final Test" (there is now only
a 300 DPI version).
Cartridge Prototype Area
III) Updated the third-party cartridge area:
1) Added Blue Ram BASIC 1.0
2) Deleted 150 DPI versions and replaced with 300 DPI versions of these
three cartridges: Blue Ram BASIC 1.1, Machine Language Manager,
Maze Man, and Quadra.
Third-Party Cartridge Area
February 2, 2010
I) Added new and/or high quality versions of 17 L&M Software tapes:
1) 3-D Tic-Tac-Toe / River City Gambler
2) Air Raid / The Mummy's Treasure
3) Ayatolla Dartboard / Mission Impossible
4) Black Lagoon, The / Kill the Vulcan
5) Black Lagoon II, The / Super Sleuth
6) Bombardier / Crazy Ball
7) Claim Jumpers / Light Show Program #2
8) Color Organ / Light Show Demo - Multi Program Format
9) Galactic War / Atom Smasher
10) Light Show Demo / Multi Program Format
11) Phantom Star Fighters / Space Checkers
12) Search and Destroy / Rescue Air Drop
13) Secrets of Pellucitor I / Secrets of Pellucitor II
14) Space Quest / Fox and the Hare
15) Space Sleuth / Coyote-Roadrunner Desert Race
16) Star Base 2000
17) Target / Sink the U-Boat
L&M Software Picture Area
II) Updated the Esoterica Tape picture area. Alphabetized the tapes and
added high-quality pictures of some of the lower quality scans.
Esoterica Tape Picture Area
III) Replaced all of the W&W Software Sales tape pictures with high-
quality versions. Also added a picture of the back of each tape:
1) Tape #1
2) Tape #3
3) Tape #4
4) Tape #5
5) Tape #9
W&W Software Sales Tape Picture Area
IV) Added pictures of sixteen WaveMakers tapes-- there is nearly a complete
collection now.
1) Tape 2 - Computer Clue / Flying Ace
2) Tape 3 - Maze Race - Obstacle Course / Space Chase - Also added
alternate version of this tape.
3) Tape 4 - Perversion / Slot Machine - Also added alternate version
of this tape.
4) Tape 5 - Music Composer - Memory Doodle (low-res version)
5) Tape 7 - Tuning - Guitar Course / Note Match - Chord Progression
6) Tape 8 - Backgammon / Obstacle Course Tournament
7) Tape 9 - Pack Rat I / Pack Rat II - Also added alternate low-res
version of one side of this tape.
8) Tape 10 - Lookout for the Bull! I / Lookout for the Bull! II
9) Tape 11 - Whiz Quiz / Compilation - Compilation includes:
1. Character Analysis, 2. Castle of Horrors, 3. Mouse in
the Hat, 4. Pack-Rat.
10) Tape 12 - Castle of Horror - Four Famous Freebies
11) Tape 13 - Monkey Jump - Note: This version does not have Gong
the Kong on side 2... I don't think...
12) Tape 14 - Collision Course - An Alternate tape has The Gate Escape
(from tape 18).
13) Tape 15 - Character Analysis
14) Tape 16 - Dungeons of Dracula - The back of this tape has The
Gate Escape (from tape 18).
15) Tape 17 - L.T. (Little Terrestrial)
16) Tape 18 - The Gate Escape / Whack-a-Mole
WaveMakers Picture Area
V) Added four pictures of the tape album that the WaveMakers Master tapes
were stored in.
1) WaveMakers Master Tape Album (Closed)
2) WaveMakers Master Tape Album (3/4 View)
3) WaveMakers Master Tape Album (Partially Closed)
4) WaveMakers Master Tape Album (Open)
WaveMakers Master Tape Album
January 29, 2010
I) Added a high-quality scan of the General Video Assembler
keypad overlay:
General Video Assembler keypad overlay
II) Added four New Image games released on tape. A scan of both the front
and the back are available.
1) Claustrophobia / Catch the Bomb
2) Guess Five / Chuck A Luck
3) Haunted House
4) Nam-Cap
New Image Tape Area
III) Revised "Miscellaneous Tape Area." Also added twenty-two pictures of
miscellaneous tapes. The titles of the tapes are:
1) Checkers III / Treasures of Cathy - By John Collins
2) Finders Keepers / Two-Letter Music Maker - By Ken Lill
3) General Video Assembler - By General Video (Dave Ibach)
4) Goldfish Demo - By The Bit Fiddlers
5) Pepsi TV Game - By Steve Walters
6) Sonic Satellite / Sonic Satellite (Revised) - By George Hale
7) Space Gauntlet - By The Tiny Arcade
8) Guess Five / Quick Draw / Skunk Tape - by Spectre Systems... but
programs - by New Image (Don Gladden)
9) Star Siege (Revised) - By The Tiny Arcade
10) Video Wizards Compilation Tape - By Video Wizards (with
alternate version)
Pictures - Miscellaneous Tape Area
IV) Added Astrocade Pinball Cartridge Manual in PDF format.
Astrocade Pinball Cartridge Manual
V) Added twelve images of six L&M software tapes. The tapes are:
1) Alien Invasion / Claim Jumper
2) Bit-Mapping Demo / Nautilus and Exitor's Revenge
3) Bombardier / The Black Lagoon
4) Crazy Ball / Ayatollah Dart Board
5) Exitor's Revenge / The Mummy's Treasure
6) Nautilus / 3-D Tic-Tac-Toe
L&M Tape Picture Area
VI) Added nine images of four Michigan Astro Bugs Club tapes. The tapes are:
1) Michigan Astro Bugs Club, Tape #2
2) Rescue Force / 10,000 RND Boxes
3) Star Base 11 / Collatz Conjecture
4) Yearly Misc. Income / "She Loves You"
Pictures of Michigan Astro Bugs Club Tapes
January 28, 2010
I) Completely revamped the Astrocade cartridge area. The cartridges have
been put into separate categories.
Astrocade Cartridge Picture Area
II) Added five prototype cartridges (or ROMs) to the Prototype Cartridge Area
1) ADS Monitor (ROM Only)
2) Color BASIC
3) G.I. Joe
4) Rainbow, Ver. 2 (ROM Only)
5) Vipersoft BASIC
Prototype Cartridge Picture Area
III) Added two cartridges to the Third-Party Cartridge Area:
1) Beatles Music from Richard Degler (Multicart)
2) Music Maker
Third-Party Cartridge Picture Area
IV) Added a picture of Astrocade Pinball.
Astrocade Pinball Picture
January 27, 2010
I) The recent Haunted House and Claustrophobia manuals should have been
separated, as they two games did not come together. The two new manuals
are available here:
1) Claustrophobia and Catch the Bomb
2) Haunted House
New Image Tape Manual Area
II) Added an introduction letter from ZIG (Zgrass Information Group). This
letter states the purpose of the organization. This document was
included with a letter to Bob Fabris in 1983.
III) Added a low-res still picture from 'Zgrass Paint Demo' 1982 Video
on YouTube.
Zgrass Picture
IV) Added "Astrocade Owners!" half-Page ad from Electronic Games,
January 1983
The ad is a list of companies that support that Astrocade. Each of the
companies listed has contact information, along with a brief summary of
what they do. The companies in the end are:
1) ABC Hobbycraft
2) Arcadian Newsletter
3) The Astrobug's User's Group
4) Astrocade Sourcebook
5) Bit Fiddlers, The
6) Esoterica, Inc.
7) George Moses Co.
8) Home Arcade Electronics
9) H.A.R.D. Software
10) L&M Software
11) 1) Perkins Engineering
12) R&L Enterprises
13) SFP Video Expansion
14) Spectre Systems
15) Tiny Arcade, The
16) TV Arcade Sales
17) Viper System - Alternative Engineering
"Astrocade Owners!" PDF. (In Context, with magazine and full page)
"Astrocade Owners!" JPG. (Cropped, for Ad only - Higher-Quality)
V) Added "Express Stop" Letter published in Electronic Games
Magazine, November 1982.
The letter from Alfonzo Smith, Jr. (Cleveland, Ohio) asks what happened
to the BASIC Express newsletter. The editor explains that the newsletter
is no longer published and that an upcoming article concerning the
Astrocade will be published in the January issue.
"Express Stop" Letter in Electronic Games
VI) Added "Bally Computer System Specifications for Video Console and
Programmer's Keyboard"
Compares features against various systems of the era (Apple II,
Commodore PET, Compucolor Renaissance, Exidy Sorcerer, and Radio Shack
TRS-80 Level II). The features compared are CPU, Program Storage, Inputs,
Outputs, Multi-Source of Attachments (i.e. RS-232 or S-100 bus) and Price.
Bally Computer System Specs for Video Console and Programmer's Keyboard
VI) Added "Facts and Figures about the Bally Professional Arcade
and Computer Add-On"
So much of this document never came to be in the unit that was finally
sold. Nevermind what was never released (the computer add-on), even
simple facts are wrong or misleading. For instance, the stated speed of
the tape interface is 4,800-BAUD. It was released as 300-BAUD. Quite a
difference. It's no wonder that the first wave of Bally Arcade owners
felt like they had been lied to about what they would get. This is a
must-read document.
Sections include:
1) About Our New Computer
2) Software
3) Hardware
4) Hardware Comparision Chart
5) Questions and Answers
Basic Unit
Add-On Module
Business Applications
Technical Questions
Facts and Figures about the Bally Professional Arcade and Computer Add-On
January 26, 2010
I) Added alternate version of the Bally Professional Arcade Owner's
Manual (Bally "Fun and Brain" Version)
This isn't as clean or high-quality of a scan as the regular version,
but this manual has a different version number on the back of the
booklet (though there are no apparent differences).
Bally Professional Arcade Owner's Manual (Alt. Version)
II) Moved "Chain Store Age 'Catalog'" from Ads and Catalog area to the
Astrocade and Bally "Markering Area," which is where it should have been
all along.
Chain Store Age 'Catalog'
III) Added Ad, "Astrocade... the home video game that's a computer too!"
Three Built-in Games, Built-in Calculator, Octave Music Synthesizer,
256 Color Variations, Four-Player Capability, and BASIC Program. From
the October 1982 issue of Boy's Life.
"Astrocade... the home video game that's a computer too!" Ad
IV) Added a list of WaveMakers' twenty released tapes (not including
expandedBASIC games) to the WaveMakers' 2000-BAUD program download page.
WaveMakers, 2000-BAUD Program Download Page
V) Created a new area to hold letters written to The Arcadian newsletter.
When the entire Bob Fabris collection was bought, it included many letters
(written in the 1970's and '80's), many, or most, of which were never
printed before. The two letters that are included today are:
1) (1984) - To Bob, From Lance Brisee
Includes two program submissions: Phaser Phun and Sideswipe (both of
which are modified programs from the Astrocade BASIC manual).
2) 1985) - To Don, From Unknown
Talks about all the different computers that he owns and some hardware
and software ideas. Says that the Computer Ear, for the Astrocade,
is compatible with the Commodore 64 and Atari computers without any
modifications. Mentions some programs that he has submitted, but that
are not included in this letter.
Letters to the Arcadian Area
VI) Added three L&M Software Tape Manuals (available in both B&W and color):
1) Ayatollah Dart Board & Crazy Ball
2) Black Lagoon, The
3) Bombardier
L&M Software Tape Manual Area
VII) Added manual for New Image's Haunted House and Claustrophobia.
Haunted House and Claustrophobia Manual
VIII) Added alternate color (green) manual for WaveMaker's
L.T. (Little Terrestrial):
L.T. (Little Terrestrial), Green Manual
IX) Added a picture of Fred Cornet. This is the publisher of the Cursor
newsletter (AKA BASIC Express). This picture was developed in
January of 1980 and was provided by Brett Bilbrey.
Picture of Fred Cornet from 1980
January 25, 2010
I) Added five videogame catalogs. The catalogs, with contents, are listed here:
1. Five Fun Cartridges for the Bally Professional Arcade
This 6-page catalog contains these five cartridges:
Biorhythm
Galactic Invasion
Grand Prix / Demolition Derby
Music Maker I (Unreleased)
Space Fortress
2. Expandable Computer with Today's Greatest Games
Except for the first page, this 4-page catalog is identical to
the "More Games. More Fun... more to Come!" catalog. That
catalog features a white Bally Arcade, this catalog features a
woodgrain Astrocade. This catalog features the "ZGRASS-32
Keyboard" and also contains these 20 cartridges:
280 Zzzap / Dodgem
Amazin' Maze / Tic-Tac-Toe
Astro Battle
Bally BASIC
Bally Pin
Bingo Math / Speed Math
Biorhythm
Blackjack / Poker / Acey-Duecy
Brickyard / Clowns
Dog Patch
Football
Galactic Invasion
Grand Prix / Demolition Derby
Letter Match / Spell 'N Score / Crosswords
Music Maker I (Unreleased)
Red Baron / Panzer Attack
Sea Wolf / Missile
Space Fortress
Star Battle
Tornado Baseball / Tennis / Handball / Hockey
3. More Games. More Fun... more to Come!
This 4-page catalog features the "ZGRASS-32 Keyboard" and also
contains the same 20 cartridges as listed in the "Expandable
Computer with Today's Greatest Games" catalog.
4. More Games. More Fun. More to Come...
This twenty-four page catalog from July 1981 features 21 games.
All of them, except Music Maker I, were released.
280 ZZZap / Dodgem
Amazing Maze / Tic-Tac-Toe
Astrobattle
Bally BASIC (with built-in tape interface)
Biorhythm
Blackjack / Poker / Acey-Deucey
Brickyard / Clowns
Dog Patch
Football
Galactic Invasion
Grand Prix / Demolition Derby
Letter Match / Spell 'N Score / Crosswords
Music Maker I (Unreleased)
Pirate's Chase
Red Baron / Panzer Attack
Seawolf / Missile
Space Fortress
Speed Math / Bingo Math
Star Battle
Tornado Baseball / Tennis / Handball / Hockey
5. More Games. More Fun. More to Come... from the leader in video
game technology.
This 8 1/2" x 11" folded catalog contains these nine cartridges:
Coloring Book with Light Pen (Unreleased)
Cosmic Raiders
Munchie (Unreleased)
Music Maker I (Unreleased)
Pirate's Chase
Quest for the Orb (Unreleased)
Solar Conqueror
Space Fortress
The Wizard (Released as The Incredible Wizard)
Bally / Astrocade Catalog Area
II) Created a "Flyer Area" here:
Flyer Area
January 24, 2010
I) Added an Astrocade Kiosk Area with an additional high-quality B&W picture.
Astrocade Kiosk Area
II) Added an ad from the January 1982 issue of Leisure Time Electronics. It's
titled: "Bally Professional Arcade: The Fun Lives On!"
Leisure Time Electronics Ad (January 1982)
III) Added five flyers to the advertisement area:
1) Astro Arcade: Doesn't Just Play Games (BASIC Flyer)
2) Astrocade, The Professional Arcade: Gives You More!
3) Bally Professional Arcade: Home TV Entertainment Center
4) You Love Us in the Arcades. Just Wait Till You Get Us Home.
5) Arcade: Doesn't Just Play Games, 1982 TV Schedule, January 6-9'th
Advertisement Area
IV) Updated the "Inside the Box" Area:
1) Added thumbnails for all documents
2) Added Bally Professional Arcade Owner's Manual (Bally Version)
3) Deleted old version of Bally Professional Arcade Owner's Manual
(Fun and Brains Version) and replaced with much better scan
of the same manual.
Inside the Box
January 23, 2010
I) Added Speed Math / Bingo instructions. These replace the poor
quality, 1980's era photocopy, Bally instructions that were already online.
Speed Math / Bingo Instructions
II) Updated, again, the "Cartridge Manuals Needed" document:
Cartridge Manuals Needed
III) Added picture of Astrocade shipping box:
Astrocade Shipping Box
IV) Added seven Polaroids from the Bob Fabris collection. These Polaroids
seem to be from the development of the Viper expansion unit. Notice
that the front of this unit is white and not brown.
Viper in Deveopment
V) Added three pictures of the Analog controller used with the very rare
ICBM Attack cartridge by Spectre. Notice that this plugs into
two controller ports.
ICBM Attack Controller
January 19, 2010
I) Added the year 2009 to the "What's New" archive. The archive now covers
from 2000-2009. That's ten years of Ballyalley.com!
whats_new_archives_(2000-2009).html
January 15, 2010
I) Added scanned book:
30 Customized Microprocessor Projects
By Delton T. Horn
Copyright 1986, by TAB BOOKS (ISBN - 0-8306-0705-6)
Despite the seemingly generic name, this book covers, exclusively, Z80
hardware projects. Here is what the book contains:
Table of Contents
Introduction
List of Projects
Section I - The Basics
Chapter 1 - The Basics of Circuit Design
Chapter 2 - Digital Basics
Chapter 3 - The CPU
Chapter 4 - Semiconductor Memory
Chapter 5 - Interfacing
Section II - Projects
Chapter 6 - CPU Breadboard
Chapter 7 - EPROM Programmer
Chapter 8 - Timer / Automation Systems
Chapter 9 - Security Systems
Chapter 10 - Test Equipment
Chapter 11 - Robots
Chapter 12 - Sound Synthesis
Chapter 13 - Programming
Appendices
Appendix A - The Z80 Instruction Set
Appendix B - Hexadecimal Instruction Codes for the Z80
Appendix C - Sample Computer Programs
Index
30 Customized Microprocessor Projects
What's New - Archives (2000-2009)
I) These archives go back to October 22, 2000. Bally Alley is actually older than
that, but not by much.
whats_new_archives_(2000-2009).html
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